QUOTE (SilverHawk @ Apr 15 2009, 06:04 AM)

I like it a lot, could do with possible defensive actions for Naval attacks, Air attacks and CM attacks.
Yeah, potential for other options in the 'Defensive Maneuvers' Section of the drop down in my photoshopped picture, eg 'Lengthen War' could pop up in that Defensive Maneuver section as well etc...
QUOTE (NeoGandalf @ Apr 15 2009, 07:38 AM)

Yeah seems pretty cool. Should there be a happiness cost? Because in peace-time everyone will surely set it to 'Ambush' anyway in case of a surprise raid attack. Seems like there should be a small price for it, since it's kind of like defcon levels. Or does the option only appear when your nation is at war to allow for some nimble-fingered defensive maneuvers between declaration and the first attack and strategy thereafter ?
I'd favour it as a war time option only... so for your initial hit you are going to be on 'Default, no benefit', but from there you'd be able to take a shot at getting better odds.
QUOTE (JoshuaR @ Apr 15 2009, 07:56 AM)

I'd favor a rock/paper/scissors style.
Ambush beats aggressive, loses to cautious, nothing vs planned (you ambush someone who's overly eager, but if they're cautious, your ambush fails)
Counter beats cautious, loses planned, nothing vs aggressive.
Blah beats planned, loses to aggressive, nothing vs cautious.
Insert whatever names above. By 'beats' I mean gets the 2% advantage or whatever.
The only problem with the rock/paper/scissors style is a defender could be worse off if they guessed wrong... which is a situation I don't favour... I'd like this to be a defensive weapon only, not something where an aggressor can get in a more powerful hit if their opponent is unlucky/unskilled.
QUOTE (alden peterson @ Apr 15 2009, 05:19 PM)

I like this idea.
I'd suggest making it instead of 2% up to 5% however, AND lowering the chances for a successful 1/2 attack. However, using what was just posted, I would also be in favor of having it lower your odds by 3% against the "wrong" attack type.
This would be really useful and add depth; attackers can use aggressives to kill a lot of soldiers but a smart defender can just always prepare against that, or the attacker can use a cautious and not kill as many soldiers of their own but have a better chance at winning the battle.
I think 2% is a good base, I mean a Pentagon (20% ground battle strength) only gives 4-5% better battle odds (IIRC) So I wouldn't want to overpower this and underpower the Pentagon any more than it already is.
Maybe if we are talking 5% ground battle strength, rather then 5% battle odds...
But yeah, I favour 2% as a base percentage which can be increased by other improvements/wonders.
QUOTE (Aimee Mann @ Apr 15 2009, 07:42 PM)

Love the idea! Regarding this...
... how about an extra .5% for each Guerilla Camp, 3% for Pentagon and 5% for WRC? The percentages could obviously be discussed, my point is that we already have suitable improvements and wonders to use

Yes, we could certainly enhance the existing war improvements/wonders, or use this as a chance to fill the large numbers of empty improvements slots with some new ones, and soon-to-be full wonder slates.
The Pentagon I'd favour as increasing your defensive odds further, as it is already widely considered to be underpowered.
QUOTE (1ofkind @ Apr 15 2009, 09:10 PM)

How about just having a defensive maneuvers available before the first attack as an option against a specific nation: defensive maneuvers cost 2 moves (cancels out ground attacks) so greatly increase are ground battle odds against unfair fights of which there are way to many of.
Defensive maneuvers shouldn't be any more of a penalty than that it already is.
I'm not sure exactly what you are saying.
With my above setup, you would be able to pick different defensive strategies for different opponents, which is how it should be, picking Ambush against one opponent, Counter against another etc, but your reply isn't clear to me can you maybe try and explain further?
QUOTE (Bleh32 @ Apr 15 2009, 10:06 PM)

Question: There's an unlikely chance that an attacker will be attacking a defender the same time that a defender is on. So, if you're at war, can you select your defensive strategy, then when the enemy does attack that defensive strategy will be used?
My plan would be to pick your defensive strategy as soon as you are able once war is declared.
From there, it would stay on tha option until either you changed it, or perhaps your opponent spied you to change your defensive option.
So you wouldn't have to be online when they attack, just set it up and all future defensive battles from that time would use your chosen strategy.