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Zoomzoomzoom
Eliminate the senate in TE.

It serves no real purpose as the game itself is a war game and therefore it is expected that there will be rogues, wars, etc. At the moment it's just a tool of war, which is not it's purpose. It's purpose lies inside CyberNations Standard.
Arwen
Yeah I noticed you have been sanctioned for being in the #1 spot. That's a bit unfair.

I'm sure as CNTE winds down - it will be a nuke fest. When the radiation settles - we'll see who is still standing.
Emperor Stranger
Maybe we could do this.
Zoomzoomzoom
QUOTE (Arwen @ Aug 21 2009, 09:26 PM) *
Yeah I noticed you have been sanctioned for being in the #1 spot. That's a bit unfair.

I'm sure as CNTE winds down - it will be a nuke fest. When the radiation settles - we'll see who is still standing.


It already is a nuke fest and stuff like this still happens. I'm also not the only one. There are others in the top 10 who were sanctioned as well.
Ackbarican_Idol
It seems like that would make the Senate seats more important (you'd want to control them to avoid such situations).
Zoomzoomzoom
QUOTE (Ackbarican_Idol @ Aug 22 2009, 11:04 AM) *
It seems like that would make the Senate seats more important (you'd want to control them to avoid such situations).



You can't control them though. TE isn't set up long enough, nor are the alliances led by competent leadership to the point where they can punish rogue senators they elect. It's a war game and a senator isn't going to listen to the "leader," especially when the round is over in 2 months and they don't have to face P-ZI or worse.

In a war setting trades are important. I'm losing almost all of my ground attacks with almost every population booster gone, etc. That shouldn't be the case. Sanction me in standard edition, but it's unfair and not needed in TE.
Blacky
Sanctions serve no legitimate purpose in CN:TE
Drakedeath
I support this. No real point to having a Senate in TE. All they do is sanction people who are in or close to #1.
Ackbarican_Idol
QUOTE (Zoomzoomzoom @ Aug 22 2009, 12:20 PM) *
You can't control them though. TE isn't set up long enough, nor are the alliances led by competent leadership to the point where they can punish rogue senators they elect. It's a war game and a senator isn't going to listen to the "leader," especially when the round is over in 2 months and they don't have to face P-ZI or worse.

In a war setting trades are important. I'm losing almost all of my ground attacks with almost every population booster gone, etc. That shouldn't be the case. Sanction me in standard edition, but it's unfair and not needed in TE.


Alliance leadership should be competent enough to select senators that are going to follow orders. As you said, this is a war game, and it seems as though the senate position has evolved into a tool of war.
The fox
I agree with OP, Senates serve no purpose in a game like TE.
badbigwlly
I too agree with the OP. Receiving a santion for putting time into building your nation better than most does not sit happy with the stomach.
Emperor Badger
QUOTE (Ackbarican_Idol @ Aug 23 2009, 10:50 AM) *
Alliance leadership should be competent enough to select senators that are going to follow orders. As you said, this is a war game, and it seems as though the senate position has evolved into a tool of war.


It's not a tool of war if you are sanctioning people because they are right at the top of the rankings, and not actually at war with them.

I agree that there shouldn't be no team senators / sanctions in TE.

EDIT: Grammar
SativaZealot
Gunna have to jump on this bandwagon as well. Sanctions have no place in CN:TE.
Janitor
Sanctions are just another tool of war. One that requires you coordinate at least a little to get a OR some senators. I'd wouldn't mind seeing their powers expanded a little.

They add another dimension to the game - one that allows a group that elects a senator to pull back the top guys that would or might otherwise run away with it.

Zoomzoomzoom
QUOTE (Janitor @ Aug 23 2009, 02:00 PM) *
Sanctions are just another tool of war. One that requires you coordinate at least a little to get a OR some senators. I'd wouldn't mind seeing their powers expanded a little.

They add another dimension to the game - one that allows a group that elects a senator to pull back the top guys that would or might otherwise run away with it.


It doesn't always work out that people can coordinate for a senate seat. It's a numbers game and not everyone is going to win.

If someone is running away with the #1 spot then attack them or declare war on their entire alliance. Sanctions are just the cowardly way of saying "I'm mad that you're so much better than me."

Nations shouldn't have to run to yellow to steer clear of rogue senate actions.
Ammon
There are tools that allow sanctions to have no effect upon you. Sanctions are a valid and used tool of war, and it sounds to me as though you are whining because you were sanctioned, not bacause you have a valid reason for them not to exist.
Beatrice
QUOTE (Ammon @ Aug 23 2009, 03:34 PM) *
There are tools that allow sanctions to have no effect upon you. Sanctions are a valid and used tool of war, and it sounds to me as though you are whining because you were sanctioned, not bacause you have a valid reason for them not to exist.


I can agree with this 100%. Sanction wars have always been a part of the experience. CNTE should be no exception and given its Tournament edition, it should be fair game to sanction the #1 or #2, et al nations.

Besides, being within the Top 10 or so clearly means you'll be a target by everyone. It comes with the territory.
Janitor
LOL, IF/when you sanction someone I can almost guarantee his alliance will come by your nation to pay a visit. Being a Senator is much akin to wearing a target on your back!

I'd expand their powers so it becomes worthwhile in game to take a senator below the threshold to get rid of him and thereby move YOUR senator with a few fewer votes into play.

More strategy in the game not less! Give us too much stuff to purchase and war with, too many avenues to pursue... make us pick directions while others choose other paths to counter us!

Make it difficult.... make it a WAR game!
Zoomzoomzoom
QUOTE (Ammon @ Aug 23 2009, 02:34 PM) *
There are tools that allow sanctions to have no effect upon you. Sanctions are a valid and used tool of war, and it sounds to me as though you are whining because you were sanctioned, not bacause you have a valid reason for them not to exist.


Tools that weaken a nation's economy? No thanks.

If I were really whining I think I'd whine more about the 10K + NS I lost eating nukes. But...I'm not.

QUOTE (Beatrice @ Aug 23 2009, 03:05 PM) *
I can agree with this 100%. Sanction wars have always been a part of the experience. CNTE should be no exception and given its Tournament edition, it should be fair game to sanction the #1 or #2, et al nations.

Besides, being within the Top 10 or so clearly means you'll be a target by everyone. It comes with the territory.


Sanctions in standard edition have never been part of the experience. CN TE should be no exception.

Top 10 nations, hell top whatever nations are aware of the territory. That's why we play and that's why we take the nukes we eat with muffled mouths. Sanctions against us, hell anyone, are cowardly. Fight fair and you won't see (most of us) complain. There's a reason we hold large warchests and use different strategies to win.

QUOTE (Janitor @ Aug 23 2009, 04:26 PM) *
LOL, IF/when you sanction someone I can almost guarantee his alliance will come by your nation to pay a visit. Being a Senator is much akin to wearing a target on your back!

I'd expand their powers so it becomes worthwhile in game to take a senator below the threshold to get rid of him and thereby move YOUR senator with a few fewer votes into play.

More strategy in the game not less! Give us too much stuff to purchase and war with, too many avenues to pursue... make us pick directions while others choose other paths to counter us!

Make it difficult.... make it a WAR game!


Being a senator is no different than a typical nation in TE. Senators are usually the larger nations in the AA and therefore would be a target no matter what. duh

Not everyone can run a senator so your point doesn't work. Make it fair by eliminating the position all together.

Make it fair first and then add strategy. Create your own strategy, etc. There are improvements in both aspects of the game (personal and game maintenance) If anyone follows TE they should realize the poor strategic planning of most alliances.

It is a war game...
Beatrice
QUOTE (Zoomzoomzoom @ Aug 23 2009, 06:49 PM) *
Tools that weaken a nation's economy? No thanks.


Then why have nukes? It's a tool to ruin your economy too.
Ammon
You only reinforce my point about whining. Would you like some tissues?
Janitor
zoom, it is fair, you can grow as fast as anyone else.... go for it!

wanting senators, and hitting senators, and trying to defend senators deflects from the general wars and stretches us thin and makes us regroup or explore new directions... in other words its war!
That is so cool! lol1.gif


Offer us too many options, not less... make us think, make us twist and piss us off! Admin, when everyone thinks you have it screwed up YOU are balancing this perfectly and will attract the most players possible. wink.gif
Zoomzoomzoom
QUOTE (Beatrice @ Aug 23 2009, 05:57 PM) *
Then why have nukes? It's a tool to ruin your economy too.



Those tools are essential for massive NS and massive protection. It is a war game after all and there is a prize if you win.

QUOTE (Ammon @ Aug 23 2009, 06:06 PM) *
You only reinforce my point about whining. Would you like some tissues?


Would you like some glasses?

Boogeyman657
I fully support this. There's no need for a senate in TE.
Ammon
I have glasses thank you, so I will assume that you can not justify not wanting sanctions other than you were sanctioned. In our experience, they have been used to good effect, both by us and against us, and the only reason I have seen given against them is that they work.

Maybe you need some Depends instead of mere tissues?
lonewolfe2015
Honestly, people are only complaining because A. They got sanctioned and didn't want to be. B. Their alliance isn't strong enough to control a Senate seat. or C. They picked the wrong sphere to get trades on, because not every sphere uses their sanctions in such regards... MHA only sanctions alliances they are at war with, and even then we don't sanction trading partners that our alliance makes us aware of.
Mesteut
One question though - In a world war, why should anyone listen to some senator about their trades? It doesn't make sense that we have senators in a war-based version of CN.
thaisport
It seems people forget that you are in running "YOUR" nation.

People are treating this as if your nation is really a soldier, and an alliance as a nation.

If such is the case, then sanctions would make no sense because why would you sanction a person, however, it is a nation you are running not a soldier.

That said people don't like sanctions because they have been on the receiving end of one. Yet if it came to a large scale TE war they would use that tool just as quickly.

In real wars, there are sanctions that happen all the time. Technically the Korean war has never ended and both North and South Korea are still at war. N. Korea has been hit with sanctions left and right and these very sanctions is the main reason why they are considered a very poor nation.

Sanctions should remain in the game because it actually provides a political dynamic to the game. It emphases the importance of relationships between players and how to use your political chips. I mean CNte is just a game/tool and much of the playing is done i the Forums.
Janitor
And again I agree totally.... except for the forums part. I'm not sure other than irritating folks or setting up sides that it really plays a part... though I suppose setting up sides is definately a part of TE.

Again, I would expand their powers and make them MORE valuable so everyone went after senators and Alliances were forced to defend them. A whole new dynamic to the game.

Damn Thai, yer killin me, I never agree with anyone!
Tiberius12
I see no need to get rid of sanctions; they are a tool of strategy. Adapt to it, or don't, but don't whine because you are unable to cope.
Necromancer V4L
QUOTE (lonewolfe2015 @ Aug 23 2009, 11:32 PM) *
Honestly, people are only complaining because A. They got sanctioned and didn't want to be. B. Their alliance isn't strong enough to control a Senate seat. or C. They picked the wrong sphere to get trades on, because not every sphere uses their sanctions in such regards... MHA only sanctions alliances they are at war with, and even then we don't sanction trading partners that our alliance makes us aware of.


That would pretty much include both Zx3 and Blacky, as I know Darklink sanctioned them both last round, keeping them from winning.* Keep the Senate and Sactioning. If you get more friends to play TE, you have a better shot at winning. That's the way it all is and the way it should stay.



*Well, those nukes you guys took didn't help either
Emperor Stranger
QUOTE (thaisport @ Aug 25 2009, 10:56 PM) *
That said people don't like sanctions because they have been on the receiving end of one. Yet if it came to a large scale TE war they would use that tool just as quickly.


I am in full support of this suggestion, yet I was a senator for a short term and have never been sanctioned. Funny how that works, 'ey?
Locke
My name is Locke and I approve of this suggestion.
*official seal of approval here*
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