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1ofkind
QUOTE
The armed forces of jackass are overly strong. This is making your population a bit uncomfortable.


This idea is simple. When a nation maxes out on troops as we all know it loses happiness points.

Once a nation is involved in 3 or more war declarations or when it is involved in 3 declarations + one defensive slot is filled I think the negative happiness penalty should be gone, but then the option of a draft should come into effect. The draft places 30% of the civilian population into the military. The benefit will be never facing defeat alerts.
The Game
Approved for discussion
thedestro
I'm missing the premise for this suggestion,
ChairmanHal
QUOTE (1ofkind @ Sep 18 2009, 02:15 AM) *
This idea is simple. When a nation maxes out on troops as we all know it loses happiness points.

Once a nation is involved in 3 or more war declarations or when it is involved in 3 declarations + one defensive slot is filled I think the negative happiness penalty should be gone, but then the option of a draft should come into effect. The draft places 30% of the civilian population into the military. The benefit will be never facing defeat alerts.


Ok, let's parse this.

1. Remove the happiness penalty for having too many troops once you are involved in at least 3 offensive wars and 1 defensive war.

2. Once the above threshold is met, a national draft kicks in and up to 30% of your population is be placed into your soldier pool.

3. The claimed benefit is that #1 and #2 would prevent defeat alerts.
crazymatty
Would this remove your ability to turtle in wars? Or would this be an option you could choose?

What happens in the event you get nuked?

You have 30% citizens as military...they all get nuked...then 30% automatically get re-drafted?

Also do they enjoy the normal soldier bonus with Barracks and GC's?

Overall too many questions, don't really like this idea...
Lord Michael
QUOTE (crazymatty @ Sep 22 2009, 07:10 PM) *
Would this remove your ability to turtle in wars? Or would this be an option you could choose?

What happens in the event you get nuked?

You have 30% citizens as military...they all get nuked...then 30% automatically get re-drafted?

Also do they enjoy the normal soldier bonus with Barracks and GC's?


Good questions that need to answered but over all a great suggtion. I think the drafted soilders shouldn't get Barrack or GC's because they're being throne in a battle with little training.
Eden Taylor
QUOTE (Lord Michael @ Sep 22 2009, 09:14 PM) *
Good questions that need to answered but over all a great suggtion. I think the drafted soilders shouldn't get Barrack or GC's because they're being throne in a battle with little training.


You can buy troops and they immediately are applied the efficiency modifiers from Barracks or GCs.
Seerow
I think that the draft shouldn't have such steep requirements. Requiring you to suicide yourself to be able to start up a draft is pretty harsh.

I'd say that 2 wars should be enough to allow drafting. That can be two offensive, two defensive, one offensive one defensive, whatever. If you are fighting two nations you can draft.

Having 30% of your population converted to soldiers that just can't die though doesn't make much sense. At least I assume that's what you mean when you say never get defeat alerts, the troops don't die but stay there as a constant defensive force.


Here's my alternate suggestion: When you have your option set to draft population into the military, anytime a ground attack is made against you, 10% of your population automatically gets added to defending military after the attack resolves. This way, instead of giving a big offensive bonus while fighting against multiple nations, it creates a passive defensive bonus that helps against subsequent ground attacks. I would also have this effect proc off of a nuclear attack, but not against naval or air battles.

Basically it would be a good way to help fend off defeat alerts, and combined with the FSS would possibly be a viable method for surviving the ground war in a nuclear war situation.

With this defeat alerts are still impossible, but soldiers still get killed so it's not like "OMG IMORTAL SOLDIERS". Though perhaps a scaling decline in soldiers gained per draft would work. In the event of 6 wars you can get nuked once and attacked 12 times. That's 13 attacks that could proc this effect.

Say we scale the draft up to the OPs 30%. Make each additional attack generate 25% fewer troops, to the minimum of 5%.

Attack1-30%
Attack2-23%
Attack3-16%
Attack4-12%
Attack5-9%
Attack6-6%
Attack7-5%


Which gets a person wholly defensive (in 3 defensive wars) through without a defeat alert. When you get up to 4+ wars defeat alerts become possible, but very hard to attain.







Of course with the game as it stands now, it's more beneficial to just get defeat alerted than to get attacked that many times. Unless of course you're winning most of those fights. Which is actually possible. With FSS and this, you get nuked and have 80% of your troops defending. That gives you a fair shot at winning a ground attack.

From there on it depends on what kind of casualties you're facing from the opposition. But it is possible to continue to gain soldiers as they attack, strengthening your position as they weaken themselves against you.



Actually now that I think about it this would be something cool to have as a wonder. But I should stop rambling now, as I'm wandering into the area of "too complex to be considered"
Doom Lord
I like Syzygy's draft idea, but maybe rather than a flat 25% each time, maybe it is reduced based on how badly you are defeated, say, half the losses you take up to 30% (so you lose 50% f the men 'killed' ater your standard soldiers, but no more than 30% of your militia each time), and it should take time to regenerate, either by paying bills or collecting taxes.
western skier
i like the draft idea.
Jinnai
I think a constant supply of 25% is fine, but each time it reduces the population by X% for 30 days. In addition, the combat effiency of the troops continues to deteriorate. This could be refreshed a lot quicker at each update.
Mirreille
So long as this remains an optional and not mandatory thing, it is worth discussing. Having your tax paying population gutted for a month sounds like it would be more damaging then just taking the defeat alert.

I can guess that the people who enjoy having high casualty counts will love this one. tongue.gif
Jinnai
QUOTE (Mirreille @ Sep 27 2009, 05:22 PM) *
So long as this remains an optional and not mandatory thing, it is worth discussing. Having your tax paying population gutted for a month sounds like it would be more damaging then just taking the defeat alert.

I can guess that the people who enjoy having high casualty counts will love this one. tongue.gif

Probably something like an improvement.
RobertFitzy
The draft idea is pretty cool, though the way I would make it work is have it as an option, when activated instead of going into anarchy with lower troop levels the draft is called up at that point and it auto keeps your army just large enough (with your citizens) to prevent anarchy from being hit, but with the consequence of reaching just 5 citizens during the war if it gets that bad, you also take a lingering happiness drop (like peacemode) with this option on for too long during war and the pop devastation lingers for a few days leading to an even worse fate then anarchy would cause while leaving a good strategic option if you see a window to make the war go in your way with a draft if you are willing to gamble with total devistation.
Kung Fu Geeks
QUOTE (RobertFitzy @ Oct 11 2009, 08:54 AM) *
The draft idea is pretty cool, though the way I would make it work is have it as an option, when activated instead of going into anarchy with lower troop levels the draft is called up at that point and it auto keeps your army just large enough (with your citizens) to prevent anarchy from being hit, but with the consequence of reaching just 5 citizens during the war if it gets that bad, you also take a lingering happiness drop (like peacemode) with this option on for too long during war and the pop devastation lingers for a few days leading to an even worse fate then anarchy would cause while leaving a good strategic option if you see a window to make the war go in your way with a draft if you are willing to gamble with total devistation.


I'd say have your working citizens reduced by however many are drafted, and they stay reduced until you collect again.

So if i have 80k citizens, and I need to draft. 13.3k citizens would become soldiers and my working citizen count would become 66.7k. And it would stay at 66.66k until I collect taxes, at which point it would raise back up to normal, unless you were still drafting. If i were to buy soldiers, i'd be able to buy up to 80% of my normal working citizen amount, not the adjusted. If i bought soldiers, whatever surviving draft citizens would go back into the working citizen count. (if they lived, they return to work)

so, i have 80k to start with, i end up drafting 13.3k citizens. 5k of them die defending my nation. I buy soldiers again, so the remaining 8.3k drafted citizens go back into the work force leaving me with 75k working citizens, until my next tax collection, after which it returns to 80k citizens.

Obviously, this assumes i won the battles and didn't lose infa. If i lost infra, you'd have to adjust citizen count as normal, then subtract the killed drafted citizens.
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