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Poobar
Why not make Spies are more prominent part in the game, and like nukes give the person spied on 24 hrs to respond, why not give the person spied on the option to send some propaganda back if he wins the spy contact.

Some one spies if he wins he gets his wish.

If its close and the Person spied on wins he gets a chance to send back false info.

Kyle McDavern
interesting concept...approved for further discussion...
lonewolfe2015
I like that actually. If you manage to win your by defending your nation from a spy attack, you can act double agent and send back a fake report of whatever sort they tried.

However, I don't see how it can be applied to all aspects of spying. You can't fake the loss of spies very well if it would have changed the spy odds, and you can't fake the loss of CMs or Nukes or anything really. If the spies were to destroy something, how do you fake that?

If its information, thats another story.

I would much rather see backlashes rather than fake things beyond information. Such as a nation fails to destroy your nuke spying, but instead the spy is captured, brainwashed, sent home and he destroys his own nation's nuke instead.
Jason Salovsky
QUOTE (lonewolfe2015 @ Apr 5 2009, 07:20 PM) *
I like that actually. If you manage to win your by defending your nation from a spy attack, you can act double agent and send back a fake report of whatever sort they tried.


Agreed. It makes it more interesting, as right now many oppose spying and it isn't used very much, this would help.
evilgm
In principle this is a good idea. Figuring out the mechanics of it would be potentially hard. Sending back false information would be fine on information gathering assignments, but for things like changing defcon if your spies come back with a false report, it's easy to check. One thing that would be interesting thought would be if the screen displayed the false information to the world, but it wasn't until you acted on it that it changed (such as doing a defcon flip and then attacking).
SpacingOutMan
This would potentially be good for, perhaps, Gather Intelligence and that's it. You can simply check the number of nukes, cruise missiles, infrastructure, etc. a nation has. The only way I could see this working is to make Gather Intelligence operations much more effective by closing off nation statistics to public view. This would essentially make things a helluva lot harder for aggressors and makes spies just that much more useful.
New Inca Empire
QUOTE (SpacingOutMan @ Apr 6 2009, 04:06 PM) *
This would potentially be good for, perhaps, Gather Intelligence and that's it. You can simply check the number of nukes, cruise missiles, infrastructure, etc. a nation has. The only way I could see this working is to make Gather Intelligence operations much more effective by closing off nation statistics to public view. This would essentially make things a helluva lot harder for aggressors and makes spies just that much more useful.


I agree with this. What's the point of spies if most of the info in already public?
Jason Salovsky
QUOTE (New Inca Empire @ Apr 6 2009, 01:19 PM) *
I agree with this. What's the point of spies if most of the info in already public?

Good point. Maybe we should expand this, and change what spies do.
Like make the military (-soldiers) a secret. Have spies job to find that stuff out. Then coming back with false info would be wayyyyyyyyyyy cool, especially in times of war and such things.
lonewolfe2015
I think it would be best if a random percentage of your military was hidden... because thats the way it is in the real world. You can never get a certain percentage, nor can you get a full percentage seen.

If there is a random amount displayed on your nation, and it changes say... every month? Then during spying, it could trigger a random changing of numbers, and therefore the spy will never know (if you double agent)
Jason Salovsky
QUOTE (lonewolfe2015 @ Apr 6 2009, 05:58 PM) *
I think it would be best if a random percentage of your military was hidden... because thats the way it is in the real world. You can never get a certain percentage, nor can you get a full percentage seen.

If there is a random amount displayed on your nation, and it changes say... every month? Then during spying, it could trigger a random changing of numbers, and therefore the spy will never know (if you double agent)

That'd be kickass, but it'd probably be really hard for the admin tongue.gif
Lunagron
QUOTE (lonewolfe2015 @ Apr 5 2009, 11:20 PM) *
I like that actually. If you manage to win your by defending your nation from a spy attack, you can act double agent and send back a fake report of whatever sort they tried.

However, I don't see how it can be applied to all aspects of spying. You can't fake the loss of spies very well if it would have changed the spy odds, and you can't fake the loss of CMs or Nukes or anything really. If the spies were to destroy something, how do you fake that?

If its information, thats another story.

I would much rather see backlashes rather than fake things beyond information. Such as a nation fails to destroy your nuke spying, but instead the spy is captured, brainwashed, sent home and he destroys his own nation's nuke instead.

This would make a great addtion to the game. Though I think the coding might take a while. huh.gif
I do support this! happy.gif
Poobar
There is quite a lot of scope with the spies, i think with a little thought on our part, we could utilise these a lot better in the game, and make it more exciting.

Please feel free to add spy suggestions.
LeVentNoir
The best idea is to have less info publicly available, less numbers etc. Then forged spy reports would not be checkable, except through a gather intell mission, and that could be forged.
lonewolfe2015
QUOTE (LeVentNoir @ Apr 8 2009, 06:24 PM) *
The best idea is to have less info publicly available, less numbers etc. Then forged spy reports would not be checkable, except through a gather intell mission, and that could be forged.


Simply put, that was what I was trying to convey in my second post, thanks for the better summary.
Lord Michael
Maybe 10- 60% of tech and infra is hidden from pubic veiw because nations hide tech and infa (if they have bunkers and things like that the infra is hidden)
Doom Lord
QUOTE (Lord Michael @ Apr 19 2009, 08:20 PM) *
Maybe 10- 60% of tech and infra is hidden from pubic veiw because nations hide tech and infa (if they have bunkers and things like that the infra is hidden)

Hide infra, LOL, how would you do that? Maybe we'll cover this road in foil, or disguise a power plant as a school.

Anyway, all jokes aside, more information about a nation should be hidden(NS will be hidden as well, you'll only know if you can attack or not), but not only should you be abe to receive false data, but be able to specify what TYPE of false data. This means, with all stats (except infra and land), you can say whatever you want, and this is what will be shown, should the spy attack be countered. As an example, let's say in real life I have 4 econ wonders and 20,000 soldiers, and no other military, but am worried about being attacked. I could say I have a substantial number of each type of military, but not too much so that the enemy will see it as ridiculous (like 100,000 soldiers). Conversely, if I wanted to trick people into attacking me (to protect a weaker member), I could make myself appear weak (like 15,000 soldiers and nothing else, when I have a full arsenal). This could add a whole new dimension of intelligence and counter-intelligence. I just hope it's not a nightmare to code.
Lord Michael
QUOTE (Lord Michael @ Apr 19 2009, 07:20 PM) *
Maybe 10- 60% of tech and infra is hidden from pubic veiw because nations hide tech and infa (if they have bunkers and things like that the infra is hidden)



QUOTE (Doom Lord @ Apr 27 2009, 07:34 PM) *
Hide infra, LOL, how would you do that? Maybe we'll cover this road in foil, or disguise a power plant as a school.


Okay so the numbers could be twicked a little but, like I said bunkers and secret miltray bases and that's hidden infa.
Lukapaka
If anything, a nation should be able to elect having their information hidden. Alliance organization would be a helluvalot more difficult if things like NS, tech levels, or infra levels, were hidden from a nations page.
lonewolfe2015
Well, I guess we need to know if this is a new suggestion yet to suggest or just keep talking here? It kinda spies into spies because they'd reveal the information.

However, another thing that would need to be considered is the statistics page, are we going to keep it hidden on there too? Because then alliance rankings can be pretty funky, which might be useful for a war but more of a burden otherwise.
Viluin
QUOTE (lonewolfe2015 @ Apr 6 2009, 04:20 AM) *
I like that actually. If you manage to win your by defending your nation from a spy attack, you can act double agent and send back a fake report of whatever sort they tried.


This is a great idea. Of course, it would only work if spy reports always arrive 24 hours after you've initiated the spy operation, but that's doable.

EDIT: On second thought, this would make spying fairly useless because you never know if the information you've received is correct. You can't really act based on the info you get, so why bother spying at all? I'm talking about the Gather Intelligence operation here. This would only work if the odds of the gather intelligence operation are greatly increased compared to other operations. Information that has a 50% chance of being wrong is useless.
Miley Cyrax
Good idea, I was also thinking about thinks like nuclear sabatoge.
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