Naomh Fionnbharr
Oct 13 2009, 07:50 AM
If anyone knows the history of WW1-WW2 you’ll know planes used to drop leaflets to the other side in order to get them to either go home or surrender. Why can’t we do the same here?
We have one option with Bomber Aircraft and one option with Fighter Aircraft, why not make another option? To drop propaganda on the enemy nation.
This new attack would allow for 3 outcomes,
1. Nothing happens.
2. The enemy nation’s forces refuse to fight a specific game time.
3. Troops and tanks surrender (in reality they disappear and the nation has to be new ones to replace them)
Now the success rate should really depend on what aircraft you have and also how many spies the enemy has. The better the Aircraft, the better the chances of getting outcome 2, 3. However we need a counter, Spies could be the counter, the more spies one has, the less chances of a server effect from outcome 2 and preventing outcome 3.
I’m not a wizard for this stuff, so game adjustments and all that I wouldn’t know about. I really wouldn’t have a clue.
The Game
Oct 14 2009, 06:57 AM
Approved for discussion
Kung Fu Geeks
Oct 14 2009, 07:38 AM
interesting idea.
The way I look at it is, it increases the chance for your ground attacks to get through and do damage. Considering a bombing run can cause as much damage as a ground attack though, I think i would always choose to fly bombing missions instead.
I look at it this way.
I have a chance to fly a mission, it can either cause damage or not.
I have a chance to attack on the ground. even vastly outnumbered, i have a chance to cause damage.
if i instead used up my airslot on dropping leaflets, i would yes increase my chances to cause damage on the ground, but i would absolutely lose my chance to cause damage in the air. Id much rather run bombing runs.
ender land
Oct 14 2009, 08:23 AM
Ironically, this would be more useful if it had the opposite effect - causing your opponent's forces to actually fight and not allow the nation to have no soldiers.
But alas, this would not really be that good of an attack for that reason - it's better not to have soldiers already to prevent GAs in a lot of cases and this only helps a nation do that.
keenu
Oct 14 2009, 02:29 PM
Its certainly creative, and could be alot of fun, but alas, I must vote no.
Unfortunatley if this idea was installed, I have a feeling that there would be alot of reports about them. People tend to get pretty frustrated while they are fighting wars, and as the mod's inbox's are filled with reports for Racial slurs, Degrading comments, and cursing...Well, its just going to be alot more work for the mods.
(This idea is towards the leaflets of course, the other idea I vote yes to)
Jinnai
Oct 14 2009, 10:48 PM
Might be more interesting if it had the effect of lowering their happiness until you collected.
Naomh Fionnbharr
Oct 16 2009, 03:02 PM
Well really, I just figured something new could be done with Aircraft, I had not thought of population happiness or the other comments above. It can be a bit tedious don’t you think with only one option for fighters and bombers?
Maybe this idea can be advanced on by another Player of the game or the Players who posted and Admin could expand on it.
HHAYD
Oct 16 2009, 05:45 PM
Here is what I think the leaflets' effect on the population:
1. Nothing happens
2. Population happiness drops until tax is collected
3. Minor riots occur, population happiness drops until tax is collected and a very small amount of infrastructure is destroyed.
4. Major riots occur, population happiness drops until tax is collected, all military efficiency drops due to a smaller supplies being produced by factories (except for CMs and nukes), and a small amount of infrastructure is destroyed. This event is rare but can be achieved with repeated leaflet droppings.
Jinnai
Oct 17 2009, 01:10 AM
QUOTE (HHAYD @ Oct 17 2009, 12:45 AM)

Here is what I think the leaflets' effect on the population:
1. Nothing happens
2. Population happiness drops until tax is collected
3. Minor riots occur, population happiness drops until tax is collected and a very small amount of infrastructure is destroyed.
4. Major riots occur, population happiness drops until tax is collected, all military efficiency drops due to a smaller supplies being produced by factories (except for CMs and nukes), and a small amount of infrastructure is destroyed. This event is rare but can be achieved with repeated leaflet droppings.
1-2 are fine. I'd rather beyond that:
3. Minor riots occur, pop happiness until collected, nation's government changed to anarchy (normal rules apply)
4. Major riots, ditto above except anarchy stays until you'd collected or normal rules apply, whichever is longer.
The latter 2 would be almost impossible to occur. Something like 5% for 3 and 2% for 4.
New Inca Empire
Oct 22 2009, 07:41 AM
QUOTE (Jinnai @ Oct 17 2009, 03:10 AM)

1-2 are fine. I'd rather beyond that:
3. Minor riots occur, pop happiness until collected, nation's government changed to anarchy (normal rules apply)
4. Major riots, ditto above except anarchy stays until you'd collected or normal rules apply, whichever is longer.
The latter 2 would be almost impossible to occur. Something like 5% for 3 and 2% for 4.
How would minor riots cause anarchy? Seems a bit over powered, maybe 1/2 the effects of anarchy and reduced military efficiency?
Jinnai
Oct 22 2009, 04:30 PM
QUOTE (New Inca Empire @ Oct 22 2009, 01:41 PM)

How would minor riots cause anarchy? Seems a bit over powered, maybe 1/2 the effects of anarchy and reduced military efficiency?
Well we could always have another government type, something like "Warlordism" where its a kind of semi-lawlessness. Minor riots throughout the country could decentralize the authority enough to allow for greater regional autonomy and "warlords" or the like to emerge. Something like 1/2 the downsides of anarchy, reduced military efficiency, increased purchase costs, but heavily reduced upkeep.
Maxwell
Oct 22 2009, 06:04 PM
How about:
Propaganda Attack:
Cost: $10,000 per committed aircraft plus 10 x enemy nation strength
Outcome 1: Reduces enemy defending soldier efficiency by 20% for 3 days
Outcome 2: Reduces enemy soldier efficiency by 25% for 4 days, - 5 defending happiness
Outcome 3: Induces anarchy for 3 days, reduces soldier efficiency by 30% for 5 days
Outcome 4: Nothing happens
Probability of outcomes:
Outcome 4: (2x defending spies x defending nation strength)/(Attacking aircraft strength x attacking nation strength) where this result is added into the formula (100-(50/ sqare root X)% where X is the ratio described. The probability of Outcome 4 would be capped at 90% and 10% on opposite extremes.
Outcome 1: 100%-(Probability of outcome 4) x 75%
Outcome 2: 100%-(Probability of outcome 4) x 20%
Outcome 3: 100%-(Probability of outcome 4) x 5%
OberstKrieger
Nov 18 2009, 02:41 PM
Personally, my ideas for this suggestion would be as follows:
A third type of aircraft, a type to drop propaganda leaflets. Therefore, you would be able to bomb, dogfight, and propagate, all at the same time.
However, the outcome would not always be positive. I would suggest the following possible outcomes:
1. Nothing happens.
2. 15% of soldiers and tanks desert.
3. 15% of soldiers and tanks desert, AND join the opposing army.
4. Minor riots, as explained by others above.
5. Major riots, as explained by others above.
6. Increase in defending troop morale, adding 20% to troop efficiency.
7. Increase in population morale, adding 5% to income.
EDIT: 6 and 7 are NEGATIVE EFFECTS. This means that if Nation A drops leaflets on Nation B, Nation B's soldiers or population will experience a morale boost, if 6 or 7 occur.
Depending on the level of your aircraft (which could be matched up with some type of propaganda department), the chances of success could be higher or lower, inversely proportional to failures.
N Reeki
Nov 20 2009, 01:02 PM
He guys, always remember KISS.
OberstKrieger
Nov 21 2009, 07:17 AM
QUOTE (N Reeki @ Nov 20 2009, 02:02 PM)

He guys, always remember KISS.
Please elaborate?
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