Rules, IG Stats and RP EtiquetteAs with any game, it is important to understand the rules in role-playing on CNRP (check out the above section if you're curious on any acronyms used here, it's good practice). Further, like any other reality, there are written rules and un-written rules, of the latter not even I know all, but I am going to do my best to distill these here so that you can best come to grips with how the game works. While even the best
Obey All Forum RulesThis is more then just about etiquette, this is about keeping yourself in the game. If you break forum rules, you will get warnings. If you get sufficient warnings, then you will be banned from the forums and can't use them anymore. In RPing, the most prevalent forum rules I can think of would be trying to stop the auto-curse blocker function on accident or using too much OOC within an IC forum (which can be labeled as spam ect.).
The first can be avoided by just plain out not using any curse words, or if you use one don't try to block only part of it, just let the filters do their jobs. The latter involves not making lots of frivolous OOC comments within the Fantasy RP boards. Overall though, these are hardly the only rules, please review them all at:
http://forums.cybernations.net/index.php?act=boardrulesAvoiding OOC ChatterBesides being a rule if you over-use it. Avoiding OOC or comments from you as a person and not from your characters or nation represents a courtesy thing as well. You may be surprised just how many people not DIRECTLY involved in your region or RP event really want to read what you are writing, or what someone else is writing... thus OOC acts as a form of commercial break, it happens but no one wants it. The more OOC, its like more commercials and at a certain point the enjoyability factor is lost. That is why, if you're going to start a long conversation as players in a manner that is out of character, do so in the OOC forums:
http://forums.cybernations.net/index.php?showforum=72(Under open national RP)
And always remember to speak courteously and treat your fellow RPers with respect.
Steering Clear of the IC/OOC LineWhen you're fighting a war or even role-playing the most simple of events, it often comes to be that you'll find your viewpoint of what another player can do or would do in conflict with others. Conflicts of out of character opinion happen. Conflicts of in characters events also happen. All the same, realize that this is a game, which means that you should never act in an unsportsmanly manner towards any other player in the game. Remember, the players they play in game do not represent their personalities in life and vice versa. Hating their actions towards you in the real world is no excuse to hate them in the role-play and hating them in the role-play is never an excuse for hating them as people out of character. Your characters may declare to wipe the others off the face of the Earth, but you should always both strive to be the best of friends out of character.
Actually, because we're all trying to be good role-players here, we should ALL try to show some level of good sportsmanship and respect each other as friends to one degree or another.
Requesting ProtectoratesProtectorates are interesting areas of land. They represent the light grey space on the world map which is technically owned by nations, but is available for new role-players. Theoretically speaking, if you are looking for land you either have to find that rare white space or ask for a protectorate.
This is okay, and for that matter, asking for a protectorate doesn't mean that you even have to be on friendly relations with your neighbors in the game. Generally though, from above we should remember that the OOC/IC line should never be crossed. Being enemies with your neighbor doesn't mean your enemies with the player RPing that neighbor.
Thus, it is the common etiquette and a requirement to ask the nation whose protectorate the region is for the ability to RP the start of your nation there. Once you get permission to do so, then you can get started on that whole creating your nation thing (see below).
If you don't get your protectorate, hopefully that doesn't mean they themselves are crossing the OOC/IC line (in which case THEY are the ones acting in a bad nature) but it might just be because they are planning on restarting their nation there soon because someone else is about to wipe their current nation off the face of Bob (the name of our planet).
In fact, if you are planning on requesting a protectorate, I suggest making a request in the very definition of vague IC wise while remaining polite OOC wise. Feel free to use this example with some modifications:
QUOTE
Dear XYZ Player:
My name is XYZ PlayerB and I would like to ask for permission to RP in one of your procterates located at STATE LOCATION HERE. I am excited about this opportunity to RP near your border and I hope that we will have many exciting tales to tell as a result of my joining the RP community.
Thank you,
XYZ PlayerB
Note that lawyer-script wise, that paragraph says nothing, NOTHING about how your nation will be. But it still keeps a kind OOC demeanor that is hard to turn down, how COULD this person be planning a nasty evil nation of doom?
Avoiding God-ModdingGod-modding? What is it and why is it so bad? Well from above:
QUOTE
This is when a player role-plays or writes out the way another player acts with characters or any element of their roleplay.
So imagine that you're walking your main character down a road and all of a sudden that dastardly foe of yours shows up on the right hand road. God-modding would occur if he were to state in his post that you suddenly ran away down the other path because you were vastly out-numbered so you fell into his other trap there, when in reality (because your character is more of the crazy risk taker) they would have charged them head on or jumped down the cliff to make a break for it.
No matter how god-modding is done it takes away control from the other player by directly using one's post and once it happens to you, you really feel ticked off. It's like someone setting you up in a game of chess and they are sure you will act in a certain way, so they move your piece for you, all the long assuming that their plans are so perfect that you didn't notice the fallacy sitting right there from your perspective.
That stated, never god-mod and when you post only move your characters in an incremental manner, so that you grant the other player a sufficient opportunity to respond. Generally, in direct contact, this involves only role-playing a single action or so while in longer events where you are not expecting contact, you can generally post a few more. Overall though, always leave your wording open to their interactions and interjection before or even during your posts. That way, they never feel like you're trying to control them.
OOC Check Killing all Repeat Use Named CharactersWhen you kill a character, you kill a story. Characters which are named have special significance in RP generally, especially if they exist in multiple posts. They likely have planned futures and interactions that are crucial for a players RP. Nations rebuild from war, but the destruction of a single main character can devastate an RP.
Thus, when RPing a nasty event that happens to another character, at worst (even with full control) injure them in a way that can heal. But in the long term (e.g. permanently wounding or killing them) you should always ask OOC if it is alright to do so.
Avoiding Meta-GamingMeta gaming is defined as follows:
QUOTE
When a player uses information that is noted in narrative or OOC material that wouldn't normally be known to them save that it was written out.
So you've noted some top-secret piece of information in an OOC post or you've role-played out how your plans are going in a classified thread and then some other player you're up against all of a sudden acts like that was their cue to use it as if they knew it all along to defeat you. They can do this either as though their actions were by accident or as if they used some technology to acquire the information. Good role-playing isn't an excuse for other players to use your role-playing against you. If you note something as private (Or it seems obvious that it should be private) then it should always be treated as such.
(mark your classified data with ****CLASSIFIED**** at the top if you want it to remain free from other players Meta-Gaming (it's a good reminder to them you're looking for them to do such a thing and you won't stand for it)). Even still, if you don't want ANYONE to know about it in the fear that they might subconciously meta-game, it's generally a good idea to take the following route. Define out the plan and then (if you want to make sure that they don't claim your just making it up as you go to beat them) send it to an RP moderator in CNRP to hold until need be in case any questions come up.
This will prove that the information was planned out before they came to that point showing that you're characters were acting with pre-planned strategy and not deus ex machina style junk pulled from the sky.
Respecting the Moves of other PlayersThis should essentially be a matter of not crossing the OOC/IC line. But when things get particularly annoying or bad, often times players will claim that they just plain out refuse to accept the actions of the other players RP. In other words, they will just continue to act as though their posts never happened. This not only results in a lack of continuity, but it also ticks off the other player more to the point where the RP essentially falls apart.
Alternatively, this can refer to a player who simply acts like every move made by the other RPer is a trivial worthless effort that has no effect on their masterful tactics. This is perhaps worse because it devalues the RP characters of another player and if you take it to mean that it is role-playing how their machines work in comparison to the others by downplaying the mechanics of their posts, then it is almost borderline god-modding. Instead, role-play as though your enemy were cunning and powerful and your RP will be more enjoyable and more respect will be given to your posts when you post yours.
Keeping your IC Nation Within IG boundsWhen you role-play out how powerful your nation is, it is generally a temptation to role-play the most powerful nation you can. I mean, powerful nations are fun to role-play. However, there are limits to your power set up to avoid power-gamers (players who simply set all their stats to max). In particular, nations are limited by their in-game statistics with certain multiplier or class effects to determine the limits of their abilities.
All the same, don't let these limits worry you. Even the weakest of nations has the ability to role-play ALOT fast. And while this leaves larger nations feeling as though they are invincible, also remember they hardly are. They may have 30 years of technology over you, but 30 years isn't really all that much if you think about it... we haven't even been back to the MOON in 30 years!
So, while you role-play always keep to within those stats and your actions are far more likely to be recognized. When talking about tech, players especially have the tendency to believe that everything that has been done was done in the last 10 years, but fail to remember that most of our major cold-war spending was done... during the cold war. So with a few good internet sources and a scientific argument, you can generally RP a lot of cool stuff, even with lower technology.
Remember: Everything that has been done has been done by the baby-boomers.
Link to RP Guidelines:
http://forums.cybernations.net/index.php?showtopic=66057Set Limits on Your Actions BEFORE RpingThis is a key point for avoiding making your RP posts seem like you just pulled junk out of the air. Sure, you may be able to figure out a cool gizmo or feel a sneak attack sure would have been great when you enemy launches that really good attack on your nation, but don't post it! Why? Because your characters never thought of it in the past and if they never thought of it in the past that means that you never had the opportunity to do it... and given that the event likely would have been secret, for them to realize this in the past most likely would have represented meta-gaming.
Thus, when your characters go on a journey, or your armies go into battle, plan what you will do ahead of time and act as though the only real-time variations you can do are only with what you can do at that point in time when you find out about it. You may even write down the supplies you're bringing in the first post to force yourself to a set list.
To this end, this is just why weapons such as air-planes, radio and cruise missiles are so valuable. They can be called in to interact quickly (generally within minutes or hours) so when you can get these devices, it is generally a good idea to have some on hand.
Stay with a Consistent and Clear Form for Writing out your RP MovesWhen you roleplay, there is a lot going on. Players are talking, tanks are moving and messages are being sent to people around the planet and secret codes are being sent. HOW DOES ONE MAKE ALL OF THAT EASY TO READ!
Well, the answer is that one should always RP with various formats in a consistant manner to represent certain events.
For instance,
I use
bold to represent text from a talking player
Zarfef:
I will own the world!I use
italics to represent strict military actions
The Aether Empire War Tzars flipped over to long rang bombardment mode and began launching attacks against the enemies as they moved into the mountain region.I use plain text for narrative
Thus, with the advent of new research centers, the Aether Empire continued their pursuit of knowledge, aiding the dark plans of Zarfef and his evil organization.
I use
Quote tags for messages sent to the world, or to other fellow leaders as if I was using a text message in a letter or electronic document.
QUOTE
The Aether Empire welcomes the empire reading this document to the world, we hope you will help us in taking over this blue planet.
Or I may even use
codebox tags for noting classified or top secret messages sent in my nation or to other nations that I don't want other leaders to learn about.
CODE
Prepare the cruise missiles to destroy ALL of Ellasia! I've dealt with that madman Rei Juuryoku long enough!
-NOTE with codebox, make sure to use enter when you want a new line... otherwise, CN will not automatically text-wrap.
You could of course, use my style and it would be most honoring, but then again, I just stole my style from other players before this. So it really wouldn't be "mine". What matters though is that you form a consistent style and try to use various elements to make your posts visually appealing as they are appealing in word.
IG Stats are no Excuse For Acting Like a JerkLet's say you're one of the largest nations on the map. Cool. That's really great, but that doesn't mean that you should use your power to step on tiny nations as you see fit simply because IG stats warrant that you can. Smaller nations are generally new players, and when you beat up a new player you're just plain being mean and pushing new RP'ers out the game. If you're going to have a war with a much smaller nation then you, at least have the courtesy to offer them the chance to OOC work out how the war will go ahead of time before role-playing it and if they seem like they can't handle it, just find something else better to do. There are plenty of big nations to go to war with, so you don't have to go picking on the little guy (everyone roots them on anyways).
THE MOST IMPORTANT RULEThe most important rule is this. When you god-mod or meta-game or break RP rules so that you can gain something IC, you're the one the loses the most. RP is a strange kind of competive sport, it isn't all about winning, in fact, it has very little to do with winning. Instead, it is a battle against your own self, to show enough discipline and self reserve to act against your own drive for power out of character in order to produce a better world in character. When you violate these rules, you not only make it a bad experience for your fellow RPers (who will slowly isolate you and leave you to write stories no one will read) but you also lose to yourself, because you never could achieve what you were without cheating and that is worse then failure.
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