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Cyber Nations Forums > Cyber Nations Gameplay and Roleplay > Cyber Nations Tournament Edition > Tournament Edition Suggestions
KOwens06
Ok, I am sick of having "clingers" that just give up on their nation while at war with me. It is basically because they attacked one of my nations and I defended them. Once they knew they were done they quit. I think either you could specify the type of war 3 day, 5 day, or 7 day. Or even just set it up as that once one nation offers peace, peace is given. I see problems with that because some tech raids will want to be defended. But I see that if you shorten the war length both parties will be happy and if its an alliance war. Blam the 7 day option is there. I think that would be an easy fix to all the frustration.

Thanks for reading this,
KO

Arrnea
Agreed. Although there could be certain modifiers based on how long you set the war to be in order to make it fairer.
Kingneptune
Maybe we could have more ground attacks per day if its a shorter war.
KOwens06
That really wouldn't be fair. It needs to be the same amount of attacks per day. Because Tech Raids would be enormous. The mods would work but thats not even necessary. Just the length would help in TE so that there would be more wars.
Itsuki Koizumi
tech raids with inactive guys is the most annoying thing ever
King Alias
QUOTE (Itsuki Koizumi @ Jul 11 2009, 04:34 PM) *
tech raids with inactive guys is the most annoying thing ever

I know...
I support this idea of the length of a war.
Pax ME
i think it would be best for a "3 Day War" and "7 Days War" (regardless, only two options that have a 'large' and 'small' incriment, preferably nothing on the extremes (1&2 and 8-10))
There should be some bonus to having a "quick skirmish" compared to a "Long, Heated War"
Perhaps more recources obtainable in "Quick Battle" and discounts (which turn 'negative' at the end of the war) for "Long Wars"?
(I could see examples of discounts in "Long Wars" as with what happened to the US in WW1 with the economic boom)

So for "Long Battles" it might be:
+x% of Soldiers
+x% Ground Battle Strength
-x% on Military Upkeep
-x% Income On Next Collection/During War

And "Short Battles":
+x% Cap on Raidable Resources (IE from 5 tech per attack to 7.5, 10 tech etc)
-x% Battle Strength (due to being 'uprepared')


And possibly if 3 war types is best, a "Normal" War Type with nuetral benefits.
penguino
this would be a great idea biggrin.gif
KOwens06
I think so too. awesome.gif thanks for the suggestions. I just hope we can get some one to look at this because I am sick of "clingers"
King Alias
As soon as admin finds this, lets pray he realizes it's genius and adds it to the game!
Easton
what i could see working as well is one sided peace. If one party offers peace and the other doesnt react at all (ie no attacks etc) then peace is accepted automatically for him after 3 days.
everything else is war slot filling.
Emperor Stranger
QUOTE (KOwens06 @ Jul 11 2009, 03:58 AM) *
It is basically because they attacked one of my nations and I defended them


One of your nations?
Mazzarin
90% sure he means one from his alliance
Emperor Stranger
QUOTE (Mazzarin @ Jul 22 2009, 12:41 AM) *
90% sure he means one from his alliance


You never know. awesome.gif
MrNiice
See my suggestion here which is a variation on this.
Believland
QUOTE (Pax ME @ Jul 13 2009, 04:36 AM) *
i think it would be best for a "3 Day War" and "7 Days War" (regardless, only two options that have a 'large' and 'small' incriment, preferably nothing on the extremes (1&2 and 8-10))
There should be some bonus to having a "quick skirmish" compared to a "Long, Heated War"
Perhaps more recources obtainable in "Quick Battle" and discounts (which turn 'negative' at the end of the war) for "Long Wars"?
(I could see examples of discounts in "Long Wars" as with what happened to the US in WW1 with the economic boom)

So for "Long Battles" it might be:
+x% of Soldiers
+x% Ground Battle Strength
-x% on Military Upkeep
-x% Income On Next Collection/During War

And "Short Battles":
+x% Cap on Raidable Resources (IE from 5 tech per attack to 7.5, 10 tech etc)
-x% Battle Strength (due to being 'uprepared')


And possibly if 3 war types is best, a "Normal" War Type with nuetral benefits.


Actually, I think the longer wars should have more benefits because, I could just do a short 3 day war then get 60 tech during that war. Then I could just re-declare because he would still be in my range
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