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Full Version: Shorten war length to 4 or 5 days
Cyber Nations Forums > Cyber Nations Gameplay and Roleplay > Cyber Nations Tournament Edition > Tournament Edition Suggestions
Ammon
7 days is too long. Let them go poof in 4 or 5 days.
BluRaider
I agree, by 3 or 4 days, 19 times out of 20, one side is worn out and has basically lost the war.
Sadbutrue
this is needed if all the wars last 7 days it is going to be a boring round. especially since its 2 months now. wars are too long.
King Death II
yea since the round is shorter, the wars need to be shorter too
seixas
5 days sounds good to me.
Sadbutrue
I think 3 days is the best to promote more active warring.
Pax ME
anywhere from 3-5 days. (3 being rather quick, 5 being "long")
Archmage
I was going to say 4.

But if we cut the time of the war down then what about the pre-nuke window?
Would it still be o.k. at 25 hrs?
Owned-You
I'd say 3-5 days as well. As for the nuke window, I'd say a 12-18hr limit should be good to reflect the quicker pace of wars.
NeoGandalf
I think 5 if I'm thinking war, I think 3 if I'm thinking I raided someone and they've gone inactive with 0 soldiers. I can't decide so anything less than 7 will be an improvement that satisfies me.
maxfiles
I suggested this last round and it was not changed, now that we are down to 60 day rounds, this would be the best thing to do, I say 3 day wars, you can war and move on. 7 days is a waste of time..

considering that a 7 day war is now 11% of the round.
EvenStar
Just so you know, i've referred this one for admin to consider.
Tiberius12
I think 3-4 days would be best, especially with shorter rounds. 7 day wars are more then a tenth of the round, so if you raid someone and they go inactive, you're in trouble. Would also make alliance wars a lot more interesting, and less of beat downs.
William
indeed, 4 days I would like smile.gif
Ferdinand I
I agree with people. 7 days is bit too long. Anything that is shorter than 6 days is ok. 4 days is best idea imo.
seixas
I completely agree. CNTE only lasts a few months and CNSE has been out for years, where is the proportionality? I think it would quicken the pace of the game a lot, which makes sense because the rounds are only a few months long. CNTE is geared towards War and you can fit more in if they were shorter smile.gif
Arrnea
QUOTE (EvenStar @ Apr 12 2009, 02:16 AM) *
Just so you know, i've referred this one for admin to consider.

Excellent.

As to the idea, I fully agree. 3 or 4 days would be a much more suitable time period for wars to last. Getting unlucky and having your three offensive slots filled for a week by three turtling inactives is just too much of a drawback, and happens too often.

As for the nuclear window, I suggest that the time be reduced to 12 hours.
mcboy
QUOTE (EvenStar @ Apr 11 2009, 06:16 PM) *
Just so you know, i've referred this one for admin to consider.

good. i love this idea.
xxstein5xx
I say 3 days. (with 2 updates a day biggrin.gif)

Way to long for 7 days if the guy your attacking is inactive and is destroyed so much the odds are 1% victory for HIM.
(Happened to me last round)
TechCom
3 days would be fine. about 1/20 of the total time. 2 updates a day would also be great! that means the war technically lasts 6 days but in the length of 3!
Pax ME
With most of the points made before me.

4 days with two updates in each (8 ground attacks total) and a nuke window of 12hrs-18hrs.

Anything to add, remove, tweak?
TechCom
i think this is a good idea lol. faster game play
cccsayc
+1suport to the Topic.
Burning Glory
I have always thought that 7 days was to long for a war in a 3 month round, now that the rounds are only 2 months its far to long wink.gif

It appears that the general consensus is 4 days max on a war smile.gif
And i believe no one in TE would complain about this tongue.gif

Can the powers that be PLEASE reduce the war time/days

BG.

*edit Just wanted to say thanks in advance to the Admins that make it happen!!
lonewolfe2015
4 Days is a good length, you can't have wars possibly last alittle less than a 9th of the round.
Ferdinand I
Just an additional idea. Why not to remove the 24 hours delay before u can nuke? Instead add 24-48 hours before you can sign peace after nuking, to avoid "Nuke and Run".
MrNiice
The attacking nation can choose to remove themselves from the field of battle after 3 days but you have an option to continue it each day until 7 days. The wars expire after the usual 7 days.

If you remove yourself it costs 20X your infra level.

This way you can get out of a war against someone who has turtled. Also, the war could go to the full 7 days if you choose to smack someone down or it's an active war.

It's not like someone can slip into peace mode.
Ackbarican_Idol
The round is nearly ending, and I wanted to throw my support behind this suggestion. The seven days as it is feels like an eternity, and shortening the war time would increase the strategy involved in alliance wars, and encourage nations on the losing side of a war to stick it out. I think it would really improve the entire Tournament Edition experience.
lonewolfe2015
Can we remove a couple days of nuclear anarchy then? I'm getting nuked multiple times, but having the final one count for 5 days overall is like a tenth of my round dead in the water.
ClashPoint
I support both shortening war length and nuclear anarchy length.
In a 60-day round, I think both should be respectively reflective of the time of the session.
More rock less talk! Or something.
Stonewall14
This would be good as most nations in TE are destroyed after the 4-5 days and your stuck with used slots that can't be used because your opponent has quit/waiting to delete and restart or is unable to resist further do to 0 infra etc... cool.gif
Emperor Badger
I think that wars of 5 days and nuclear anarchy of 3 days would be perfect for TE. Seeing that a round is only 60 days long, anything longer would feel (and does) like an eternity.
SativaZealot
3-4 day wars would be perfect. I lost count of how many clingers I had this round who would go inactive and stop buying troops after a day or two of war leaving me stuck with a full slot against an opponent I couldn't attack.
Ackbarican_Idol
After reading through the thread again. I can't think of any reason not to change this.
Locke
I would support 5 day war periods. Or 3. I'm not particular. Don't like 4 for some reason though. O.o
EricPoulin
Anything between 3-5 days would be great for wars in TE. So often I find that the battle is over after the first few days. The rest of the war I'm just waiting for the slot to open.
Gondor
I agree with the thread.

I sat for three days on some of the wars I won. And sat there. And finally the wars just expired or I got peace on the 6th day. It just uses up slots.
Z3000
I'm agreeing with most of the thread in that the war length should be 3-4 days.
mylife125
5 days is great!
raydin
Support: +1
Rooman33
I'd say no shorter than 4 days. Three seems a bit short lived...
Squeeze
I agree that shortening wars to 4 or 5 days would be a great improvement. However, this thread was started over 7 months (3+ rounds) ago, so it doesn't look like it will happen sad.gif
ClashPoint
QUOTE (Emperor Badger @ Aug 23 2009, 07:10 AM) *
I think that wars of 5 days and nuclear anarchy of 3 days would be perfect for TE.

I like this one, although I can't see the nuclear anarchy thing being changed. If you have radiation clean-up and the Fallout Shelters wonder you'd only be in nuclear anarchy for a single day. Perhaps 4 days then? Either way we'll be lucky if we can get the war length changed, as the previous poster points out. I suspect the coding would be a big pain or something hence why it's not gone further than this. Four day wars seems to be consensus though and I've not seen anyone argue against them yet.
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