Help - Search - Members - Calendar
Full Version: Why wasn't I informed of this earlier?
Cyber Nations Forums > Cyber Nations Community Structure > The Water Cooler
lordliam
This was just too kick-$@! to not mention.
I was just looking around Paradox Plaza for AARs when...
Introducing!: A HOI2 stand-alone user-made mod/expansion!:
QUOTE
As i stated before - its what HOI2 should have been.
If you think this is just an update to HOI2, think again.

Since wiking let go of the sack - let me add some items to the FAQ:
Remember these also are dumbed down, and do not contain everything made...

User interface upgrades:
-Mousewheel zoom
-Optional message box closing delay - no more accidently closed events
-general reminders - for example if slider move is possible..
-New message notefier system - get all important events without cluttering the screen. Messages that are marked for this system are shown in an icon on the right screen an can be expanded by clicking on the corresponding icon.
-Full Screen / windowed selectable in settings.cfg
-Resolution freely selectable in settings.cfg
-Multi deployment of units now possible - quick and easy to place large batches of units.
-New Trade tab to improve speed and overview of all trades.
-More advanced trade options, like setting an import target, or block import / export of specific resources
-improved supply mode map: province ESE ,convoys and prioritized provinces are shown.
-New statistics page in ledger to compare losses / kills
-New espionage UI - no more micro - just select priority and mission.
-New espionage mission ( naval espionage - on succes, ship composition and mission is shown and ships are visible on map for xx days)

Production system rework:
-New advanced autosliders with Min/Max setting for each slider.
-New expense slider to control all domestic and foreign expenses like spies / research / Salaries.
-New buildings like Synthetic oil plants / synthetic rare plants.-All conversions are user controllable with sliders determining the amount of resources converted.
-Most advanced production system ever implemented in a grand strategy game:
--Production is now ordered in production lines:
---They can be shortened / lengthened at will
---More IC can be thrown at them to increase speed.
---Can be paused to preserve gearing bonus without closing the line
--Ability to upgrade units in production to newer models.
--Refit and retooling times included.
--Gearing increase speed and max gearing attainable increasable through research.
-AI now takes advantage of this system and knows the value of gearing.

new Logstical system:
-Decentral production - use resources and produce supplies at offshore IC, no need to ship resources to capital if IC is nearby.
-Ability to produce units offshore if enough IC is present offshore (100% moddable in misc.txt)
-Units receive supplies / oil through provinces, the supply effectivity is determined by the infra and terrain of the provinces it routes through.
-Unit Supply consumption now variable with unit activity and 100% moddable
-Units have each local stock levels. Units with high activity and low supply efficiency or units cut off from supplies use the local stock until they run dry. Out of stock modifier now slowly increases with stock levels.
-Ships automatically return to port for resupply and depart afterwards.

Entirely new land combat mechanics:
-New plan ahead system.. plan your offensives months in advance.
-All combat mechanics have been revamped.
-now realistic combat durations and losses are ingame.
-Land units speed is affected by combats. Slow enemy down by bombardments or feints
-New bombard mission - use artillery to soften the enemy before an assault.

Air Combat Mechanics:
-All missions are selectable for Province/Area/Region
-Planes are now coordinated with each other, to maximize damage and to prevent all planes / rockets to target the same province.
-runway cratering now damages planes on land.
-Air war has been reworked, planes now can miss each other and radar now has many uses and is vital for air superiority in defensive missions.

Naval System rework:
-All missions are selectable for Province/Area/Region
-Totally revamped combat mechanics and brigade system.(all ships now depend on brigades)
-Ability to refit ships with different brigades.
-Revamped combat positioning system: Watch out for small hard hitting high leader fleets in combat.
-Units will have to increase distance to attacker before escape.
-All combats now behave realistically and automatically retreat if no hope of victory exists.
-Convert unused Destroyers to escorts

Provincial additions:
-Province now has an effectivity value. this replaces the hidden natonal non national ic modifier.
-Infrastructure affects province effectivity value, so its possible to expand resource and IC production in that province.
-Infrastructure build time now terrain dependant
-Provinces can be prioritized for repair. New visibly shown on supply map

General improvements:
-Collected manpower gets older with time and will retire, limits the endgame MP availible.
-Added 60 more user defined countries (from 00-99 to A0-F9)
-Added 20 User defines brigades
-All STR/ORG combat modifiers now exported to misc.txt and 100% moddable
-New Techs
-A LOT of new modefiers to play with (misc.txt is many times larger as vanilla)
-Totally New attriction alghorithms
-4 new Battle scenarios
-Resource production rebalanced for the majors according to real world production figures
-IC limited techteams ( up to 10 teams dependent on ic)
-3 National Ideas / Country - also fully moddable ideas and effects


It's going to sell on Gamersgate and/or Steam for around 15-20$. And they're thinking about boxing a few. It comes out in mid December! That's like two months before my estimated date for the completion of HOI3!

Link: http://forum.paradoxplaza.com/forum/showthread.php?t=429657
alpreb
Looks nice, but it does also tamper with the current balance of the game. Will be interesting to see if it works out.
Kenadian_2006
We'll see, don't think I'd pay 20 bucks for it though.
Bob Ilyani
I wouldn't pay $20 for it. After buying HoI3, I'm waiting for that to become playable, and I'm not looking back on HoI2.

On a second note, they are doing a very similar thing to EU2.
Kenadian_2006
QUOTE (Bob Ilyani @ Nov 1 2009, 08:58 AM) *
I wouldn't pay $20 for it. After buying HoI3, I'm waiting for that to become playable, and I'm not looking back on HoI2.

On a second note, they are doing a very similar thing to EU2.


Eh, I still play HOI2. HOI3 is just still too slow, even after they patch it it won't run as fast as HOI2 because it's not as old. HOI2 games, I can do the first 3 years in less than an hour or so.
ty345
Speaking of which, can anybody find the Cold War mod for me? I've misplaced it... sad.gif
lordliam
QUOTE (alpreb @ Nov 1 2009, 03:15 AM) *
Looks nice, but it does also tamper with the current balance of the game. Will be interesting to see if it works out.

What balance? HOI2 was unbalanced to start with. huh.gif

Dam douple post...
lordliam
QUOTE (alpreb @ Nov 1 2009, 03:15 AM) *
Looks nice, but it does also tamper with the current balance of the game. Will be interesting to see if it works out.

Ty, just search "doomsday" or "DD" on your hardrive.
Biohazard
HOI2 is still fun, and it's not that bad.

But I can't play HOI3 or most other games because my computer sucks. >_<
DaJoW
Looks nice, though HoI2 is good enough to play without it I feel. A mod that sped up HoI3 would be much appreciated however tongue.gif
xoindotnler
QUOTE (DaJoW @ Nov 1 2009, 09:21 PM) *
Looks nice, though HoI2 is good enough to play without it I feel. A mod that sped up HoI3 would be much appreciated however tongue.gif

There is a beta for the 1.3 patch, some people have enormous speed improvements with it.
ty345
QUOTE (lordliam @ Nov 1 2009, 01:00 PM) *
Ty, just search "doomsday" or "DD" on your hardrive.

I meant off the internetz. I can only find a Cold War mod for HoI1, and I'm sure there was one for HoI2.
Biohazard
There is a Cold War mod for HOI2, it's just not done yet.

Only the first two years are playable.
ty345
QUOTE (Biohazard @ Nov 1 2009, 04:10 PM) *
There is a Cold War mod for HOI2, it's just not done yet.

Only the first two years are playable.

Oh. Well then, I will reject my friend's advice to get it.
Biohazard
Why would you reject it?

Two years can be a very long time, if you set it to the slowest time setting. tongue.gif
lordliam
QUOTE (ty345 @ Nov 1 2009, 01:07 PM) *
I meant off the internetz. I can only find a Cold War mod for HoI1, and I'm sure there was one for HoI2.

Yea, it's called Doomsday.
Biohazard
QUOTE (lordliam @ Nov 2 2009, 05:53 AM) *
Yea, it's called Doomsday.

Does anyone ever play the Doomsday scenario?

I tried it once, but I got caught up in realizing I was defending the wrong front. emot-v.gif

It seems a little too hectic at the beginning to be entertaining, to me, at least.
CBray
Damn it! I read this thread, had a look, liked the game, bought it, and it doens't bloody work! It's all your faults that I have wasted £30 tongue.gif

The blame is on you!! haha

Hopefully I'll be able to get it working eventually....
xoindotnler
And WHAT doesn't work.
CBray
HOI3 doesn't work sad.gif Won't even get past the initial loading screen sad.gif I've never even seen a menu sad.gif
lordliam
QUOTE (CBray @ Nov 2 2009, 06:52 AM) *
HOI3 doesn't work sad.gif Won't even get past the initial loading screen sad.gif I've never even seen a menu sad.gif

There's your problem right there.
Biohazard
Gotta wait for PI to patch HOI3 into playable conditions.

Until then, stick with HOI2.
CBray
Indeed, I keep thinking we're living in the past when games were released when they actually worked, alas this is no longer the case, I might splurge another £20 on HOI2 Complete edition just so I can actually play it, then wait for them to fix HOI3...lol so annoying when my system should easily be able to run it!
xoindotnler
QUOTE (lordliam @ Nov 3 2009, 06:35 AM) *
There's your problem right there.

What problem?

QUOTE (Biohazard @ Nov 3 2009, 06:37 AM) *
Gotta wait for PI to patch HOI3 into playable conditions.

Until then, stick with HOI2.

PsyduckEmot.gif , I hope you patched it up to 1.2 PsyduckEmot.gif and you can even get the 1.3 beta from there forums.
CBray
Yeah I bought it via steam which auto patches to 1.2, seeing as that didn't work I didn't bother trying 1.3 beta, but then I gave it ago last night...and well....not sure if I did it right...but that didn't work either.

Also tried uninstalling and reinstalling twice....
xoindotnler
To the support forum!
CBray
lol I've been there for a couple of days, still no idea, at the minute we're thinking it might have something to do with using a HDTV as a monitor....the mystery continues tongue.gif
xoindotnler
A I saw your thread, scary problem :\.

I'm currently stuck with this:



Etc, even the installer chickens out emot-v.gif
CBray
I'd say you're missing some files there, but I couldn't say for sure. Have you tried reinstalling yours?
xoindotnler
QUOTE (CBray @ Nov 3 2009, 02:46 PM) *
I'd say you're missing some files there, but I couldn't say for sure. Have you tried reinstalling yours?

I tried reinstalling VCS and dot net framework x86 an x64. and still it complains about everything and nothing. And the first error message doesn't even fit the application emot-v.gif
CBray
Haha that's weird, have you gone to the tech support area?
xoindotnler
More of a Microsoft problem than a Paradox Interactive problem, as vcredist_x64.exe normally should fix it but it just load "something" and the just crashes.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.