Teams in TE are horribly skewed. just about everyone is on black. it is by far the largest team. the only thing teams are used for is to limit who you can trade with and the senator spots. Soon, everyone will be on black just because it has the most people and will be the easiest to find trades there. I see several different ways to prevent this from happening, and I encourage anyone that has any other ideas on this to present them here.
Possible Solutions:
- Decrease the number of teams- I suggest having no more than 8 teams. that would average about 350 nations per team, high enough to keep it interesting to find trades. However, there are 2 ways I can think of doing so. Either eliminate the most popular 3-4 teams from the previous round, requiring the majority of people on TE to choose another color hopefully ending up in a more random and even spread. Or randomize which teams will be available each round, also hoping this will result in a random and even spread. Currently there is about a tenth of the people in TE that are in SE. Are the same number of teams necessary?
- Eliminate teams- most people argue that teams in TE are useless. And the way it currently is, I fully agree. With a majority of the teams virtually empty, finding trades is impossible and holding a senate seat is absolutely useless. Everyone is already moving to black. Who is to stop them, or even blame them? What would be the difference of having everyone on black and not having teams all together?
- Give more meaning to teams- This isn't a simple quick fix, and would require more adjustment from the SE players to have to know another rule change. However, I think this would seriously improve game play. I propose that Teams reflect geographical locations, such as continents. So instead of teams being named after a color, teams are named based off of the continents plus one for the Ocean, which could be equivalent to no team since it isn't a continent, for a total of 8 teams. Then, teams are chosen indirectly based off of placement of capital. And the color chosen to represent each location could change from round to round to prevent anyone from still being dedicated to the color that represents their continent. Now once we have location based teams, there could be further enhancements to increase strategy and improve gameplay.
For example, have your location (aka team) restrict who you could attack. Say you could only ground attack on your own continent, unless you had such and such improvement/wonder to increase its range first to surrounding continents and then another one for global reach. Say your airforce's attack range could reach to surrounding continents (including your own), unless you had such and such improvement/wonder/navy that increased their range to the entire globe. And say your navy could reach the entire globe. This would add a whole new dimension to the game and make it more interesting, IMO. Yes, it might take a bit of work and shouldn't be implemented immediately. I feel this should come a round or two after teams represent continents to help ease players into thinking about location.
If you are curious as to what would be considered a surrounding continent, just have it predetermined like the lines on a risk board. The only thing is each team should have the same number of teams that it can attack, and if one team can attack another, that other team should be able to attack back. For example, assuming each team can attack on their own continent, they would only need 3 other continents in order for them to be able to attack half of the world. And I picture it looking something like this:
Continents
1= Antarctica
2= Australia
3= Asia
4= N. America
5= S. America
6= Africa
7= Europe
8= Ocean/Atlantic/NONE
Surrounding Continents/Attack Range
1-2,5,8
2-1,3,6
3-2,4,7
4-3,5,8
5-1,4,6
6-2,5,7
7-3,6,8
8-1,4,7
just some food for thought. please chew and digest. Then tell me what you think. thanks
