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Cyber Nations Forums > Cyber Nations Gameplay and Roleplay > Cyber Nations Tournament Edition > Tournament Edition Suggestions
TimLee
Remove alliances and make it a free for all.

-wars will be more balanced and require stats to be manually recorded like gw2.
-gurilla warfare would always be around
-spying and double agents could occur because of no as
-implement secret aid
-implementing future cn wonders as improvements could help with mass testing and critquing

Basically make it different, but the same. Spice it up.
TimLee
Sorry, on my touch forgive the poor post and view it as a starting point to be built upon.
KingDingaLing
I agree with no AA it would make makeing target lists more challenging.
Secret Aid could be cool.

I think the War Range so be more in line with SE as the difference between 4400 and 2200 is alot in this game, or possibly lower how much land affects your NS because it seems to raise it a pretty good bit and puts you in range of targets way bigger than you
Onion
I agree with this as well. The point of CN:TE is to be the king of the hill and there is no way that can happen unless you are part of a huge alliance. Eventually you will see a few giant alliances winning all the time.
Liman Von Sanders
You may take away the AA ingame but that's not going to stop nations from operating in ad-hoc alliances using offsite forums to coordinate their efforts.
JimKongIl
QUOTE (Emperor Tiberius @ Apr 2 2009, 02:12 AM) *
You may take away the AA ingame but that's not going to stop nations from operating in ad-hoc alliances using offsite forums to coordinate their efforts.


that is true but the one thing you wouldn't have is the treaty web gridlock that seems to be getting worse each round. Without this I think TE will become just like SE. I like SE a lot but I think TE was designed to be fundamentally different and more aggressive. Although I understand that in SE there used to be no AA field and nations just added their alliance to the nation BIO. There would be nothing to prevent rulers from doing that again.

perhaps a better solution would be to cap the number of nations that can join an AA to 100.
Janitor
I think LE is beginning to take care of the gridlock issue? no?
KingDingaLing
QUOTE (Janitor @ Apr 3 2009, 05:23 AM) *
I think LE is beginning to take care of the gridlock issue? no?



I think they are setting the standard of getting treatied up in the beginning to grow then cancel and begin to fight then. But they still contribute to the gridlock in the beginning
Burning Glory
QUOTE (JimKongIl @ Apr 2 2009, 08:48 AM) *
perhaps a better solution would be to cap the number of nations that can join an AA to 100.



^^^^^This would work!!^^^^^
Also if anyone thinks about this, EVEN if AA's say they don't have treaties....they do!
Try and attack BW with out CDT and 4077th joining in...All say they have no treaties but they do, its just not a formal treaty.
Also TPF, TF, and another AA i won't mention could have no treaty (even though we do now), but if any one of us is attacked we all would join in.
There are others, like RD and ADULT or who ever.....Its just what is, but limiting the AA's numbers would help.

BG.
maxfiles
QUOTE (JimKongIl @ Apr 2 2009, 07:48 AM) *
perhaps a better solution would be to cap the number of nations that can join an AA to 100.


that wont work either


myaaone
myaatwo
myaathree

see the picture.. same alliance but a little different aa spelling.
EvenStar
I agree that removing AA wont stop people making alliances. Rejected.
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