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kamino
Why Democracies Don't Work

A Paper

By Kamino

08 OCTOBER 2009


I am probably one of the very few people on bob that have any actual experience in a direct democracy, so I can adequately say I am some what of an expert on the subject, as opposed to those who only theorize about it. I have been in a Direct Democracy for four months or so and have been very actively involved in its molding.

When I at first entered Planet Bob I had many misunderstandings of the way of things. I thought that a nation was a nation, and an alliance was an alliance. But I had discovered that in fact a nation was more of a state (by American understanding) and that an alliance was a nation or a republic of sorts (much like the U.S.A. or the U.K). So when I first entered into the world I was an isolationist nation, not wanting to join into any alliance for fear of war and foreign influence into Akira's society. But as we all know the out come of that type of ideal, I was attacked by raiders on a regular basis. Oh sure, the First war I fought I had won, even caused my enemy to re roll. I had fought for my peace and was proud of my accomplishment further cementing in my mind that isolationism could work. But it was not to last. I was raided over and over by other nations. Eventually I was overcome by the hostilities.

When I re rolled I decided to join an alliance to ensure my security, a hard learned lesson. I joined the United Blue Directorate (UBD) and was quickly upset by learning that in an alliance I was not to be allowed to be involved in any political decision making. That I was no more than a commoner. I had joined Planet Bob to run things the way I saw fit, to be a leader, a politician. So when I was denied this, I left the UBD in seek of something more to my liking. I eventually found a new and small alliance called the Democratic Open Community (DOC). It was a system where every member was a member of the legislative process, every member was a Senator if you will. We could create, debate, negotiate and pass legislation with out the the approval of an Emperor. I had found my home, or so I thought.

After roughly two months or so things changed. I have learned that there are several reasons a Direct Democracy can not survive on Planet Bob, and there not the common reasons that people say i.e. it's to slow etc, etc... The DOC was, or should I say is, dying. There are several reasons for this, and I will try to cover each as best as possible.

The first was no accountability, or better yet no sense of responsibility or obligation. In a direct democracy members would eventually grow tired of long debates about legislation, treaties and our constitution. It would sometimes take weeks for someone to respond to a new piece of legislation. Members would start to gain the attitude of "some one else will do it". Because they were not elected to that position and were not bestowed with a title and privilege, they had no obligation to do anything. The duties of the legislative process could be passed on to someone else. Unfortunately, when to many people think this way the system falls. It was set up to where those who wanted to be active could be and those who did not, would not have to. Sadly in the end the only person I was debating with, was myself, that type of democracy does not get very far. So while the actual legislative process may have indeed been slow like others theorized, there was no danger to the DOC because of this from aggressors, because it did find a way to supersede this problem with an emergency powers clause, that could be granted to the Prime Minister in desperate times.

The Second problem was that the spirit of a democratic society can not last. Individual interests would cause such a deformity in the society by creating to many programs and laws that individuals would support out of apathy or clever sales pitches. Over the course of a democratic societies life, more and more legislation, programs and allies would grow to such an exponential level without a real clear cut goal or ideal of what the alliance was to become, there was in fact, a lack of direction. Alliances do not grow by piling more and more programs that they can not support, they grow slowly with a carefully thought out plan and vision of what the alliance is to one day become. Gradually and carefully creating new legislation, programs and allies that support the architecture of the plan to be put into play, and growing with the alliance as its ACTIVE members grow.

The next problem was corruption. A fully democratic society is at risk of corruption from every direction. I myself, while with the best of intentions, was single handily able to alienate a member who was of high caliber and bringing myself to unimaginable popularity. I was gaining political power by popularist support at unimaginable speeds, I was very well on my way to becoming Emperor. I had been able to create multiple changes in government with almost no question and ultimately damaging the system by having to many people in to many positions that could not be filled.

Next was the constant change of government. Every one was so concerned about what was fair in terms of term lengths and every one wanted a shot at the big seat that the current government would not be in office long enough to provide any real direction. So once again we come to the problem of a constant change of direction and no real end goal in place by any power long enough to satisfactorily implement it.

Lastly, was that it would be very difficult to change once it had set down a certain course. Members would become so attached or dependent upon the system that removing programs would be greatly feared. Members could think of more reasons to keep a cancer in there society rather than removing it. Also on that note, once you have a problem, who is held accountable for the failure? In a dictatorship, the emperor is held accountable and can be removed from power to fix the problem and install a new emperor to provide new direction, but in a democracy, who do you remove? Every one is a part of the problem. The only way to fix it is to remove those who were responsible, namely everyone, which would in turn bring about revolution (changing the type of government structure) or dissolution.

As we can all see, other forms of government do not have these problems. They are lasting (provided the leadership is not ignorant), secure and destined to greatness. Other governments weather they be dictatorships, Councils or representative democracies, have a far better chance at survival.

Overall democracies are not at risk because they are to slow like popularly thought, but rather they are at risk of failure because they have no real obligation, lack of direction, special interests and difficulty changing.
Delta1212
Autocracies and Representative Democracies both have pros and cons. Direct democracy is just not a good system for running an effective alliance.
Sylar
Republics work best period smile.gif
Syan Wilmont
Every government has it's flaws. Government can never be perfect because it is run by people, who are all imperfect.
Duncan King
I think direct democracy can work if it's under slightly controlled conditions. LSF has been a direct democracy for two years now and they seem to be doing all right. I think part of DoC's problem was that it was a new alliance with a very flexible government. Governments with a bit more structure are probably better early on and once you see what does and doesn't work, you can relax things a bit.

Zenith started out semi dictatorial then became a bicameral legislature. We're actually in the process of converting to a direct democracy. I do think it can work if drafted properly, but if our charter changes very quickly, you'll know it didn't work for us. wink.gif
Nintenderek
Democracies can work, they just require that people put more effort into them. Direct democracy will never work in CN, because there's nobody to start the polls or anything like that.
janax
Any method works, if you have the members making it work.
Legend of the Skies
TYR's a democracy and we have yet to run into any of those problems. Though perhaps we might when we get bigger and there are more candidates to choose from.

Delta1212
QUOTE (Legend of the Skies @ Oct 9 2009, 12:44 AM) *
TYR's a democracy and we have yet to run into any of those problems. Though perhaps we might when we get bigger and there are more candidates to choose from.

Candidates means it's not a direct democracy. tongue.gif
E Schrodinger
This is why most agree monarchy is the best government setting, despite the happiness bonus loss.

fake edit: oh, didn't read thread. Yea, alliance democracy is simply too slow, inefficient, etc. as already stated. I personally enjoy Triumvirates, as they keep one person from becoming really stupid, or inactive and thus inefficient, yet the alliance doesn't have to wait too long for a response.

Better yet, the point you brought up about corruption. Democracy is sort of in place to try avoiding corruption. One corrupt person can't ruin the fun of a whole bunch of people. Yet, in voting for someone, they choose the person they like and perhaps not exactly the person most qualified. This also happens due to the common member not being fully educated in the situation or what exactly is going on. Ask members what they want to do, yet, they don't know what the government knows.... a decision is made, and the gov is like.... oh... crap.... well, have to do it. And they get screwed over.
Essenia
QUOTE
This is why most agree monarchy is the best government setting, despite the happiness bonus loss.


In 2006, yes.

Also, even with elite members, direct democracy is pretty awful. When every member has access to the decision on whether or not to go to war, your opsec will go down the drain.
Sunstar
GATO and the ODN are still here after almost 4 years. Dozens - if not hundreds - more are still around after some reasonable length of time.

It is not democracies which don't work; it is your democracy that doesn't work.
WorldConqueror
I agree that democracies are terribly slow and inefficient. How can decisions be made quickly and effectively if every member has to vote on the issue? Plus, with government being changed so regularly, it becomes harder to maintain policies as different leaders have different views.
Tygaland
The trouble is that people try to bring their vision of an ideal real world government system to a game. A game in which people from different time zones and with differing levels of activity are expect to act like people in a RL political situation.

When you have a direct democracy (and this applies as much in RL as it does in CN) you have large numbers of people with no clue about what they are voting about influencing the direction and policy of the alliance as a whole. Those people are also the ones who'll clear off the moment the !@#$ty decision they voted for blows up in the alliance's face because they have no investment in the alliance. Unlike RL where if you have direct vote to go to war and you vote "lol war" without bothering to read up on who the war is with and why, you can't just quit your country like you can quit your alliance. Direct democracy will never work when people with no interest and no investment are charged with deciding the direction of the alliance.

Representative democracy is slightly better with regards to those elected to represent the general membership have some investment by way of the position they have sought and won by election. However, it also suffers from similar weaknesses to direct democracy. Representative democracy again relies on people with no investment and often no interest in the political direction of the alliance choosing people to represent them. In my experience, representative democracies in alliances tend to become popularity contests the larger an alliance gets. Either popular by way of a member holding a position in the alliance already and being known and re-elected or people voting for the member that makes the most noise on the forum without and consideration as to whether the spam crapper has any clue how to do the job at all. Lastly, a number of people who win elections then go inactive after attaining the title they sought because when they realise there is actually some work involved they lose interest.

Now, my opinion is probably considered cynical and maybe it is. Some alliances are happy with forms of democracy and have kept them for a long time. Good luck to them, whatever you think works for you is fine. But, to me, alliances in this game need a set leader and a group of people under them that are active, aware and willing to put in some work to further the alliance. This system provides some consistency to the alliance, its government and its policies. The only real flaw with it is that often people in the alliance get frustrated by not "going anywhere" in the alliance and a lot of the time it is a fair criticism. But, to me, it is a good thing because people should earn a place in a leadership role in an alliance and not expect it because they have been in an alliance a long time or come from another alliance where they had a role in the alliance.
Myzebedeeistaken
Interesting OP. Although I must say that democracy is a wide term, and the failures inherent in one form do not transfer to the entire term 'democracy'. Likewise, one must remember that dysfunctional government of any type will have serious flaws which transcend democratic/totalitarian divisions.
Qaianna
QUOTE (Tygaland @ Oct 9 2009, 12:57 AM) *
The trouble is that people try to bring their vision of an ideal real world government system to a game. A game in which people from different time zones and with differing levels of activity are expect to act like people in a RL political situation.

When you have a direct democracy (and this applies as much in RL as it does in CN) you have large numbers of people with no clue about what they are voting about influencing the direction and policy of the alliance as a whole. Those people are also the ones who'll clear off the moment the !@#$ty decision they voted for blows up in the alliance's face because they have no investment in the alliance. Unlike RL where if you have direct vote to go to war and you vote "lol war" without bothering to read up on who the war is with and why, you can't just quit your country like you can quit your alliance. Direct democracy will never work when people with no interest and no investment are charged with deciding the direction of the alliance.

Representative democracy is slightly better with regards to those elected to represent the general membership have some investment by way of the position they have sought and won by election. However, it also suffers from similar weaknesses to direct democracy. Representative democracy again relies on people with no investment and often no interest in the political direction of the alliance choosing people to represent them. In my experience, representative democracies in alliances tend to become popularity contests the larger an alliance gets. Either popular by way of a member holding a position in the alliance already and being known and re-elected or people voting for the member that makes the most noise on the forum without and consideration as to whether the spam crapper has any clue how to do the job at all. Lastly, a number of people who win elections then go inactive after attaining the title they sought because when they realise there is actually some work involved they lose interest.

Now, my opinion is probably considered cynical and maybe it is. Some alliances are happy with forms of democracy and have kept them for a long time. Good luck to them, whatever you think works for you is fine. But, to me, alliances in this game need a set leader and a group of people under them that are active, aware and willing to put in some work to further the alliance. This system provides some consistency to the alliance, its government and its policies. The only real flaw with it is that often people in the alliance get frustrated by not "going anywhere" in the alliance and a lot of the time it is a fair criticism. But, to me, it is a good thing because people should earn a place in a leadership role in an alliance and not expect it because they have been in an alliance a long time or come from another alliance where they had a role in the alliance.

Hey, Tyga, this is meant to discuss democracies in CyberNations, not democracies and republics RL. Wait, why are you looking at me that way? wink.gif

And yeah, trust me--consistency in government can be a good thing to establish.

And of course you should find out what your members want--the ones who are driven to learn and participate are good to have as an electorate. The ones who prefer growing pixels and staying off the boards? As long as they still feel like they belong, good for them, but don't forget the old joke: 'We tried democracy, but it was voted down.'
Ch33kY
I don't think Democracy is such a bad thing. You get +1 evironment and national happiness, and the +8% solider efficiency which isn't such a bad thing. But I agree with others that Monarchy is better for buying infrastructure.
Telchar
Why they work? Check TOP.

/thread

Edit: How about renaming the misleading title to: Why Direct Democracies Don't Work
polisofboy
QUOTE (kamino @ Oct 8 2009, 10:39 PM) *
Sadly in the end the only person I was debating with, was myself

i think this is the only true you say
Arcturus Jefferson
Direct democracies can work. The LSF is pretty close, as far as I know. The old FCC was very close to it and did fine. And there are plenty of smaller alliances that get along without copy-pasting boilerplate charters.

And the flaws you cited are all present in other forms of alliance government, but nobody's writing uninteresting papers about that.
thaone
QUOTE (Arcturus Jefferson @ Oct 9 2009, 10:35 AM) *
Direct democracies can work. The LSF is pretty close, as far as I know. The old FCC was very close to it and did fine. And there are plenty of smaller alliances that get along without copy-pasting boilerplate charters.


How often went those alliances to war? Direct democracy does work perfectly if you never want to communicate as an alliance with other alliances, but you can probably also stay in peacemode on NONE for that.

QUOTE
And the flaws you cited are all present in other forms of alliance government, but nobody's writing uninteresting papers about that.


Representative Democracy has often been examined in these kind of essays, recently the system by which NPO is governed has been the subject of a long discussion.
Arcturus Jefferson
QUOTE (thaone @ Oct 9 2009, 04:49 AM) *
How often went those alliances to war?

What does that have to do with anything?
QUOTE
Direct democracy does work perfectly if you never want to communicate as an alliance with other alliances, but you can probably also stay in peacemode on NONE for that.

I'm pretty sure all of the examples I've given have/had plenty of communication with outside alliances.

QUOTE
Representative Democracy has often been examined in these kind of essays, recently the system by which NPO is governed has been the subject of a long discussion.

Well good, then we've expanded our repertoire of uninteresting papers to include other forms of government. It only took three years.
warlordnazrag
Representative democracy works just fine in UPN, and has done so for over 2 years now. sleep.gif
adolf45
QUOTE (janax @ Oct 9 2009, 07:32 AM) *
Any method works, if you have the members making it work.

This. ^

Ultimately, if the government system is among the things the alliance's theme centers around, it will attract people who support and believe in that system. Secondly, no matter what kind of a system there is, a somewhat clear purpose for existence and a direction to head towards are important. These directions have to be defined while you're laying the foundations for the alliance, unless it's a dictatorship. Obviously though, even so the system will not necessarily be stable if the community is young and large, instead of having been built brick by brick from the tiny foundations to a large, truly experienced community. Direct democracies work with people like OP who feel that a direct democracy provides opportunities, free discussion and generates experience, knowledge and responsibility among all the people over a longer period of time, given that the bunch of them are still enthusiastic about striving for whichever goals; on the journey towards those goals, mistakes will be made and learned from.
Lusitan
You do realize you're a strange guy, don't you? No more of the sovereign right of the people to take a decision over anything? What about the hours you spent arguing with my exasperated self on how protectorates attacked the sovereign right of the members of an alliance to govern themselves?

The change you took is so 180º that for a moment I wondered if this wasn't an initiation prank for joining NpO tongue.gif

Anyway, let me show you why almost all the problems you mentioned on democracies are endemic of any dictatorship you might find:

Lack of Accountability. There's no greater example of Lack of Accountability than a dictatorship where the entire alliance relies on a handful of members to control every move, frequently without providing explanations on the reasons and the envolvents of said moves. The alliance is nothing but a bunch of sheep. Of course, lack of accountability is more dramatic in democracy.. but at least they try to do something about it.

Incidentally I agree with you on the second problem, but only for Direct Democracies.

Corruption. No other alliance risks more being hit by corruption than a dictatorship. Reasonable democracies usually have systems of checks and balances installed to avoid corruption. Not sure that is the case with DOC, but that's how most democracies operate. At a dictatorship level however it is much worse. In first place because nothing obliges the leader to inform the membership of how he proceeds. And even if the charter said so, the members have no way to protest about the direction the alliance other than leaving the alliance itself. Essentially the alliance became the Leader's alliance. And that leads me to the next point. People become biased. Their perspective gets clouted. And that leads to making mistakes, mistakes that either no one knows or no one can do anything about. There's no greater possible victim of corruption than a dictatorship or an oligarchy with dominant members. I think Z'hadum's logs showed quite a bit of it the other day.

Constant Change of Government. No Idea if that's a Direct Democracy problem, but regular democracies don't have such issue regularly.. or at least no more regularly than any dictatorship would have. I believe you only became Minister of Foreign Affairs because the original Minister resigned and you were his Deputy. No offence, but that was a big mistake. You weren't ready in any accounts.

Lastly, was that it would be very difficult to change once it had set down a certain course. Even better, in dictatorship it's not in your hands to decide what course and if you want to change. It's all in the hands of one person. And if the person is stubborn enough, it won't change the course either. Either way, this perspective you have is mostly based on ignorance of successful cases of alliances who actually change their course rather than personal experience - because you don't have that many.

Overall this paper, albeit nicely written, fails because the person who wrote it has little to no experience or understanding on how anything in CN works. Your vision of Foreign Affairs was non-existent and this schizophrenic change of political views and how an alliance should be ruled only shows your immaturity in political and alliance leadership ways.

Don't get me wrong, you have good potential, you're dedicated and you try hard. That's what was earning you position within DOC. But you're jumping quite a bit of steps ahead. New people first sit, watch and learn and only then start talking.

In my honest opinion, any method of government works as long as there are committed people to execute it, regardless of the political formation.
zimmerwald1915
QUOTE (thaone @ Oct 9 2009, 04:49 AM) *
How often went those alliances to war? Direct democracy does work perfectly if you never want to communicate as an alliance with other alliances, but you can probably also stay in peacemode on NONE for that.

I don't know about FCC, but LSF went to war pretty often. Still does, as a matter of fact. And it's not doing so very badly in the NS or FA departments either. FCC was [is?], of course, in Citadel, and you don't get into Citadel without "communicating as an alliance with other alliances", or so we've all been led to believe ph34r.gif .
Lord Hextor
There is a pretty simple solution to failing direct democracies - show some interest in the membership. This is known as the Hawthorne Effect. When interest is shown in the work of people, the productivity goes up. The moment that interest is no longer shown, productivity immediately slumps. Get your membership base to feel like the work they do is important and keep a steady eye and I am certain things will improve greatly. It's not the direct democracy that fails, it is when the general body fails to show that the efforts made by individuals matter.

I am certain that by alienating the long standing member in your OP, you have made him feel unappreciated, thus, hindering the direct democracy. You felt appreciated for your efforts, therefor you were more productive in it. When you have the ability to keep alienating members, people will feel that if they don't show productivity, they won't get alienated. So from what I read in the OP, it isn't the direct democracy's failure, it was the fact that one individual had a good deal of unofficial power thus striking intimidation in the membership which ultimately hindered productivity.
Hasin
Meh.

A benevolent and competent dictatorship would be my ideal form of government, if I had enough trust in one man and his team. The second thing the alliance would need is a strong, informed and active community. The only alliance I see out there with those qualifications is MK. I find The rest of the dictatorship/monarchist alliances are lacking. Just my opinion.

Rep democracy works well too, but you don't need that single person and his team that you trust absolutely. If you have a great community, with a system that promotes the qualities you want, then it works well. The most dangerous thing in democracies are members that value themselves over the community. These are extremely hazardous and will literally destroy entire alliances with great ease. You need to let the community function as a unit, let it make mistakes and have successes. If a member strangles it by imposing his will to generate his successes all the time it will die. That said you need some sort of moderating influence, so the communities mistakes can be smaller. The trick is finding a line where the moderation is at a level where the community functions properly, yet forces it to recognize when it's potentially wrong.
Lucas Perry
Any form of government can work, if done right.

My personal favorite is a representative democracy. A lot of alliances have something similar to this, and it works!
eyriq
Personally I see Direct Democracy as being the ideal. The membership creates the executive, judicial, and legislative components as they see fit, while still holding all those powers within themselves simultaneously. In the final analysis the membership being able to share in the duties of their supported executives/judicials/ligislatives is purest in terms of efficiently utilizing all membership skills and in creating an Alliance that is truly representative of the membership. Very much like how TOP is run from the sound of it.

Legend of the Skies
QUOTE (Tygaland @ Oct 9 2009, 01:57 AM) *
The trouble is that people try to bring their vision of an ideal real world government system to a game. A game in which people from different time zones and with differing levels of activity are expect to act like people in a RL political situation.


Actually if you're talking a true direct democracy, the only real-world example I can think of would be ancient Athens. Today, most if not all democracies are representative. I don't think anyone believes direct democracy is the ideal real world government either.
Lusitan
QUOTE (Legend of the Skies @ Oct 9 2009, 07:39 PM) *
Actually if you're talking a true direct democracy, the only real-world example I can think of would be ancient Athens. Today, most if not all democracies are representative. I don't think anyone believes direct democracy is the ideal real world government either.


I believe Norway takes breaks on Representative Democracy with Direct Democracy once in a while.
zimmerwald1915
QUOTE (Legend of the Skies @ Oct 9 2009, 02:39 PM) *
Actually if you're talking a true direct democracy, the only real-world example I can think of would be ancient Athens. Today, most if not all democracies are representative. I don't think anyone believes direct democracy is the ideal real world government either.

Yeah, giving only ten percent of your population the vote and enslaving a third of the rest is real directly democratic rolleyes.gif

Wait, this is an OOC forum, right?
Comrade Craig
A direct democracy, if it is the only method for governing, can be painfully slow and subject to random trends and whims, but the benefit of empowering all members can create a vibrant, close-knit community. Authoritarian structures are effective when quick decisions need to be made, or when dealing with outside alliances.

INT has found a compromise that works well for us. Our congress is made up of all members, and is the ultimate source of authority. Any member of congress can draft legislation and put it up for a vote. Congress also chooses the central committee, which is essentially an executive branch empowered with the ability to execute the law. Thus, we can make rapid decisions during times of crisis (as the military chain of command is always respected), but we are not subject to the tyranny of unaccountable overlords. Our commissars are free to act within the framework created by congress, but are not encumbered with the need for constant approval of every minor action.

I think INT also benefits from the culture that has evolved over time within our organization (and our parent organizations). Such a culture is critical for the success of any democratic group.

Also, my observation of so-called "authoritarian" regimes on planet Bob has led me to understand that all successful dictatorships are acutely aware of popular opinion. When people are unhappy, they leave the alliance, and there is little the leadership can do to stop them. When you see a successful, active alliance that is led by someone with dictatorial control, you can be certain that he/she has a finger on the pulse of the alliance.

-Craig
Napoleon IIII
Direct Democracies work if you have a very active membership.

Which is why USN is not one.
BamaBuc
In a microalliance of extremely close and devoted friends who are all competant and can all get on at the same time... Yeah, direct democracy can work. Otherwise, not so much.

-Bama
Lord Brendan
QUOTE (Lusitan @ Oct 9 2009, 08:03 AM) *
Constant Change of Government. No Idea if that's a Direct Democracy problem, but regular democracies don't have such issue regularly.. or at least no more regularly than any dictatorship would have.
formation.


I disagree here. Dictatorships tend to keep the same leader for a long time (Polar for over a year now, IRON for almost a year, NPO for almost 3 years, TOOL for its entire existence, MK for pretty much its entire existence, etc etc). This can be a good or bad thing, depending on the abilities of the leader in question.

Actually I challenge you to find an autocratic alliance that has had more than one leader per 8 months of its existence.
Näktergal
QUOTE (Syan Wilmont @ Oct 9 2009, 12:05 AM) *
Every government has it's flaws. Government can never be perfect because it is run by people, who are all imperfect.

This, this, a thousand times this.

CN constantly provides examples of governments screwing up, whether they be almost entirely democratic or totalitarian. Centralized and secretive power seems just as prove to self-destruction as power that's shared and open. For every flaw in democracy balanced by a benefit to more centralized governments, there tends to be benefits to democracy that balance out the flaws of more centralized governments.

In a very real sense, almost any government can function properly if those people involved in its functioning are themselves of true quality, while almost no government can thrive in an environment where the "citizens" are either apathetic or outright disruptive.



In terms of sheer organization, democracies tends to work better for smaller alliances, where you don't have to try and coordinate hundreds of members voting on every single issue and still manage to turn out timely decisions. But that doesn't mean that democracy itself is inherently flawed - especially when you realize that larger alliances tend to have logistical and political problems (to some degree or another) regardless of what sort of government they have. It's the nature of a game with a ton of "part-time" players who can't be bothered babysitting the game 18+ hours a day or spending more time on IRC than they would at a paying job.

Part of what I've always found amusing is that the most outspoken detractors of democracy or open, transparent government in CN are the players who've spent nearly all their time in the large, mega alliances, or who see CN as a "play to win" sort of game. But that's a flawed view, because it only deals with part of the playerbase - and honestly, not everyone sees (or plays) the game that way.




QUOTE (Essenia @ Oct 9 2009, 12:57 AM) *
Also, even with elite members, direct democracy is pretty awful. When every member has access to the decision on whether or not to go to war, your opsec will go down the drain.

On the other hand, you also reduce the risk of coups, internal corruption by leaders who keep secrets from their membership, and people who refuse to follow orders because they don't understand or support the rationale behind them. It also (in theory) tends to limit the dangers of a cult-of-personality government where representatives are elected or appointed solely out of popularity, because no one knows anyone else well enough to say "so-and-so is the best person for this job". Not that every centralized government would suffer from these flaws - but then again, not every democratic-style government is a paralyzed ball of indecision, either.

Everything has pros and cons. There is no one universal government style in the game that would appeal to and function for every player, or that will guarantee a fresh new alliance success in all their desired goals simply by adopting it.

In many ways, an alliance has to honestly decide what it wants most out of the game, and then base their choice of government on that decision. And what works for one might be enough to destroy another.



QUOTE (Tygaland @ Oct 9 2009, 01:57 AM) *
But, to me, alliances in this game need a set leader and a group of people under them that are active, aware and willing to put in some work to further the alliance. This system provides some consistency to the alliance, its government and its policies. The only real flaw with it is that often people in the alliance get frustrated by not "going anywhere" in the alliance and a lot of the time it is a fair criticism. But, to me, it is a good thing because people should earn a place in a leadership role in an alliance and not expect it because they have been in an alliance a long time or come from another alliance where they had a role in the alliance.

Not to put too fine a point on it, but one could say your view on the subject is somewhat biased, all things considered. You really haven't been one of the "little people" in years, and when you've been looking from the top down for nearly 3/4ths of the time you've been playing the game, it isn't always easy to get a feel for perspective.

That being said, my own perspective tends to be skewed by the fact that I've spent nearly all my time in smaller, more egalitarian alliances, where information is more open and decisions are relatively representative. By this point, I simply couldn't survive in a larger, more autocratic alliance simply because my own playing style and what I want out of the game isn't compatible with their organizational structure. I'd almost certainly be bored and annoyed in alternation until I eventually just left the game out of disinterest.

To address your point, though, I think the NPO actually provides a good example for addressing this sort of issue. When they had the right people to plug into the framework, they were successful in the extreme. And yet, that same system is currently ejecting quality members left and right and leading to apparent in-fighting and a lack of ability to properly react to external threats (if we can base our understanding of their internal affairs on their reaction to the Karma War, their new Emperor, and stories from ex-members).

The government framework itself isn't a universal panacea that functions regardless of who is in it - good government is a product of active, skilled, and determined members who can function well together and share similar goals.

An alliance with 12 members, all of whom are active, interested, and experienced could easily function better as a direct democracy than one with an autocratic government with 50 members, but only 4 of which are really active and effective.
BamaBuc
QUOTE (Lord Brendan @ Oct 9 2009, 04:57 PM) *
I disagree here. Dictatorships tend to keep the same leader for a long time (Polar for over a year now, IRON for almost a year, NPO for almost 3 years, TOOL for its entire existence, MK for pretty much its entire existence, etc etc). This can be a good or bad thing, depending on the abilities of the leader in question.

Actually I challenge you to find an autocratic alliance that has had more than one leader per 8 months of its existence.

I can't name many off the top of my head, but I'm sure there have been a few. MDC for sure. But I agree with your point that autocracy is more stable.

-Bama
steodonn
For my 1st nearly year in CN I was in a Direct democracy that worked great and we got rid of the problems that you listed here mostly by putting FA ( mostly war ) in the hands of elected MPs and having stable leader and longish term for the elected ministers

the 2nd time around dident work out so well with 2-3 of us being active you really need a good membership for Direct democracy to work
Arcturus Jefferson
Where I was rude and vague, Naktergal was elegant and precise.

/Comrade Craig brings up good points in the same vein
Asriel Belacqua
QUOTE (Duncan King @ Oct 8 2009, 10:08 PM) *
I think direct democracy can work if it's under slightly controlled conditions. LSF has been a direct democracy for two years now and they seem to be doing all right. I think part of DoC's problem was that it was a new alliance with a very flexible government. Governments with a bit more structure are probably better early on and once you see what does and doesn't work, you can relax things a bit.

Zenith started out semi dictatorial then became a bicameral legislature. We're actually in the process of converting to a direct democracy. I do think it can work if drafted properly, but if our charter changes very quickly, you'll know it didn't work for us. wink.gif


OP should refer to your post, and read about LSF, who is a very interesting alliance, and has been using the system that you say fails for at least two years (I believe it is closer to 3 though, like... 2.5 or something, IIRC, I could be wrong).

It is not democracy that fails, simply the one you described did.

Also, idealistic governments are hard to do in CN, and real life. Extremely... hard.
zimmerwald1915
QUOTE (Asriel Belacqua @ Oct 9 2009, 11:19 PM) *
OP should refer to your post, and read about LSF, who is a very interesting alliance, and has been using the system that you say fails for at least two years (I believe it is closer to 3 though, like... 2.5 or something, IIRC, I could be wrong).

LSF has been in existence since May 1, 2006. They're three years and five months old.
Prime minister Johns
A autocratic government has the advantage of having consistency, the same set of individuals remain in charge and accumulate experience and become better at their jobs with time, (provided they have a certain base level of skill to begin with, otherwise Darwinism takes over and they perish).

Whereas democracy has the advantage of the membership being at least in theory able to impeach a inept leader and replace them with someone else who might be better. It's disadvantage is that leaders of democracies are not always skilled at actual leadership, they are just popular.

Tygaland
QUOTE (Legend of the Skies @ Oct 9 2009, 06:39 PM) *
Actually if you're talking a true direct democracy, the only real-world example I can think of would be ancient Athens. Today, most if not all democracies are representative. I don't think anyone believes direct democracy is the ideal real world government either.


I wasn't talking of examples, I was saying a lo tof people try to supplant their ideal RL government system into this game. Probably as they are unlikely to be able to do so in RL. I think you over-analysed my intro. wink.gif
zimmerwald1915
QUOTE (Prime minister Johns @ Oct 9 2009, 11:27 PM) *
Whereas democracy has the advantage of the membership being at least in theory able to impeach a inept leader and replace them with someone else who might be better. It's disadvantage is that leaders of democracies are not always skilled at actual leadership, they are just popular.

Not necessarily, if what you're talking about is removing an official in the middle of their term. I don't have the documents at my disposal to actually name an alliance that doesn't have an impeachment/recall procedure written into their charter, but I don't think such a thing is all that common. You're probably talking about simply not re-electing the "inept leader", and putting someone else in his place come election time, but that's not at all the same thing as impeachment/recall.

An actual impeachment/recall system that allows the body politic to remove the "inept leader" whenever they feel like is much more akin to the system in place in "meritocracies" where officials serve "at will". That is, they serve at the will of their alliance's autocrat. In a democracy with a recall system, the hiring and firing power is reserved not to the autocrat, but to the body politic: this particular "advantage" of an autocracy, the ability to replace crap leaders at will, is shared by democracies with recall systems.

Of course, there's also the possibility of letting elected leaders fire their elected or appointed subordinates, which, when used in tandem with a recall system, can produce a very competent democratic government indeed.
Satsukage
Not all governments suit one alliance. some alliances would work best with democracies, some would work best with monarchies. It depends on the people. Like John Locke said, the governed need to approve the government. Anyways, you cannot say that a direct democracy is not gonna work for every alliance on planet Bob, because the fact is it could work for some alliances. Let me give you an example, Many people believe Communism is terrible and treats its people horribly. Yes, Communism is an ideal government in theory, but in practice it may not be as ideal as people believe it to be (not saying I like communism, I personally don't) . However, communism suits the people in China. Other people in the world might see China's government as a terrible thing, however, the Chinese people approve of their government and as of now, China is in fact doing very well. Same idea with a monarchy. Absolute power given to one ruler can cause problems according to who the individual is. People if the people approve, then it is acceptable. It is up to the governed to decided whether the govern is right or not. The outsiders (the people not in the alliance) might think the government is terrible, but it depends on the frame of reference.
Timtacious
I love me some Jorostian dictatorship wub.gif

Yeah, I agree, it seems like it'd be tedious.
Tygaland
QUOTE (Näktergal @ Oct 9 2009, 10:20 PM) *
Not to put too fine a point on it, but one could say your view on the subject is somewhat biased, all things considered. You really haven't been one of the "little people" in years, and when you've been looking from the top down for nearly 3/4ths of the time you've been playing the game, it isn't always easy to get a feel for perspective.


But apparently far easier to criticise th eperson rather than the argument. wink.gif

QUOTE
That being said, my own perspective tends to be skewed by the fact that I've spent nearly all my time in smaller, more egalitarian alliances, where information is more open and decisions are relatively representative. By this point, I simply couldn't survive in a larger, more autocratic alliance simply because my own playing style and what I want out of the game isn't compatible with their organizational structure. I'd almost certainly be bored and annoyed in alternation until I eventually just left the game out of disinterest.


It is a good thing that you have a choice as to which alliance you join then isn't it. Much like the choice to join whichever alliance you like, you also have the choice to leave whenever you like. As for smaller alliances, STA did not start of large and I'd classify the alliance as mid-sized at the moment. When I lead the NpO it was not a large alliance either byt today's standards and it had some democratic aspects with the councils. I was also in ONOS in its early days and a regular citizen and also in >_< as a regualr citizen and well as a stint in the NpO as a regular citizen. As most of my CN career has been in the STA, an alliance I created, it is fair to say the majority of my time in the game has been in a leadership role of some sort but it is not fair to say I have not been around the traps and experienced the lower levels of alliance membership too.

QUOTE
To address your point, though, I think the NPO actually provides a good example for addressing this sort of issue. When they had the right people to plug into the framework, they were successful in the extreme. And yet, that same system is currently ejecting quality members left and right and leading to apparent in-fighting and a lack of ability to properly react to external threats (if we can base our understanding of their internal affairs on their reaction to the Karma War, their new Emperor, and stories from ex-members).

The government framework itself isn't a universal panacea that functions regardless of who is in it - good government is a product of active, skilled, and determined members who can function well together and share similar goals.


Yes, it is the method of identifying those members that is the crux of the issue. Does a democratic vote to elect representatives successfully identify the best candidate or does it promote a popular but possibly unsuitable member to a role better suited to someone else less spam-inclined? Does direct democracy as a system water down any potential assets to the alliance by removing any way of a talented and dedicated member to rise above the others and put their skills to use?

QUOTE
An alliance with 12 members, all of whom are active, interested, and experienced could easily function better as a direct democracy than one with an autocratic government with 50 members, but only 4 of which are really active and effective.


If you had read my statement I did say that the problem with democratic government in Cybernations becomes more pronounced the larger the alliance gets. Purely by the fact that the more people you have the more likely they are to be from different timezones and coupling that with differing levels of activity the direct democratic process will become a grind.

I'll also point out that I said I had no issue with alliances using whatever form of government they like. Good luck to them if they want to use direct or representative democracy or have a magic 8-ball guide their decisions. For me, I think the best form of government in this game is one with an "emperor" or whatever title is chosen as supreme ruler and a solid team of members as advisors or counsel. I think continuity and consistency in policy and government is important to an alliance.
Legend of the Skies
QUOTE (zimmerwald1915 @ Oct 9 2009, 04:45 PM) *
Yeah, giving only ten percent of your population the vote and enslaving a third of the rest is real directly democratic rolleyes.gif


The fact that they permitted slavery doesn't change what type of government they had. America permitted slavery until the mid/late 1800s and it was still considered a representative Democracy even when they had slaves who didn't have the right to vote. In any democracy you have restrictions on who can vote. Sure, not letting slaves vote hardly seems ethical, but you can't deny that Athens was one of the first to act on the idea of a normal citizen getting a direct say in what laws their country would enact and is one of the most well-known examples of such an idea in action. Of course it's not a perfect democracy when viewed from our current perspective, but back then slaves were considered property, not citizens. That's just how it was. Judging the ethics of people who lived thousands of years ago by the standards of today is ridiculous. They had a totally different mindset.


Though, that has little to do with my original point which was that few people today would consider a direct democracy an ideal government for a real world nation. I tend to believe that representative democracy was derived from the direct system as an improvement.
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