QUOTE (ChairmanHal @ Jul 14 2009, 10:48 AM)

Actually if you're doing that, it is exactly like tech dealing, save for the fact that buying tech from smaller nations is optional, though strongly advised, particularly if you figure on being at war at some point--low tech equals death.
It would make perfect sense if larger nations had an easier time of generating cheap food while smaller nations would have more of a challenge. This would lead to food for tech deals and all sides would benefit.
I see where you're coming from. Though the way I see it is something very distinct from tech dealing.
You're right that it makes sense that a larger agriculturally developed nation would produce lots of cheap food, however when we're looking at 10k+ infra behemoths, who usually have just a bit more than minimum required land (unless they were active raiders when raiding was something that could be done for fun), these are likely to be nations where food is hard to come by without importing.
You could perhaps have a scale of food production by a factor of both population density and total land. No matter how much infra you have, if you have land you'll produce some food. But when your population density is higher (100+ let's say), the whole nation is like one big city, leaving little room for farming and such, creating the need to import. Whereas a nation with a lower population density (50 and below) is producing far more food than they need, and thus have plenty to export.
Someone with a population of 100,000 who happens to have 5000 land will produce a really large amount of food. However that same nation with 1000 land is going to be struggling to meet their own demand.
Similarly, a nation with 10,000 population and 500 land will have an excess of food they are able to sell. Not as much as the same proportioned nation who is 5x bigger, but still an amount that will be worthwhile to a larger nation who is on short supply.
Here's how I invision it actually working:
First I want to comment I don't like the comparison to tech dealing. Tech dealing is bad for one reason: Tech never goes away. As such the advantage goes always to the nations who began tech dealing first, with very few war based exceptions. There is a hard cap on how much tech you can buy, and it is all restricted within the aid system. I have argued for a long time tech dealing needs to be re-evaluated entirely if we ever hope to stop the ridiculous inflation in the game.
So this agricultural produce, which we will now call food is consumable. Make it a part of daily bills, or a separate daily bill pay style thing. You log on, you feed your citizens.
If you don't have enough food to feed your citizens, each day your population falls until you have enough food to feed them all. After feeding them all regularly for a few days they start coming back.
Food is produced as described above. Exact formulas can be worked out if people actually like the idea.
From there, food is bought and sold through a separate screen from foreign aid. You might make a public sellroom, but I prefer keeping it the same way as aid and trades, you have to go to individual nations to find sellers/buyers. But it needs to be tracked separately so you can send the money outside of the normal aid system in exchange for food.
I say this simply because as it stands foreign aid is too restrictive. If we ever switched to slotless aid I would support this just being integrated into the system. But unless that happens it really needs to be separate. Otherwise there's a large chance of not being able to import a good amount, or be able to sell off all excess, etc.
And I felt like I should have more to say but forget what it was so Im cutting off here. Please poke holes in this.