Alright, After an initial idea which everyone seemed to like, once it came to fleshing out the details, the thread deteriorated pretty quickly.
To clean it up, I'm going to post the original vision again, and a summary of the criticisms so far against that vision.
From here, please feel free to offer up suggestions to help solve some of the criticisms, but please keep it constructive. Disrespecting admin, moderators or the game staff is not the way to go here, it just makes us want to shut up shop on this and other planned updates and spend our time elsewhere.
The Original vision:
* The crux of the original idea, was to have 48 hotspots hidden on the world map.
* Each hidden spot would have a radius in which you would have to place your nation capital inside in order to get the bonus. - Update: You would no longer be moving your capital, instead, you would buy an improvement and place it positionally on the map.
* 4 hotspots each would be designated to each of the 12 teams, so each nation would have 4 hotspots possible to search for, each would be linked to a team bonus resource, which would be located loosely where the designated resources were in reality.
* For example, if the black team resource was Chromium, the 4 black team Chromium hotspots might be located in India/Kazakstan/Iran etc
* Each of the 48 bonuses at a base level would be equal.
* The more nations inside the radius of each hotspot, the more the bonus would be degraded down to a base level if 1000 or more nations were on the hotspot.
* Team senators would have the ability to exclude a certain number of nations from receiving the hotspot bonus even if a nation was inside the radius.
* A small penalty would be given to nations not inside a hotspot, unless they were on the grey team.
* The hotspots would shift once per year, which would mean they would have to be found again, after a long period of degrading the resource
* Hotspots in successive years would have smaller and smaller radii to make them harder to find each time they move
Goal of the vision:
* Give the map a purpose outside of alliances drawing boobs on it
* Give a little boost to the smaller teams, nations on a smaller team would benefit more than those on a larger team, as more nations could share a hotspot with less penalty, a larger team would need to cop a lower penalty than the smaller teams were getting, or force nations off the hotspot to increase it.
* Increase the power of team senators
* Give bonuses which may in certain instances be worth fighting over
Criticisms, and issues with the criticisms:
* "The proposed bonuses are too small"
- Issue, making it too large makes this a central part of the game, instead of an added feature. No matter what way you cut it, it is not desired that the game revolve around this, we'd like it to influence things at times sure, but not be the be all and end all, we are looking for balance.
* "Unless you decrease existing bonuses in other game areas, all this bonus will do is increase inflation"
- Issue, making changes in other areas greatly effects years of established gameplay, which like it or not is not on the table. Cutting income in places such as improvements could even induce bill lock in nations depending on that income only to not have it arrive. Ideas on how these bonuses could be implemented, not increase inflation, and not affect other areas of the game are welcome/encouraged, because we have been racking our brains on it... People seem to respond to penalties with fury and bonuses with dismissal. If we were talking losing -5 happiness if you weren't on the hotspot, and back to zero if you were on the hotspot, would the bonuses still be considered too small?
* "There should be no penalty for not partaking in the concept"
- Issue, If you don't partake in the concept of the religion your people want, there is a penalty, this is really no different, its a feature of the game, if you choose not to partake you can, but there is a small penalty.
* "I don't want to move my nation/moving my nation is unrealistic, I'd prefer a wonder/improvement(s) to do it instead"
- Issue, it makes it more complex to implement, but it is under consideration.
* "Not all bonuses should be tied to teams"
- Issue, this depletes the idea of helping boost the small teams, however it also depletes the problem of possible infighting in teams for resources, and could increase competition between large alliances on different teams, a mix of team and non team is under consideration.
* "Not all bonuses should be equal"
- Issue, it makes it more complex to implement and also more complex to update what the bonuses are if down the line it needs doing so, but it is under consideration.
* "The hotspots should move more often"
- Issue, unless it is automated and we ignore hotspots appearing in spots where they have no real life connection (and thus making them very hard to find), it is a big job to move them all.
* "Anarchy/Peace mode should mean a nation loses their team bonus resourse"
- Issue, these nations are likely already in enough trouble without losing this as well, however, this could encourage more fighting over hotspots, so is under consideration.
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If I missed any other issues form the previous thread during my sweep, I apologise.
Remember, a simple idea that can be expanded on, is better than a complex one that has to be trimmed down, if your idea improves on this concept by 5%, but complicates it by 100%, then there is little incentive in going for that 5%.
Now, I'll reiterate here that lets keep it civil, taking shots at admin or the game staff is likely going to see this idea, and other future updates shelved for good, this thread is here for your input, but not everything is possible, and all opinions are considered, not just your own.
