The Nations of Iowk
A thousand years before the great nations of Arturan and Krak H'Voreem, three thousand years after The Destruction. A time of few great powers...
Nations of Iowk takes you, the role-player, into the world of Iowk. Redesigned from its original ventures as seen many months ago, it is a world of great diversity in technology mostly due to strange and irregular minerals and materials. By "great diversity in technology", I mean that there are factions using advanced steam technology, factions in the stone age, factions with world-war 2 weapons, factions using future battlemechs, and almost anything else you can think of; because of these compounds.
NoI allows you to take control of a faction of your design, create their history, and interact with both other players and staged world events. There are also few rules and regulations, which will only be added on if necessary; I want Nations of Iowk to have a great community of players without stained relations OOC-wise. Several components of NoI now follow.
Players are of course allowed to RP just a character and not a nation.
Races
This shall not go down the path of CNRPS, with one of its greatest features its greatest flaws: unlimited races. With NoI, there are a limited number of races that will be expanded on as we go; these will be added if the community wants them to. Currently there are two, but as I said can be expanded upon.
Humanoids
Humanoids are a race of intelligent beings, exactly like humanity (mostly, read on). In Nations of Iowk they are located all over the planet in every continent (although there are few on the island of Arturan), but over the years sub-species have developed. There are a wide variety of humanoid humans by this time, some of them even calling themselves their own race; like the Dwarves of the Great Plateau Mountains, or the Elves of The Split Country. Those are the two largest sub-species of humanity, but there are a great deal of other human-like races that few have seen, or just have not noticed in a crowd. (Examples: bird people, sea people, etc.)
Artures
OLD Artures-based Spore creature, newer 2 steam-punk fighting Artures. More pictures coming soon!
Artures are a strange race, a creature bred to replace the human & robot workforce that neared completion but was not finished by the time of Destruction. The Artures have four arms, with most Artures having weaker & longer upper limbs with 5 fingers (1 thumb) and stronger & shorter lower arms with 4 fingers (1 thumb). Although varied in size like Humanoids, most are ~7 feet tall and their bodies tubular in design, their faces are more hostile than a human's face, ears are more like small indents, and the hair on their head grows like a nail (only outward, makes good for special designs). There are other variations of Artures as well out there.
Others...
You are allowed to RP any beasts, pets, and war animals you want. Any. Fit them into Iowk's lore though (I'll post it at the end). In addition, there will be two major nanobot zombie areas and a "Barbaric Wasteland" area (extremely deadly beasts).
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Remember: you can submit races for the community to vote on.
World Map
A note: for the history lovers, there are areas where they "all came from" for the major races & sub-races, laong with some mountain ridges and the such.
Current World Map

Blue = Alteran Confederacy
Light Brown = Sooval
Red = Tokshes
Geography of Iowk

Stats
While population and soldiers are pretty straight forward, depending on your nation your tanks, aircraft, and navy are changeable (IF we keep them). Their relative strengths must be regarded when RP'ed though. I'm still not entirely sure how stats should affect NoI; its supposed to be an RP loosely based on the stats.
Rules
I hope this list stays small, but if I have to...
1. GM's are gods, but if a tribe wants another god they gotta want another mod. So a 65%+ vote is needed for another mod, and will only occur once the current mod, JerreyRough, deems NoI too large for just one mod.
2. Common Sense. Really. With today's world, you NEED this as a rule. Any arguments against it are null.
∞. Don't make me make more rules. ☭☭☭
Lore
The year is...unknown. Man stopped using years at this point; only "sections" are used that are designated by a timescale different than our own. Yadda yadda yadda.
As the Milky Way Federation (the name of the largest alliance of planets) expands, no sentient alien life is found. Still, we expand and expand. The dangers of advanced AI and advanced nanobot technology are found after an entire system is destroyed by "smart" nanobots. But the top staff of the MWF still want to take advantage of advanced nanobot technology, and other outlawed technologies; coincidentally, at the "Bermuda Sphere" in the middle of the galaxy, a place full of black holes and massive starts, a planet that never seems to hit anything is found. They track it, finding it doesn't have an orbit but has native life. So the MWF secretly makes planetfall on the planet, establishing a worldwide research operation and ironically calling it "If Only We Knew", or Iowk.
The MWF finally finds an alien force and is eager to start communications; but a alien-fatal accident sparks a war in-between humanity and the aliens. The aliens, for reasons unknown, attack Iowk first and devastate the planet. But they release nanobot swarms, and their anti-nanobot cousins nanomals, that destroy much of the aliens forces. In the end, the aliens managed to contain the nanobots and nanomals; but at the loss of their spaceships. Experiments get loose and most of humanity starts anew (along with the aliens). The aliens and humans forgot they were enemies, and since they were very similar in genes intermarried, leaving little evidence of their existence.
But there were many, many more purposes of the research that are now lost; like the strange stones and minerals, the strange runes on the planet, the 4 orbiting moons, the "Sky High Monoliths", and more unknown mysteries...
Registered Nations
Player: JerreyRough
Nation Name: Sooval
Nation Technology: Realism Steampunk* *(home-brew steampunk made by me, steampunk but mostly realistic because real technologies & materials exist)
Nation Short Description: Artures, trench warfare tactics, heavy armor with explosive weapons, Returning Regime, finds peace usually in a military stalemate.
Nation type: New
Claims: http://i214.photobucket.com/albums/cc155/R...eader/Map-2.png
Player: King Kevz
Nation Name: Dark Mon'kai
Nation Technology: Sci-Fi
Nation Short Description: Humanoid, Based on the Warhammer 40K Dark Eldar race.
Nation type: Old
Claims: (Need to redo this bit once final map is done.)
Player: Subtleknifewielder
Nation Name: Aquarian Federation
Nation Technology: Fantasy/Sci-fi
Nation Short Description: Human-offshoot (Like the water-breathing Castalians of the TV series Andromeda)
Nation type: Old
Claims: Er...not so good with that, but i can describe...I want the major islands in the western gulf between the Major Nothern Continent and the one it is nearly connectedf to by a land bridge.
Player: Arkantos
Nation Name: Alteran Confederacy
Nation Technology: Modern, but imagine the Dark Ages didn't happen, so Modern with Sci-Fi elements.
Nation Short Description: Confederacy of various Human states that formed over time out of common interest.
Nation type: Very Old to New (It's a Confederacy, so the ages vary.)
Claims: http://i565.photobucket.com/albums/ss98/Ar.../iowkclauim.png
Player: N Reeki
Nation Name: Je'karta
Nation Technology: Fantasy
Nation Short Description: Large armies specializing in tactical warfare. Think clone army from Star Wars.
Nation type: Old
Claims:
Player: freakwars
Nation Name: Tokshes
Nation Technology: Steampunk/Sci-Fi, a dash of fantasy
Nation Short Description: Feudal Military state, led by General Dhon Do, Predominately made up of the near-human race known as the Holekhor.
Nation type: not new, but not old.
Claims: http://i606.photobucket.com/albums/tt145/f...owkclauim-1.png
Registered Characters
Player: JerreyRough
Character Name: Great Ancient Vutomo
Character Starting Point: Capital of Sooval
Character Technology: Steampunk
Character Short Description: Artures, home-built zeppelin as transport, a "spartan" Artures (something touched upon in CNRPS/AEGIS), likes to interact with other species.
Character Appearance (optional): N/A
Player: King Kevz
Character Name: "Archon" No'akei Vesper "the Daughter of Pain"
Character Starting Point: City of Black Dagger (Dark Mon'kai capital)
Character Technology: Sci-fi
Character Short Description: Humanoid, splinter pistol and curved bladed close combat weapon. No'akei Vesper rose to become leader of the Dark Mon'kai in the usual fashion. By ruthlessly cutting down her enemies and rivals and taking their possessions and families through death and trickery. Unlike her predecessor she enjoys the arena games in her nation and regulary holds them for entertainment.
Character Appearance (optional): http://www.geocities.com/jay_mallory/deldar.gif
Player: Shadowsage
Character Name: The Unknown Soldier. (The Common Man calls him Pariah.)
Character Starting Point: Travels between nations seeking contracts.
Character Technology: Sci-Fi and Fantasy.
Character Short Description: Carries various weapons depending on the opposition and mission parameters. Rumored to be an ascended human on the same plane as the Immortal God Emperor. Controls powers relating to Darkness and the Warp. Often appears in nations offering his service as a soldier in return for some ancient artifact or piece of technology. Believed to be the most powerful single being on Iowk.
Character Appearance (optional): The Unknown Soldier
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So? What do you think of this? Let your opinion be heard! (Other than "this idea sucks", but "I would like this if you did X").









