Maxwell
Jul 18 2009, 06:52 PM
In Cybernations, a war between two evenly matched nations almost always ends in victory for the nation who got the first strike. I propose a modification to the ground battle system, where a nation would need to declare war a certain number of hours before being able to attack. For example, 6 hours between the declaration and the attack. Defending nations would face the same restriction, they would need to wait 6 hours from the declaration before attacking. This would only apply to ground battles, missles and air attacks would be unaffected. This would even out the playing field in major alliance wars, and make strategy and tactics more important, as nations who are unable to be on at a certain time due to time zone issues would be able to defend their nations before the attacking player completely destroys their ability to wage war. Then, the winner of the conflict would be the one who was better able to use their nations forces, better able to time attacks, and mors active in general, instead of the one who attacked first.
Itsuki Koizumi
Jul 18 2009, 09:13 PM
agreed, here 1 blitz and you are done for
Emperor Stranger
Jul 20 2009, 06:25 PM
Get better intelligence sources and be the first to strike. Or, be active around update. A blitz can easily be countered if you login about 10 minutes before update and prepare your nation for the second wave of attacks. You might even get a chance to strike at them once or twice before update, causing a blitz-type attack.
eyerack
Jul 21 2009, 01:09 PM
QUOTE (Emperor Stranger @ Jul 20 2009, 08:25 PM)

Get better intelligence sources and be the first to strike. Or, be active around update. A blitz can easily be countered if you login about 10 minutes before update and prepare your nation for the second wave of attacks. You might even get a chance to strike at them once or twice before update, causing a blitz-type attack.
I have to agree. A 6 hour gap could cause some problems. People would declare around 5:45pm server time in order to do a blitz attack. This would give the defenders plenty of time to prepare for the blitz that they know is coming; so much that the attacking nation will most likely lose the battle, unless they are twice the defending nation's size.
Emperor Stranger
Jul 21 2009, 02:03 PM
QUOTE (eyerack @ Jul 21 2009, 03:09 PM)

I have to agree. A 6 hour gap could cause some problems. People would declare around 5:45pm server time in order to do a blitz attack. This would give the defenders plenty of time to prepare for the blitz that they know is coming; so much that the attacking nation will most likely lose the battle, unless they are twice the defending nation's size.
And now that I think about it, if you had to wait six hours after declaring war to actually fight, then wouldn't that give the defending nations an unfair advantage? Think about it: The defending nation could attack all they want and the only thing you could do about it is sit there and wait.
This is a horrible idea. Try again.
Mesteut
Jul 21 2009, 02:07 PM
You know you can always choose to fill all your slots with %50 NS nations, right? Even if it's 4/5 (you should keep a few days in between for each), you'll only be attacked by a single nation.
Seems they have different rules here to make sure that doesn't happen.
Weirdgus
Jul 21 2009, 02:08 PM
I disagree with the OP here, the war system is very good in this regard as it rewards both a higher activity level and a superior intelligence level.
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