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Full Version: Pendants of Fate. A poll on destiny.
Cyber Nations Forums > Cyber Nations Gameplay and Roleplay > Open National RP
Maelstrom Vortex
Your thoughts on this matter would be most appreciated. They are currently definitely being distributed by a cult.
Vedran
Voted trinkets. They are what the holders interpret/perceive them to be, and magic shouldn't have a place in CNRP.
iamthey
How about misunderstood power. Something people think is evil but because they fear it, or don't understand it. And I wouldn't actually make it magic (or rather I wouldn't actually specify); i'd suggest making it have a psychological effect, or apparently have no effect (as in have random accidents happen to people who are around it) or something. That way the reader can make their own decision as to whether it is magical or just in the person's head. *shrugs*
Sarah Tintagyl
I agree with Iamthey, a psychological element would probably be best here and that is the twist that I plan to use with Sarah's pendent at least. Really, any leader could see the pendent as either a useless heirloom, an idea that it is their destiny to rule further, to bring the other pendents together for some purpose, or in my case, something to continually try to avoid. It should really be up to the characters in this case and what they want to do with them, but I think there's a lot of possibility for a good RP from this. Personally I have no problem introducing a supernatural element to this, though I'm sure the community would disagree, unless it was non-canon so I would say that psychological freak-accidents is the way to go.

Think of maybe Joan of Arc with the voices or something...there's a lot of room and from there you can influence either good or evil

After all, Maelstrom wasn't always 'good' or 'evil' anyways.
King Kevz
I like the supernatural feeling behind the pendants, seeing as how ghosts may or may not exist I don't see why it has to be non-canon. As for Sandra's pendant I will be having her turning to Mael for wisdom and support at times depending on what events occur to her and maybe depending on how I feel have her develop a condition where she becomes addicted to visiting the after-life as I am calling it.
Subtleknifewielder
I personally think that whoever is sending them means well (though we all know the saying about hell and good intentions). And as iamthey stated, some psychological element that could very easily be interpreted as supernatural. Hence why I voted for that, as the best possible choice.
Shadowsage
I'm not on the pendant list, so I haven't voted. But as for Magic, it doesn't belong in CNRP. The psychological aspect is best. For example, the Imperator has always been a lot more bare-knuckled with foreign and domestic policy then other leaders, and yet he is neither good nor evil.
freakwars
I think everybody should just do what they want with them.
N Reeki
I voted for Good and Supernatural. Although I think that they should have a different meaning to everyone, Yuan's going to believe that the pendant is guiding him in everything he does, thus the supernatural part of my voting.
Maelstrom Vortex
Alright, I understand the general consensus of the community on these items. Lean away from magic, however a spiritual, generally positive influence would be the most desired.

Good choice. It saved you a visitation from...

The King in Yellow and the appearance of the Yellow Sign on the amulets ^..^ Even if it had to be an alternate rp I WOULD have done it.

Biohazard
Psychological, for sure.

That !@#$ $%&@s with your head so much, it makes my head spin. wacko.gif
Centurius
Psychological yeah though I don't think it has to be either good or bad perhaps something in between
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