I like the idea of location mattering with hotspots, but it is restricted to a very small number of nations in a setting that doesn't feel quite like Cybernations. I'm not saying that the space wonders are bad, but the idea could be expanded upon, on Earth.
Earth should have it's own hotspot. Or even better, there could be like 100 hotspots, that are more or totally permanent, with different effects too. The bonus from each hotspot would be much greater, but the total bonus would be divided among all nations "within range". For example if 1 hotspot had the effect of +25 happiness and one nation was in range, that nation would gain +25 happiness. But if there were 100 nations in range, everyone at that hotspot would get +.25 happiness. It wouldn't be a question of how close a nation was to a hotspot, it would only be a question of whether a nation was in the boundaries of the hotspot or not. Alliances would fight and negotiate to gain control of 1 or more hotspots, and it would be like having territories. You could look at the map and see what alliances were at a hotspot and how many nations were from each alliance. Lets say a nation from the NPO wanted to be in the boundaries of a certain hotspot. They would look and see that there were 150 nations from OV, and thus it would probably not be a good idea for that player to settle there.
Also every "hotspot" could correspond to real places on earth. There could be a hotspots in Africa that are there because of the diamonds. Or hotspots in the Middle East because of all the oil. There could be a hotspot at the grand canyon because of it's awesome beauty. (I'm not suggesting that hotspots in Africa will give you the diamond resource, or anything, just examples).
This idea would put the map to great use. It would make a lot of sense realistically, and players wouldn't randomly put their nations in the middle of the ocean. As for gameplay, it would add a lot. Wars and diplomacy would take place based on control of the hotspots. It would be creating "territories" of alliances that would be worth protecting and/or expanding. If an enemy player moved his or her nation in the boundary of a hotspot occupied by another alliance, that alliance would have a reason to get the enemy nation away, since they would be detracting from the bonuses of everyone in their alliance. So there would be a reason not to just move your nation to whatever hotspot gave the best benefit. As for future additions with this idea, there could be things like spy operations that randomly move a player's location, or a wonder or something that hides your location. If this idea was open to all players from the beginning, or with a simple improvement, everyone could enjoy a deeper version of the moon/mars wonders, that would be a more integral part of the Cybernations experience. The space wonders would remain as extra bonuses for the nations who could afford it. Obviously can be changed, but I think this idea would add a great new area of gameplay to Cybernations and make alliances, diplomacy, and of course the map, more important.
