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Warzors

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Previous Fields

  • Nation Name
    Warzors
  • Alliance Name
    OcUK
  • Resource 1
    Uranium
  • Resource 2
    Silver

Warzors's Achievements

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  1. An unencumbered Lord Protector with time to kill would put anyone off who knows their history. This was all over before I even got a chance to notice it though...
  2. [center][img]http://i.imgur.com/qKws1.jpg[/img][/center] [center][b]OcUK have now been roaming the turgid hole that is Planet Bob for five years today. That is all.[/b][/center]
  3. [quote name='Vanilla Napalm' timestamp='1321504473' post='2845787'] their charter precluded surrender [/quote] This has never been the case.
  4. [quote][/quote] Random's wisdom knows no bounds.
  5. I can certainly approve of his stance on some issues raised, things would be a lot better with more people like him and less people rolling out the clichéd party lines and abiding to the mainstream and archaic standard of how the politics work and how everyone has to behave, which makes for a less than enthralling cycle of the same meaningless bunk over and over.
  6. As covered by earlier points, this is an automated program, not a google docs spreadsheet or a trade forum, it's not a tool to aid trade departments or trade organisers, it's a tool that renders them obsolete. I can see that perhaps there is an interest for some who think that they can somehow give their alliance an advantage proportional to the effort 'organisers' put in, and want to do so, but that's not what this program relies on and not how it works, enabling that would only perpetuate the old methods and detract from the main point (and benefits) of the program. The only thing required from this program is for people who want trades to sign up and join a circle, not wait for someone else to organise it for them, the programming takes care of everything else, we're not in the business of using it to further a party's political gain or anything like that, this isn't a tool that an alliance can turn up to and run their own segregated element of, it's something open for all on an equal footing. This is a tool for those who want a trade circle, and ultimately with a large enough user base, that will be quick and effortless, and people who rely on someone else to organise their trades are merely losing out and causing themselves hassle as their trade success is ultimately dependent on the apathy or lack of, of whoever is organising the trades, we all know how successful that is when the organisers lose enthusiasm. This program was made to take away the need for such things, and the flaws of systems dependent on 'trade organisers', which are little more than glorified spread sheets.
  7. The whole ethos of this program is to work and be as efficient as possible, as simple as possible, but with as many features as possible, many working behind the scenes, and without relying on human intervention anymore than we need to, and it might as well be a google docs effort or any other system that relies on human intervention to work if we end up with the prosperity of the program relying on a large team of mods. The report system is in place to easily deal with any disruption in the process, automated e-mails are dispatched when a circle is complete, this negates the need for people check the circle unnecessarily, it merely relies on a new member joining, filling a slot, and when it's full, everyone involved will be e-mailed to alert them, without it you'll have nations who don't even realise the circle is complete if they don't check it, introducing another weak human link in the process. If circles have wildcards present, a nation viewing the circle with a wildcard/s that would bring another bonus resource to that circle, will see the circle with those BRs added, and if they join, all other nations will then see the circle with those BRs added, things like this can be hassle to check manually. So as you can see, adding a large dose of human dependency into the program is rather diametric to the aim of the program. [quote name='Fernando12' date='14 March 2010 - 03:47 AM' timestamp='1268538746' post='2225051'] trade circles will be ignored if resources are missing because it wont give the correct BRs so people will be left to wonder what all the resources are...[/quote] This isn't a possibility, unless I'm misinterpreting the statement. [quote name='lonewolfe2015' date='14 March 2010 - 03:32 AM' timestamp='1268537869' post='2225028'] Can we create an admin/mod system for trade coordinators to put in members and create circles? I have several circles for instance, but they can't all sign up and organize it themselves. [/quote] We could do that, but it will detract from our ethos, entering a few details and joining a circle is no hassle, I can think of few good reasons why someone couldn't do that, and members signing up is ultimately how the program will flourish, this isn't a spread sheet to add members to, this is an automated program with as little human reliance as possible, other than nations who want a trade circle getting involved and signing up. All suggestions will of course be considered, but I'm just offering the ethos and aim for the program at the moment so hopefully you can see why these things aren't already present, as they would be if we thought they didn't detract from the point of the program. But we'll see how things progress.
  8. In the meantime, bread porn to satiate you uncouth types.
  9. Jolly good show, old chums. What what.
  10. Wouldn't read again, Kevin shouldn't do announcements.
  11. How many threads like this have we seen from you? I don't know why you're bawwing about it ruining the game for you, as if it's somehow the rest of CN's fault, your own attitude and behaviour is the only thing ruining the game for you.
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