NeoGandalf
Apr 22 2009, 01:27 AM
Well we've made it easier to grow faster and easier to get nukes as well as making the round shorter. How about we shave a day or two off of the nuclear anarchy period for next round? I got nuked 4 days ago and I got nuked again today. That means will be unable to collect a sensible amount for nearly a week and a half and won't get a sensible collection again this round - I may as well not bother logging in again this round (if I didn't have an alliance to keep an eye on). That's nearly 20% of the whole TE round I will be out of action because of two nukes which is a large proportion.
4 days for nuclear anarchy anyone?
dealmaster13
Apr 22 2009, 10:50 AM
Personally I think 5's great... it adds tactics to the game.
Kaiser Indie
Apr 22 2009, 10:57 AM
I would definitely like to see it shortened, preferably to 3 days. TE rounds go too quick to spend so much time in anarchy - Its just not fun.
Ammon
Apr 22 2009, 05:17 PM
On the contrary, since nukes are easy to get, it should be extended out for a couple of weeks. HAVING nukes is one thing, USING them is another.
NeoGandalf
Apr 22 2009, 06:01 PM
I have to strongly disagree. As usual my motivation is to keep people playing this game. If nuclear anarchy did run for a week I alone could nuke a different nation every day and keep 7 nations in perpetual nuclear anarchy through the entire round. Multiply that by the number of nations we had nuclear-armed this round and we have converted TE from a demolition derby into a train wreck.
Shorten it please...
dealmaster13
Apr 22 2009, 11:57 PM
We need a TE-only improvement which shortens Nuclear Anarchy
NeoGandalf
Apr 23 2009, 01:37 AM
We have access to radiation cleanup to be fair, but that is sanctionable. And frankly, part of a fairly rubbish trade set.
Ardley
Apr 23 2009, 11:48 AM
I'm with you Neo, should be reduced to 3days or so.
Zoomzoomzoom
Jun 25 2009, 10:55 PM
Keep it how it is. You start a war...you face the consequences. If you are in range of someone with nukes..nuke em back.
What's done is done. Don't change anything.
dealmaster13
Jun 26 2009, 01:44 AM
FSS could provide a -2 day nuclear anarchy effect
penguino
Jul 20 2009, 05:28 PM
Improvement- Sensible People Structure
Explanation- Allows the breeding and cultivating of people with common sense.
Bonuses- Get -1 day of Nuclear Anarchy for each purchased. Max 3 or 4.
Reason- People with and IQ of +90 will see that one part of your nation getting nuked
does not mean that you can go looting and being a dumbaz and causing Anarchy.
Forces the smart/sane people to subdue the idiots after a nuke.
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