(Read the edits for progress in the suggestion.
While doing stuff in my nation, I thought it would be awesome if a nation could buy certain wonders based on the resources they start with. I contemplated about such sudden thought, and concluded they could be an interesting addition to the game.
Each nation would only be able to have one of each building, occupying either improvement or wonder slots. The buildings available would be based on their native resources.
Say, I have Marble and Furs. I'd be able to buy 2 wonders, one for Furs and one for Marble. Each resource would unlock a certain building. Someone else has Coal and Iron as starting resources. His resources would unlock different buildings from mine's.
The following would be examples of what the improvements or wonders could be like (Naturally, the names, stats and costs could be tweaked).
EDIT #1: They'd have wonder status and be more or less up to par with the other ones. No improvement, tech or any other requirements, just like a wonder. The upkeep cost would be the same as a normal wonder. I'm also adding others' suggestions, but if you're doing so, please add the full stats.
EDIT #2: More wonders suggestions.
EDIT #3: Done wonders for all resources, more or less balanced them. I recognize some has bad names. sad.gif I worked on those for about a hour and a half. Inputs?
(The following has been suggested by V The King)
For Aluminum:
Recycling Center: Recycle used goods that would otherwise be laid to the waste. Environment +1, Population Happiness +3.
Base Cost: 30,000,000
For Cattle:
Cattle Farms: Increases the production of cattle within your nation. Boosts your population count by 2%, increases income by $3.00, increases your nation's land area by 5%.
Base Cost: 30,000,000
For Coal:
Fossil fuel power plant: Produces a vast amount of electricity to be consumed. Decreases infrastructure cost by 5%, decreases upkeep cost by 6%.
Base Cost: 35,000,000
For Fish:
Aquatic Farms: Aquaculture will provide a steady amount of Fish to your population. Increases Population by 3%.
Base Cost: 30,000,000
For Furs:
Massive Fur Products Retailer: Provides more jobs for your population, increases revenues. Boosts your citizens' income by $9.00, increases happiness +1.5
Base cost: 32,500,000
For Gold:
Gold Mines: More mines within your nation will increase gold's output, which will be used to make wares that need gold. Population Happiness +4, Population Income +4.00.
Base Cost: 30,000,000
For Gems:
Gemstone Retailer: Where most of the gemstones mined inside your nation are sold. Increases population Happiness +2.5, increases population income $2.50
Base Cost: 35,000,000
For Iron:
Blast furnaces: Where the iron ore extracted is smelted to be further used. Decreases infrastructure upkeep cost by 7%.
Base Cost: 40,000,000
For Lead:
National Ammunition Factory: Produces ammunition for your army and provides plenty of jobs. Increases population income +7.00, and reduces all military purchases and upkeep costs (Soldiers, Tanks, Planes and Nuclear Weapons) by 33%
Base Cost: 35,000,000
For Lumber:
National Park: Secure the protection of large areas of your forest. Increases population happiness +3, increases the nation's land area by 7%.
Base Cost: 30,000,000
For Marble:
Marble Sculpture: A huge marble sculpture which inspires your citizens. Increases population happiness by 4.
Base Cost: 30,000,000
For Oil:
Refinery: Where the Oil within your nation is processed. Increases population income +$8.00, reduces all military purchases costs by 20%.
Base Cost: 40,000,000
For Pigs:
Intensive Breeding: Increases the production of pigs through modern methods of breeding. Increases population by 5%.
Base Cost: 30,000,000
For Rubber:
Para rubber trees plantation: The seeds of those trees were brought from a tropical nation. They produce much more latex than the average rubber tree. Reduces infrastructure purchase cost by 8%, increases land area by 20%, increases population income by $5.00
For Silver:
Medical Research Center: Some Silver compounds is known to be effective against bacteria and effective in some wound treatment. Population Income +4.00, Increases population count by 3%, reduces technology cost by 5%.
Base Cost: 35,000,000
For Spices:
Spice Trading Center: Where many of the desirable spices found within your country are commercialized. Population income +4.00, population happiness +2.
Base Cost: 30,000,000
For Sugar:
Sweet Co.: A major company dedicated to selling sugar products. Population happiness +4.
Base Cost: 30,000,000
For Uranium:
Nuclear Power Plant: Nuclear power plants produces vast amounts of energy. A meltdown of the reactors within could bring severe consequences for the environment of your country. Nuclear Weapons do not harm the environment. Increases population income +6.00, decreases infrastructure upkeep cost by 7%. If you destroy the Nuclear Power Plant, your environment will be reduced by 5 stars, and will increase by 1 star every day until your environment returns to its original condition before the destruction of the NPP.
Base Cost: 35,000,000
For Water:
Hydroelectric dam: Provides additional power supply throughout your nation. Increases population happiness +1, decreases infrastructure cost and upkeep by 3%.
Base Cost: 30,000,000
For Wine:
Controlled Vineyards: Allows the best of the best to be grown in your nation's soil, which will be sold by high prices in the market. Population happiness +3, Population Income +4.00.
Base Cost: 35,000,000
For Wheat:
Specialized Restaurants: A restaurant chain focused on selling wheat flour related food, such as pasta and cakes. Population happiness +3.
Base Cost: 30,000,000
(The following has been suggested by Amonra)
For Fish:
Snow Crab Industry- +5% Income, +2% Pop. -1 enviroment.
Base Cost: ?
For Pigs:
Medical Research Facility: (pigs are often used for research organ donation, ect...) +4 Happiness, +2 Pop., -2% Soldier Upkeep
Base Cost: ?
For Gold:
World Bank- (Gold standard) :+ 5% Income, - 2% Tech Cost, -%2 Infra Cost
Base Cost: ?
For Silver:
Heavy Machienery Mfg. (mining expertise): 8% Infra Upkeep, -2% Tech Cost
Base Cost: ?
For Aluminum:
Recycling Plant- +1 Enviroment: +3% Income, -3% Infra Cost, Increase Aircraft Maximum to 70
Base Cost: ?
For Spices:
Salt Mine: +$8.00 Income, -5% Soldier Upkeep, -1 Enviroment, - 10% Cruise Missle Upkeep
(The following has been suggested by Quiz Kid)
For Uranium:
Nuclear Power Plant Cancels any penalties caused due to the possession of nuclear weapons.
Base Cost: ?
They're just examples of what they'd look like, I know they weren't exactly well-developed.
Suggestions/Ideas/Thoughts are more than welcome.
