QUOTE (Darth Andrew @ Oct 27 2009, 11:01 AM)

I'm playing the "Banana" demo mission where you have to export crops, and every time a ship leaves port, it leaves without any of my exports. Do I have to do that manually, or do my farms do it automatically?
The first thing I do when I start a game is scout the terrain for types of resources of all. What ever type of farm would be the most profitable around where my initial set-up is I build 4-6. You'll go bankrupt from it ($-10,000) where it says you can't spend any more but it won't go much lower then that and soon it'll shoot up to where you're making a nice profit for so early. I do this with the idea in mind of very quickly building the garage after and then after that the factory. Usually 6 of any farm allows for 2 factories of the same type and you'll make a killing.
QUOTE (jeff744 @ Oct 27 2009, 12:38 PM)

One thing I want to see is an option for anti-rebel warfare where your troops go out and try to wipe them out.
I want to be able to give my troops basic commands as well like use caution, etc. I also dislike the stand there and shoot at each other like it's 1700 again. Oh and I want at least one infantry combat vehicle.
I did have a lol minute when I had 35 troops and 6 rebels attacked. 10 of my troops plus El Presidente got to the place the rebels were attacking before they got there. I was like, how are you going to be late to your own attack?
QUOTE (Shinpah @ Oct 27 2009, 01:30 PM)

Hmm, either my people are stupid idiots, or they changed the mechanic of rent and income; I have a rent of 2 for houses, with income being 6, and people are building shacks and there's no unemployment
I find 1 rent buildings to be very useful for especially immigrants but also those that are in my poorest of jobs. They tend to prioritize their spending a bit differently...