Sign Up Form
CODE
[b]Nation Ruler:[/b]
[b]Nation Link:[/b]
[b]Resource 1:[/b]
[b]Resource 2:[/b]
[b]Preferred Circle:[/b]
[b]Need Uranium?[/b]
[b]Nation Link:[/b]
[b]Resource 1:[/b]
[b]Resource 2:[/b]
[b]Preferred Circle:[/b]
[b]Need Uranium?[/b]
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Circle 1: Beer, Fast Food, Construction
Circle 1: Beer, Fast Food, Construction
CODE
Initial infrastructure cost: -33%
Infrastructure upkeep: -21%
Population increase: 27.5%
Population happiness increase: 9.5
Initial land cost: -15%
Purchased land area increase: 8%
Environment: 1
Soldier increase: 35%
Soldier cost decrease: $-3
Soldier upkeep cost: $-0.5
Tank upkeep cost: -5%
Aircraft cost decrease: -8%
Aircraft limit increase: 10
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Water increases number of citizens per mile before population unhappiness by 50.
Construction requires technology level of 5 of greater.
Infrastructure upkeep: -21%
Population increase: 27.5%
Population happiness increase: 9.5
Initial land cost: -15%
Purchased land area increase: 8%
Environment: 1
Soldier increase: 35%
Soldier cost decrease: $-3
Soldier upkeep cost: $-0.5
Tank upkeep cost: -5%
Aircraft cost decrease: -8%
Aircraft limit increase: 10
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Water increases number of citizens per mile before population unhappiness by 50.
Construction requires technology level of 5 of greater.
1-A:
Cattle - tornmean9 or deadman2 or Boogeyman657 or Skull Leader or Jorjor or ginjawarrior or Bill Adama
Pigs - Eamon Valda or Aldaran or GopDager or D Matt
Spices - Zaain or tarte1 or Beryl or Boogeyman657 or Havoc2 or Lollipopsupernova
Sugar - Eamon Valda or Elenium2012 or Cletus
Lumber - Cargan or Zuris or Elenium2012 or SilverHeart or Cletus or deadman2 or Aldaran or Tyler Durden
Marble - Cargan or supernoob or Liquid
Iron - gnomes or Jorjor or Blade Rocko
Aluminum - Nick1a
Wheat - tornmean9 or Havoc2 or Nick1a or lollipopsupernova or D Matt
Water - Zaain or tarte1 or Tyler Durden or gnomes or Blade Rocko or supernoob or Gamaliel or Saint Michael II or 4lmighty or Liquid
*Wildcard - Zuris or Gamaliel-Fish or Saint Michael II-Fish or 4lmighty-Fish
Uranium - Beryl or Skull Leader or GopDager or Bill Adama or SilverHeart
1-B:
Cattle - WarManiacs or Lazarus45 or viscerator or Colonel Kurtz
Pigs - WarManiacs or viscerator
Spices - Lazarus45 or preller
Sugar - Jeb the Wise
Lumber -
Marble -
Iron - LeDee
Aluminum - bannanahammock
Wheat -
Water - LeDee
*Wildcard -
*Wildcard- preller-Gems or bannanahammock-Gems or Jeb the Wise-Gems
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Circle 2: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Cleanup, Scholars
Circle 2: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Cleanup, Scholars
CODE
Initial infrastructure cost: -42%
Infrastructure upkeep: -23%
Population increase: 16%
Citizen income increase: $6
Population happiness increase: 11
Initial land cost: -15%
Purchased land area increase: 35%
Technology cost decrease: -13%
Environment: 11
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -8%
Tank upkeep cost: -18%
Aircraft cost decrease: -16%
Aircraft upkeep: -25%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%
Water increases number of citizens per mile before population unhappiness by 50.
Scholars require literacy rate of 90% or greater.
Construction requires technology level of 5 of greater.
Microchips require technology level of 10 of greater.
Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.
Infrastructure upkeep: -23%
Population increase: 16%
Citizen income increase: $6
Population happiness increase: 11
Initial land cost: -15%
Purchased land area increase: 35%
Technology cost decrease: -13%
Environment: 11
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -8%
Tank upkeep cost: -18%
Aircraft cost decrease: -16%
Aircraft upkeep: -25%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%
Water increases number of citizens per mile before population unhappiness by 50.
Scholars require literacy rate of 90% or greater.
Construction requires technology level of 5 of greater.
Microchips require technology level of 10 of greater.
Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.
2-A:
Coal - D2theMcV
Iron - JonAce
Water - TOOLL or Brijen The Lost
Wheat - D2theMcV or Executive Minister (Double)
Aluminum -
Lumber - aquajake or shadow6463 or Executive Minister (Double)
Marble - The Joker23 (Double)
Oil - TOOLL
Rubber - manodrizzle
Gold - aquajake or JonAce or Brijen The Lost
Lead - shadow6463 or The Joker23 (Double)
Uranium - manodrizzle
2-B:
Coal -
Iron -
Water - gerpi
Wheat - Lord Volta or juanveldez or Executive Minister (Double)
Aluminum -
Lumber - Executive Minister (Double)
Marble -
Oil -
Rubber - Drauku
Gold - Lord Volta
Lead - Luigi or Drauku or h4cku
*Wildcard - Luigi-Fish or gerpi-Silver or juanveldez-gems or h4cku-fish
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Circle 3: Fast Food, Affluent Population, Fine Jewelry
Circle 3: Fast Food, Affluent Population, Fine Jewelry
CODE
Initial infrastructure cost: -4%
Infrastructure upkeep: -3%
Population increase: 24.5%
Citizen income increase: $10
Population happiness increase: 15.5
Initial land cost: -15%
Purchased land area increase: 23%
Natural growth increase: x3
Technology cost decrease: -5%
Soldier increase: 23%
Soldier cost decrease: $0
Soldier upkeep cost: $-0.5
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Infrastructure upkeep: -3%
Population increase: 24.5%
Citizen income increase: $10
Population happiness increase: 15.5
Initial land cost: -15%
Purchased land area increase: 23%
Natural growth increase: x3
Technology cost decrease: -5%
Soldier increase: 23%
Soldier cost decrease: $0
Soldier upkeep cost: $-0.5
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
3-A
Cattle -
Sugar - Demitri Volokov
Spices -
Pigs -
Fish -
Furs -
Wine -
Gold -
Silver -
Gems - Demitri Volokov
Coal -
Uranium -
3-B
Cattle -
Sugar -
Spices -
Pigs - eagle0100
Fish -
Furs - Bolzaro III
Wine -
Gold -
Silver -
Gems - eagle0100 or alsup
Coal -
*Wildcard - Bolzaro III-Water or alsup-water
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Circle 4: Affluent Population, Construction, Fine Jewelry, Steel
Circle 4: Affluent Population, Construction, Fine Jewelry, Steel
CODE
Initial infrastructure cost: -39%
Soldier increase: 29.6%
Infrastructure upkeep: -17.2%
Soldier cost decrease: $-3
Population increase: 21.6%
Frigate purchase cost decrease: -15%
Citizen income increase: $10
Population happiness increase: 11.5
Tank upkeep cost: -5%
Destroyer purchase cost decrease: -15%
Initial land cost: -5%
Purchase land area increase: 15%
Submarine purchase cost decrease: -15%
Natural growth increase: x3
Aircraft limit increase: 10 units
Technology cost decrease: -5%
Aircraft carrier purchase cost decrease: -23%
Other navy purchase cost decrease: -15%
Construction
Construction requires a technology level greater than 5
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Soldier increase: 29.6%
Infrastructure upkeep: -17.2%
Soldier cost decrease: $-3
Population increase: 21.6%
Frigate purchase cost decrease: -15%
Citizen income increase: $10
Population happiness increase: 11.5
Tank upkeep cost: -5%
Destroyer purchase cost decrease: -15%
Initial land cost: -5%
Purchase land area increase: 15%
Submarine purchase cost decrease: -15%
Natural growth increase: x3
Aircraft limit increase: 10 units
Technology cost decrease: -5%
Aircraft carrier purchase cost decrease: -23%
Other navy purchase cost decrease: -15%
Construction
Construction requires a technology level greater than 5
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
4-A
Fish - SirHappyFeat or mohamads219
Furs - The President or Canned Bread or guineapig or mohamads219 or Nevada or easy0123 or Echostorm
Wine - Apollogod or SirHappyFeat or FuQian or TheSushiBoy or SpartanRanger
Gems - gunslinger1127 or BOE GUY
Gold - JonAce (Double) or FuQian
Silver - Apollogod or David6680 or Sorum or Wa Mu
Coal -
Iron - JonAce (Double)
Lumber - The President or Canned Bread or guineapig or David6680 or Sorum or gunslinger1127 or BOE GUY or Nevada or TheSushiBoy or easy0123 or Echostorm or SpartanRanger
Marble -
Aluminum -
Uranium - Wa Mu
4-B
Fish -
Furs - viceroy or DocOctane
Wine - Bo Burnham
Gems -
Gold -
Silver - ormross or Eutropius
Coal - viceroy
Iron - Bo Burnham
Lumber - ormross or Eutropius
Marble -
Aluminum -
*Wildcard - DocOctane-Pigs
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Circle 5: Steel, Beer, Fast Food, Construction
Circle 5: Steel, Beer, Fast Food, Construction
CODE
Initial infrastructure cost: -39%
Soldier increase: 49%
Infrastructure upkeep: -17.2%
Soldier cost decrease: $-3
Population increase: 30.6%
Frigate purchase cost decrease: -15%
Population happiness increase: 9.5
Tank upkeep cost: -5%
Destroyer purchase cost decrease: -15%
Initial land cost: -14.5%
Purchase land area increase: 24.2%
Submarine purchase cost decrease: -15%
Aircraft limit increase: 10 units
Aircraft carrier purchase cost decrease: -23%
Environment: 1
Other navy purchase cost decrease: -15%
Construction
Construction requires a technology level greater than 5
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Soldier increase: 49%
Infrastructure upkeep: -17.2%
Soldier cost decrease: $-3
Population increase: 30.6%
Frigate purchase cost decrease: -15%
Population happiness increase: 9.5
Tank upkeep cost: -5%
Destroyer purchase cost decrease: -15%
Initial land cost: -14.5%
Purchase land area increase: 24.2%
Submarine purchase cost decrease: -15%
Aircraft limit increase: 10 units
Aircraft carrier purchase cost decrease: -23%
Environment: 1
Other navy purchase cost decrease: -15%
Construction
Construction requires a technology level greater than 5
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
5-A
Coal - svejk
Iron -
Lumber -
Marble -
Aluminum -
Water -
Wheat -
Cattle - Skull Leader
Sugar -
Pigs - svejk or Carbine
Spices - Carbine or FireLordZuko
Uranium - Skull Leader or FireLordZuko
5-B
Coal -
Iron -
Lumber -
Marble -
Aluminum -
Water -
Wheat -
Cattle -
Sugar -
Pigs -
Spices -
*Wildcard (Fish) -
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Circle 6: Beer, Steel, Asphalt, Automobiles, Construction
Circle 6: Beer, Steel, Asphalt, Automobiles, Construction
CODE
Income: +$7.5
Citizens: +22.47%
Happiness: +8
Infra cost: -35.2%
Land cost: -23.05%
Land bonus: +38%
Environment: +1
Infra UpK: -23.7%
Tank UpK: -9.75%
Nuke UpK: -50%
Navy UpK: -14.5%
Soldier eff.: +42.56%
Soldier cost: -$6
Navy Cost: -19.25%
Aircraft Cost: -15.21%
Aircraft Limit: +10
Construction
Construction requires a technology level greater than 5
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Citizens: +22.47%
Happiness: +8
Infra cost: -35.2%
Land cost: -23.05%
Land bonus: +38%
Environment: +1
Infra UpK: -23.7%
Tank UpK: -9.75%
Nuke UpK: -50%
Navy UpK: -14.5%
Soldier eff.: +42.56%
Soldier cost: -$6
Navy Cost: -19.25%
Aircraft Cost: -15.21%
Aircraft Limit: +10
Construction
Construction requires a technology level greater than 5
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
6-A
Water - Optical14 or amenhotep or tmssoccer or LoveInc or bks2011 or Penguino or Bradley or Anti-Socialite
Wheat - arioch
Lumber - Naruga or Cargan or mcGURK or anorexicbuffalo or Edwardwolf or geestje or Titanium Galvatron or redrepublic
Aluminum -
Coal - anorexicbuffalo or Titanium Galvatron or stumpy jung il or belmontej or HF tech or Sarky or arthustus or Penguino or Michael Von Prussia or Anti-Socialite or Hannibal Logan or Dragon919 or redfire1991
Iron - amenhotep or tmssoccer or arioch
Marble - Cargan or The Joker23 (Double) or arthustus or LoveInc or Bradley or Michael Von Prussia or IRSPOMC or Danish or Hannibal Logan
Oil - Naruga or Rlaur
Rubber - mcGURK or geestje or redrepublic or stumpy jung il or belmontej
*Wildcard - HF tech-Pigs or The Joker23-Lead (Double) or kingtiger32
*Wildcard - Optical14-Fish or or Rlaur-Fish or Sarky-Fish or bks2011-Fish or IRSPOMC-Fish or Danish-Fish or Dragon919-Fish or redfire1991-Fish
Uranium - Edwardwolf or kingtiger32
6-B
Water - Dragoon
Wheat -
Lumber -
Aluminum -
Coal - Diwaza
Iron -
Marble -
Oil - Dragoon or Wolfspride
Rubber - Tyler Mattingly
*Wildcard - Tyler Mattingly-Furs
*Wildcard - Diwaza-Pigs
*Wildcard - Wolfspride-Sugar
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Circle 7: Fine Jewelry, Affluent Population, Steel
Circle 7: Fine Jewelry, Affluent Population, Steel
CODE
Initial infrastructure cost: -11%
Infrastructure upkeep: -10%
Population increase: 13%
Citizen income increase: $10
Population happiness increase: 10.5
Initial land cost: -5%
Purchased land area increase: 15%
Natural growth increase: x3
Technology cost decrease: -5%
Environment: 0
Soldier increase: 8%
Soldier cost decrease: $-3
Soldier upkeep cost: $0
Tank cost decrease: 0%
Tank upkeep cost: -5%
Aircraft cost decrease: 0%
Aircraft upkeep: 0%
Aircraft limit increase: 0
Cruise missle cost decrease: 0%
Cruise missle upkeep: 0%
Nuke cost decrease: 0%
Nuke upkeep: 0%
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Infrastructure upkeep: -10%
Population increase: 13%
Citizen income increase: $10
Population happiness increase: 10.5
Initial land cost: -5%
Purchased land area increase: 15%
Natural growth increase: x3
Technology cost decrease: -5%
Environment: 0
Soldier increase: 8%
Soldier cost decrease: $-3
Soldier upkeep cost: $0
Tank cost decrease: 0%
Tank upkeep cost: -5%
Aircraft cost decrease: 0%
Aircraft upkeep: 0%
Aircraft limit increase: 0
Cruise missle cost decrease: 0%
Cruise missle upkeep: 0%
Nuke cost decrease: 0%
Nuke upkeep: 0%
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
7-A
Gold - redholm of tromso
Silver - Frythan or El Fresca or Jmac4125 or Stunna
Gems - Navarone
Coal -
Iron -
Fish -
Furs - Keubzeikevr or Capizzano
Wine - King Ost or DontPanic or pratz
*Wildcard - Keubzeikevr-Water
*Wildcard - Frythan-Pigs or King Ost-Wheat or Jmac4125-Lead
*Wildcard - El Fresca-Lumber or redholm of tromso-Lumber or Stunna-Lumber or DontPanic-Lumber or Capizzano-Lumber or pratz-Lumber or Navarone-Lumber
Uranium -
7-B
Gold -
Silver - Flamesworld
Gems -
Coal - Diwaza
Iron -
Fish -
Furs - BrightRed
Wine -
*Wildcard - Diwaza-Pigs
*Wildcard - BrightRed-Oil
*Wildcard - Flamesworld-Lumber
*Wildcard -
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Completed Trade Circles
Completed Trade Circles
6-A
Water - MinhTuan
Wheat - Chris Power
Lumber - MinhTuan
Aluminum - Lazarus Long
Coal - Jamal Siddiqui
Iron - Chris Power
Marble - JacquesCluseau
Oil - Lazarus Long
Rubber - Jamal Siddiqui
*Silver - Vesalius
*Gems - JacquesCluseau
Uranium - Vesalius
1-A
Cattle - JmanofArus
Pigs - JmanofArus
Spices - Babachenko
Sugar - LordFarquad
Lumber - Crazy Rightists
Marble - mucycurry
Iron - mucycurry
Aluminum - tobbogan
Wheat - Babachenko
Water - tobbogan
Fish - Crazy Rightists
Uranium - LordFarquad
6-A
Water - Cluthu
Lumber - Cluthu
Wheat - Feardaram
Oil - Feardaram
Aluminum - lXenn
Gems - lXenn
Coal - Thistledown
Marble - Thistledown
Iron - mcsean18
Rubber - mcsean18
Fish - ILALQ
Uranium - ILALQ
1-A
Cattle - King Neptune
Pigs - o ya baby
Spices - Buzzstar
Sugar - dethreaper
Lumber - King Neptune
Marble - Davian
Iron - Buzzstar
Aluminum - BringmetheHorizon
Wheat - BringmetheHorizon
Water - dethreaper
Fish - o ya baby
Uranium - Davian
1-A
Cattle - Gaulamos
Pigs - udlb58
Spices - The Caesars
Sugar - Mentor
Lumber - dvmai
Marble - Malikigh
Iron - dvmai
Aluminum - Gaulamos
Wheat - Malikigh
Water - udlb58
Fish - Mentor
Uranium - The Caesars
3-A
Cattle - dsparil
Sugar - London King
Spices - General Red
Pigs - Scifos
Fish - Cyberruler
Furs - London King
Wine - Scofis
Gold - Cyberruler
Silver - Sigmaknight
Gems - General Red
Coal - dsparil
Uranium - Sigmaknight
