Trade Circle Completed!!!
aluminum- IRoNkiD
coal- Karma
gold- IRoNkiD
iron- Cable Chef
lead- gdaos13
lumber- McShady511 (me)
marble- Karma
oil- gdaos13
rubber - Chefkando
water- McShady511 (me)
wheat- Cable Chef
uranium- Chefkando
members: McShady511: http://tournament.cybernations.net/nation_...tion_ID=1002629
Karma: http://tournament.cybernations.net/nation_...tion_ID=1001685
IRoNkiD: http://tournament.cybernations.net/nation_...tion_ID=1001847
Cable Chef: http://tournament.cybernations.net/nation_...tion_ID=1002313
gdaos13: http://tournament.cybernations.net/nation_...tion_ID=1000185
Chefkando: http://tournament.cybernations.net/nation_...tion_ID=1002817
Bonus Resources: Construction, Radiation Cleanup, Steel, Asphalt, Automobiles, Beer, Scholars, Microchips
This set up will provide you with a decent boost economically and the construction and steel will help keep your infrastructure purchasing costs down.
Citizens: +8%
Infra Cost: -35.2%
Infra Upkeep: -21.3%
Happiness: +11
Income: +$6
Land Cost: -10%
Land Area: +38%
Tech Cost: -12.6%
Environment: +2 (depends on if you have coal or oil as default)
Soldier Cost: -$6
Soldier Efficiency: +42.6%
Soldier Upkeep: -$0.5
Aircraft Cost: -15.2%
Aircraft Upkeep: -25%
Aircraft Limit: +10
Tank Cost: -8%
Tank Upkeep: -17%
Navy Cost: -23.5%
Navy Upkeep: -20%
CM Cost: -20%
Nuke Cost: -20%
Nuke Upkeep: -20%
Triples the value of land when selling (from $100 to $300)
Increases number of citizens per mile before population unhappienss by 50
Removes 1 day of nuclear anarchy
Reduces global radiation effect on an individual nation -50%
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