QUOTE (Viluin @ Oct 30 2009, 06:47 AM)

Uhm, 150 mil of land still isn't worth jack !@#$. In fact, you will hate that land in war because it gives a lot more NS per citizen than infra, which means it inflates your NS quite a bit without making you much stronger. 65K NS at your infra and tech levels.. you're well in range of much stronger nations with much better wonders. You get 16k NS from land alone, but the citizen boost you get equals <3k NS of infra.

I used to have a lot of land too (~14k), you're better off without it. Well, I guess you could always sell it before a war, if you know it's coming.
Most people with those sorts of nations however suck at war in comparison to most raider nations they will be facing. So while they might have a stat advantage, they will be by far worse off in war. This is something I've seen happen over and over again in CN - because as much as reading a car manual makes you an auto-mechanic, so does reading a guide about war make you a warrior. Perhaps if you get matched up against someone who knows what is going on it would be a severe disadvantage, but the perk for raiders is that the majority of people who don't raid really don't understand a lot of stuff about war.
Heracles, de caelo, and myself will be able to wreck people in a war as a trio.
QUOTE (Emperor Stranger @ Oct 29 2009, 05:29 PM)

That is my advice: don't. One wrong tech raid can cost more than all your raids together.
This is my advice: until you are more qualified about what are good CN game stategies, don't try to give other people advice. My second piece of advice would be to look at your own nation first before starting to tell others what will cost them. Especially since your current nation setup is costing you more daily than any of my raids in the past year have.
QUOTE (Prime minister Johns @ Oct 30 2009, 07:30 AM)

The best way to tech raid is not to tech raid.
The hidden danger is that the target has friends who will protect them and while you might be able to make a profit from 1 nation nuking you every turn four nations dropping nukes could put a slight dampener on any profits you might make.
This "hidden danger" never has happened that I have been aware of. Nor has it ever happened to me, and I've raided a lot more than you.
Even so, people who raid should possess the following characteristics:
- Not caring about their infra
- Enjoying war
If you don't have both those you are correct, they should not raid (especially nuclear nations).
QUOTE (Emperor Stranger @ Oct 30 2009, 03:27 PM)

And what if he decides to continue fight back, or what if you stumble on someone who has people in high places? Or what if you attack a member of NONE, even?
It's profitable for the select few.
Oh noes, NONE!
Regardless see the second point above. No one should raid if they do not enjoy war. And plus, if you raid alliances that are protected and have friends in high places you deserve to get counterattacked for being an idiot. Idiots also should not raid, because they are the sorts of people that start wars for making poor raiding decisions.
I win every time I raid. I get free stuff. Or I get war. Either way I win. Therefore, it's profitable to me. There is I suppose the off chance that someone would literally do nothing other than cruise missile me while selling their soldiers, and that might get boring after a while, but not many people actually want to do that.
'Course many anti-tech raid people are also pacifistic and hate war, so the idea of enjoying war is not one you ever will consider as being a "plus."
Also for the "zomg raiding isn't profitable" people, some stats from my last raid -
+$14M
+1600 miles of land
+150 tech
You want to tell me that wasn't profitable? The total cost for me might have been about 4M, so I guess I only made about 10M instead of 14M.