QUOTE (Kung Fu Geeks @ Aug 23 2009, 02:22 PM)

Then why would you care about any suggestion? No matter what happens, the politics will still be king.
As I covered before just becuase the infra farm is secondary to the politics doesn't mean its not there, BAD changes still have the power to drive players away, or discourage new ones.
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However to more directly address your point, many many many people have complained that there is nothing to do at the top once you have every wonder, so what happens? Admin keeps adding wonders. Just because the politics is what drives you (and me as well) doesn't mean that there aren't those that are driven by the gameplay itself. I'd be willing to be that everybody in the top 10 probably care quite a bit about gameplay, perhaps even over the politics.
Nothing to do at the top? While a concern is unrelated to messing with the trade system, unless you are suggesting that searching for trades will be what keeps people interested?
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Resources are like looks. The super model always gets to pick the cream of the crop, but the ugly chick with zits has to settle with whats out there, and the maimed deformed girl may even have to pay to get it. Thats life.
I've been on both ends, this is my second nation, it does indeed suck, and I am MUCH happier with better resources since I'm not looking for new trades every couple of days.
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Now back to the suggestion itself.
Oh goody relevant data, but it seems to be not quite accurate.
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Good things.
Debateable as good but lets run with em anyway
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Will it change gameplay dynamics? Yes it will
Not yes, possibly. I'm of the opinion that we'll see an acceptance not a change. I don't see this changing how the game is played beyond factoring in the extra penalties. You expect to see DoW's that amount to "Anarchying my trade partners is harming my alliance, knock it off." ? I don't. Trades are still hard enough to get, and annoying enough to mess with that people will always take them where they can get them.
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Will it add a touch of realism? Yes it will
Ahh the never ending fetish with realism. You know how often I hear these arguments in real life? Its amazing how many people think realism is better. Its not, in fact, as a game designer or Game Master if you have a choice between realism and playability, realism almost always loses. Realism for the sake of realism is not good, in fact its usually bad.
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Will it change anything in the political game? Possibly
Possibly, I'll give you this one. Unlikely I think, but possible.
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Bad things.
Will it make it harder for those with bad resources? Possibly
Will it make it harder for those with good resources? Possibly.
Not possibly, definately, nice try playing down the bad while palying up the good. Your tally was three good, two possibly bad.
Our new tally is;
One possible complication on the system with no positive benefits, Thats usually a 'bad'
One realism plug which we have to decide constitutes a positive change to the game or not, In line with above I'm going with another 'bad'
One possible political change. That actually has the possibility expanding the political aspects. We'll go with a "maybe good"
Two counts of resources getting harder to manage effectively, It really should only be one thogh, so one more 'bad'
By my count we are at three bads and a "might be good" Sounds pretty terrible to me.
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EDIT: and just FYI, i made a suggestion that is pending to hopefully address the bad resource problem for new nations since there seems to be such an uproar about bad resources. We'll see if it gets approved for discussion.
If you aren't going to share why that might help us here, I'm not seeing how its relevant.