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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
      All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however.   Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have...   A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
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      With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis.   Posting For Other Players
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Everything posted by kingly

  1. We're probably going to drop below 4000 nations within the next 2 weeks, the count is currently at 4011 active nations. Its also that time again where every 2 years I look at the trend data and try to predict CNs future and end date. Lets start with my previous predictions: We did indeed fall below 5000 players in that time range, but we trended worse than expected, which does not bode well for the game. Let's take a look at the player count over time, the dataset I have is somewhat in complete, but it paints the picture we need. The current nation count is the lowest I have on record, lower than even my data points in 2006. What does this mean for CN? Lets look at the tail end, the last 6 or so years, and try to project when cn will end. The colored ranges represent the zone of possibility for cn if trends continue. Absolute worst case cn could be finished as early as early as the end of 2018, best case 2024, where ending is dropping below 1000 nations. My guess is we will hit 1000 sometime between Aug of 2020 and Jan of 2021, assuming the game is allowed to run this long. If 1000 is the cutoff, the game will probably not last more than a few months past 2021. If however 2000 nations is the cutoff, we could see the end by late 2019.
  2. Nation count within CN and trends

    Ohh nice, thanks for that. Just added it in and it fits right on the curves. So we're still trending for no later than Jan 2021 to drop below 1000.
  3. My nation is now 4000 days old.

    Do we know when the end is? I parked my nation a while ago to wait for it.
  4. The End Game of Sir Kindle

    I seem to recall fighting a few wars to end the practice of PZI, blast him to the past but shame on you for making it permanent.
  5. The Amazing Sanction Race

    Not quite yet, I decided to calculate it one last time. Sorry for the rough formating. [251] (-40) New Pacific Order : 97.92 --> 104.4 (6.48/6.21%) [256] (-49) Independent Republic of Orange Nations : 85.03 --> 92.24 (7.21/7.82%) [128] (-35) Green Protection Agency : 72.52 --> 66.41 (-6.11/-9.20%) [71] (-11) Umbrella : 54.95 --> 60.44 (5.49/9.08%) [178] (-15) New Polar Order : 36.55 --> 42.11 (5.56/13.20%) [97] (-17) Orange Defense Network : 40.38 --> 40.43 (0.05/0.12%) [101] (-59) Viridian Entente : 42.7 --> 37.59 (-5.11/-13.59%) [58] (-8) The Dark Templar : 30.4 --> 32.75 (2.35/7.18%) [64] (-21) Federation Of Armed Nations : 34.72 --> 31.41 (-3.31/-10.54%) [69] (12) Global Alliance and Treaty Organization : 19.4 --> 25.63 (6.23/24.31%) [11] (-1) DOOMBIRD DOOMCAVE : 21.7 --> 22.97 (1.27/5.53%) [58] (-28) NATO : 32.4 --> 22.31 (-10.09/-45.23%) [65] (-4) Fark : 18.67 --> 21.82 (3.15/14.44%) [98] (-30) The Legion : 32.67 --> 21.05 (-11.62/-55.20%) [40] (-18) World Task Force : 23.31 --> 20.66 (-2.65/-12.83%) [36] (-5) Fellowship of the Wolves : 15.77 --> 18.51 (2.74/14.80%) [57] (-4) North Atlantic Defense Coalition : 13.64 --> 17.57 (3.93/22.37%) [79] (-41) Sparta : 26.09 --> 16.2 (-9.89/-61.05%) [56] (+8) Knights Of The Round Table : 14.38 --> 16.02 (1.64/10.24%) [37] (-7) The Grand Lodge Of Freemasons : 14.59 --> 14.57 (-0.02/-0.14%) [49] (-18) Nordreich : 18.55 --> 14.54 (-4.01/-27.58%) [39] (-23) Last Call : 14.23 --> 13.26 (-0.97/-7.32%) [22] (-1) The Realm Of The Rose : 12.12 --> 12.69 (0.57/4.49%) [51] (-27) Non Grata : 20.35 --> 12.29 (-8.06/-65.58%) [26] (-11) The Last Remnants : 11.72 --> 9.42 (-2.30/-24.42%) [48] (-15) The Templar Knights : 17.26 --> 9.28 (-7.98/-85.99%) [40] (-3) State Of Unified Nations : 11.84 --> 8.48 (-3.36/-39.62%) [33] (-33) Invicta : 11.05 --> 7.86 (-3.19/-40.59%)
  6. The Amazing Sanction Race

    No update in almost 10 days. I think folks this is a sign of the end times if this thread is dying.
  7. It's Arrived

    One major factor, look at the open world RP section. There's a post from October on there. Back in karma era, the current days posts were sometimes 3 pages deep! We have maybe 5% of the people active on the forums as we did back then, hard to generate drama with so few.
  8. Planet Bob is a lot smaller than it used to be. While this does not bode well for the health of the game, an interesting side effect of this shrinkage will start becoming relevant this year if the current player loss rate keeps up. As of writing this, there are 6804 nations, 3188 of which are in the top 30 alliances by player count. A merger between 10-20 of these alliances, and less as Bob continues to shrink, could quite possibly stomp the entire world. An alliance that commanded ~2500 nations, distributed in size could at least in theory, win the game. Granted, such an alliance would be playing the villain here, basically outlawing all other alliances by right of might. The world however needs a good villain, something that has been lacking since NPO and Karma. So I implore the top alliances, be evil, the world is now small enough you could actually win the game and take over Bob.
  9. Nations in the World

    As someone who's been here since GW2 (previous nation and all), I personally saw a massive downturn in participation in the year following the Karma war. We were kings of the world, NPO fell, and then the realization, "Now what?". My personal opinion is CN never recovered from losing its boogeyman/big bad. Without it, every subsequent war has felt a little less authentic and exciting, things that will generate apathy and player loss long term. Admin should have ended the world there, and started a new one, that may not have been player height, but I'd reckon it was close to activity height.
  10. The Amazing Sanction Race

    I guess its that time again where I'll look at the player count and try and predict the future.   Lets take a look at last time first:     As you can see, I predicted somewhere between about 6500 and the game ending for this day. I'm excited to say I was wrong, we're doing better than that. Please note some of the data on the next chart has been interpolated due to lack of granular data.   So what am I predicting now? We will fall below 5000 by mid 2017, I'd say the earliest the game could end is Dec 2017, and I'm placing a max shelf life of Jan 2021, at which point we will almost certainly be below 2000, likely even 1000.
  11. The Amazing Sanction Race

          Just a little update on something I did a while ago, above you can see the CN member count over time, good news is we're beating the best case scenario from last year for this time, bad news is we're about to drop below 10k members, and will likely drop below 5k by 2017. Somewhere in the area enclosed between the two extrapolations is the death of cn, my guess being sometime around late 2017 to mid 2018.
  12. EQ warmap

    I feel bad for the alliances in the middle of that circle.
  13. don't feed the troll folks
  14. Day 16: PPO x VE, NADC x NG

    we may finally have a standard for war maps now
  15. The Amazing Sanction Race

    Damm, i was just looking through the history a bit, I forgot just how many people used to be in those top alliances...      
  16. The Amazing Sanction Race

    I think we really need a graphic of the current declarations
  17. The Amazing Sanction Race

    [quote name='Ironfist' timestamp='1339998568' post='2987322'] You realise statistics don't read the future, right? [/quote] I do, but its also why i plotted worst and best case scenarios, logically the end day has to fall between them, which with that data is about a 13 month or so window
  18. The Amazing Sanction Race

    [quote name='Banksy' timestamp='1339898577' post='2986128'] all according to plan [/quote] i have extrapolated the data above, and it doesn't look good [img]http://i50.tinypic.com/9g9284.jpg[/img] as you can see above, assuming reality falls somewhere between a linear and an exponential curve, and assuming that falling below 5000 players is unsustainable, endgame will most likely fall between March of 2014 and Oct of 2015, with an absolute maximum lifespan of 2018(where the exponential curve crosses 2500 players.)However, we could see this start to occur as soon as late 2013 depending on the extrapolation.
  19. The Amazing Sanction Race

    [quote name='TodZumTeufel' timestamp='1339786125' post='2985071'] They're not really worth much yet, but here's a nice simple one: [img]http://img252.imageshack.us/img252/2753/cnday3.png[/img] [/quote] I like that war chart, lets keep it organised people, no declarations that make it a mess
  20. The Amazing Sanction Race

    We need a new survivor round, but this time using % of used aid slots
  21. The Amazing Sanction Race

    whooo, we passed goons!
  22. The FIT Initiative

    And i miss the 3/150 deals i used to get way back when, what has the world come to [/sarcasm] but in all seriousness going to 3/50 deals would be really bad for the number of sellers avalible as they would elevate too quickly, making the buying crowd even more top heavy than it already is.
  23. The Amazing Sanction Race

    damm, all those member loss numbers are really concerning, though i guess at the current rate, Goons and Deinos will have sanction in 3 months or so.
  24. The Amazing Sanction Race

    total 2011 update today?