QUOTE (energizer @ Jun 20 2009, 01:59 AM)

YOUR kidding me right?
How would you rate a clinic and a barracks? One gets you extra income, other drops bills. One raises pop for more soldiers, the other increases soldier efficency. There are so many improvements that are like that, so it would just be easier shotgunning them and making them all equal.
yeah, it would be easier, but you just stated that they provide different benefits, so how can you rate them as the same? if everything was the same there wouldn't be recommended improvement or wonder orders. A movie industry and a stadium are identical aside from cost, so shouldn't they provide the same NS boost?
If you are going to do something, you don't do it the easy way, you do it the correct way.
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you cant tell me not one improvement does not have its merit and downside when paried up against other improvements.
EXACTLY MY POINT. some improvements are better than others, some are worse. you can't rate them as the same because they are not the same.
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Plus, if we did raise the muliplier of the formula, then we're getting out of hand. Right now if a nation had full improvements and wonders, that raises their NS to a little under 12k, which is enough to keep them from the lower levels. If you were to increase that number, then your forcing nations at the level of more developed nations only because of their wonder count (improvement count wont matter as much because everyone gets that benifit which is usually directly related to infra).
I'm not saying to change the multiplier, im saying to throw out your proposed formula because it is flawed. Instead of improvements*5*wonders it should be (improvement ratings) * (multiplier) + (wonder ratings) * multiplier. the problem lies in figuring out what the improvement and wonder ratings should be. and it is something that will take a very large amount of time, and would be extremely difficult without massive testing of the various combinations. As i mentioned before, the previously implemented NS formula has had several changes to at least 4 factors because after gameplay it was found that the NS formula was flawed. Whatever gets tested and ultimately implemented will eventually have to go through some more revisions because there will be so many more variables.
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As seerow pointed out, econ improvements = faster rebuild time and bigger warchests, while war wonders give more damage. They both equal themselves out.
Find me where he said that they equal themselves out. All he pointed out was that he thinks (correctly) that some income improvements provide bonuses that should also affect NS. It is only your flawed opinion that states that they even themselves out. How exactly does a church equal a guerrilla camp? In terms of nation strength it is obvious that a nation with 5 guerrilla camps is going to kick the snot out of a nation that has 5 churches instead, therefor you cannot possibly give them the same NS rating.
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Yet improvements and wonders are not weapons of war, they are nation buildings to help aid its growth. That is the true purpose of every improvement and wonder in the game and I bet anything for you to prove to me otherwise. Whereas warfare weapons are intended to be built and constantly improved to do the maximum damage to the other nation. You are beliving that the two are the same when infact they are not. All the improvements and wonders have the same purpose, which is why it can be all equal, whereas war weapons cannot.
how does a guerrilla camp aid a nations growth? in fact it impacts its growth.
there is zero reason to have a WRC except as a weapon of war as it provides no benefits other than military.
how about a pentagon...does that provide more income, or does it give an increase to battle strength?
these 3 things are built to do the maximum damage to the other nation.
There i just provided 3 examples that prove otherwise.
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Because those nations who can develop and maintain wonders, obviously are well built enough to be in the higher ranks. Wonders are a symbol of development and time spent in the game. Do you not believe that NS should reflect that?
I never stated that i didn't think that adding NS to improvements or wonders is a bad idea. what i stated is that your formula to do so is greatly flawed, and that to do it correctly would take more time than any programmer is willing to spend for the benefits provided.
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and in your example, it depends. If the SDi is your only wonder, then yeh. But I think the bigger question is why would you buy an SDI without even having full banks yet o.o You need to be realistic.
OK swap out banks with any other improvement. my point still stands, how is an SDIs strength reflective of how many improvements a nation has? how about an MP? or an FAFB. Missile Silo? Fallout shelter? tell me how ANY of these wonders should have their strengths dependent on number of wonders? Also how about if a nation has no wonders? are their improvements not worth anything? because since its a multiplier it would make them worth zero if there are zero wonders. Just yet another flaw with your formula.
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So, your sayen that my formula is flawed cause it adds in a boost of NS to those nations who are more developed? So its perfectly fine for a 28 wonder nation to be at the same level as a 0 wonder nation? Yeh makes TOTAL sence.
Straw man
I am not saying that your formula is flawed because it adds a boost of NS to those nations who are more developed. Reread the above and my previous posts and you will see that i think your formula is flawed because it fails to do any kind of balancing.
Here i'll quote you what i had said before so you dont have to read up
QUOTE (Kung Fu Geeks)
Your formula is greatly flawed because it doesn't even try to balance anything, and if implemented, while correcting the OP, would open up huge problems in regards to nations true strengths.
I never said the idea was a bad one, i just said your implementation of it was bad. I said the work involved in implementing it correctly greatly outweighs the benefit provided.