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HHAYD
***CURRENTLY UNDER CONSTRUCTION***



Quick facts:

Government type: Democratic

Economical system: Regulated free market/socialism

Population: 12,046,512

Total amount of soldiers: 125,000

Currency: Dollars
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Sections of this factbook:

-Government
-Economics
-Ground force
-Air force
-Naval force
-Other military departments
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Ground force-:

Types of infantry:

Special operational (5,000):

Conducts sabotaging, battling behind enemy's line, spying, and extremely high risk missions. Their equipments vary, depending on what mission they will conduct.

Regular (60,000):

Used in front line and open field battles.

Standard weapons::
-M16 assault rifles
-XM25 counter defilade target engagement system 40 mm grenade launchers
-CornerShot automatic assault pistols and40 mm grenade launchers
-high explosive/frag/incendiary/smoke grenades
-pistols

Other equipments::
-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.
-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.
-Helmet mounted radar, allows soldiers to see through radar from all directions.

Assault (27,000):

Used in close range combat and flushing out enemies from enclosed positions and buildings.

Standard weapons::
-Atchisson Assault Shotguns (fully automatic shotguns)
-AK-47 assault rifles
-XM25 counter defilade target engagement system 40 mm grenade launchers
-CornerShot 40 mm grenade launchers and automatic shotguns
-high explosive/frag/smoke grenades
-micro UZI submachine guns.

Other equipments::
-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.
-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.
-Helmet mounted radar, allows soldiers to see through radar from all directions.

Sniper (6,000):

Used in sniping operations.

Standard weapons::
-M110 SASS sniper rifles
-CornerShot sniper rifles
-pistols
-high explosive/frag/smoke grenades.

Other equipments::
-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.
-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.
-Helmet mounted radar, allows soldiers to see through radar from all directions.

Anti-armor/infantry and field explosive (10,000):

Used in fighting against light to heavy armored vehicles, fighting dug in and/or clustered enemy infantry, and laying mines.

Standard weapons::
-RPG-29 Vampir, RPG 7
-CornerShot anti-armor rocket launchers and 40 mm grenade launchers
-Modular Disc-Wing Urban Cruise Munition (a remote controlled robot Frisbee loaded with explosives or other stuff)
-high explosive/frag/incendiary/smoke grenades
-anti-tank/infantry landmines
-pistols

Other equipments::

-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.
-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.
-Helmet mounted radar, allows soldiers to see through radar from all directions.

Flamethrower (500):

Used in flushing enemy soldiers out of enclosed positions and scaring wimpy enemy soldiers (or, burn em').

Standard weapons:
-compressed gas flamethrowers
-pistols

Other equipments::
-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.
-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.
-Helmet mounted radar, allows soldiers to see through radar from all directions.

Note::: When not needed, the flamethrower infantry are often equipped with the same weapons as the Regular soldiers and ordered to take role as the Regular infantry.

Machine gunners (6,500):

Used in providing fire support to Regular infantry, holding positions, or ambushes.

Standard weapons::
-XM312 .50 caliber heavy machine guns
-M240 medium machine guns
-pistols
-high explosive/frag/smoke grenades

Other equipments::
-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.
-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.
-Helmet mounted radar, allows soldiers to see through radar from all directions.
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Vehicles-:

Tanks: M1 Abrams, Challenger 2E, and Leopard 2E. Total amount is 2,673.

IFV: M2 Bradley. 6,000
Self propelled artillery: Set amount of Panzerhaubitze 2000.3,000
Anti-air craft: MIM-104 Patriot.9,000

All have Trophy active protection system to protect themselves from RPGs, missiles, and rockets.

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Helicopters-:

Attack helicopters: AH-64 Apache. 7,000
Transport helicopters: CH-47F Chinook. 4,000
Utility/transport helicopters: UH-60 Black Hawk. 2,000

All have Trophy active protection system to protect themselves from RPGs, missiles, and rockets.
HHAYD
Military technology development progress:

XM25 counter defilade target engagement system (completed) : http://www.popsci.com/bown/2009/product/xm...gagement-system

It is designed to fire explosive programmed shells at enemies who are hiding behind cover and explode over their head, showering them with shrapnel and shockwave from the explosion.

Ears Gunshot Localization System (completed): http://www.popsci.com/bown/2009/product/ea...lization-system

It is designed to pinpoint the exact location of snipers by tracking where the bullet's sound is coming from.

CornerShot (assault pistol rifle, 40mm grenade launcher, anti-tank, and sniper rifles) (completed): http://en.wikipedia.org/wiki/CornerShot

It allows soldiers to fire at enemy soldiers, without even exposing their face.

Trophy active protection system (completed): http://en.wikipedia.org/wiki/Trophy_active_protection_system

Enables vehicles to defend themselves from rockets, missiles or shells by firing their own anti missile/rocket/shell missiles.

Mobility Denial System (completed): http://www.globalsecurity.org/military/sys...nitions/mds.htm

Denies access to blocked off area by making the ground more slippery than ice, guarantee to be a headache for ground force enemies.

Modular Disc-Wing Urban Cruise Munition (completed): http://www.livescience.com/technology/0609...eath_disks.html

Basically a robotic frisbees loaded with explosives or other stuff that will teach enemy soldiers or vehicles a lesson through the hard way, destruction and death.

Helmet mounted radar (completed): http://www.popsci.com/technology/article/2...egree-awareness

It allows soldiers to see from all sides, so none of those pesky enemy soldiers try to get smart by flanking and attacking from the rear.
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