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Full Version: Increase the tech damage modifier
Cyber Nations Forums > Cyber Nations Gameplay and Roleplay > Cyber Nations Tournament Edition > Tournament Edition Suggestions
Azaghul
Given that tech dealing is impossible and the short term nature of the game, tech levels don't get very high in TE (only a few hundred tech) as opposed to the thousands of tech in standard. The tech modifier should therefore be increased for TE to be relevant, to say +1% damage per tech level instead of .1%
The fox
Wouldnt this merely mean that those in curbstomps would simply lose alot quicker, or defending nations who get hurt so badly that they see no point in continuing playing or feeling forced to reroll? Otherwise it does sound quite intresting as TE is supposed to be war non-stop.
abdur
I believe that this suggestion is good because Tech levels are hard to get except when you Tech Raid... and the military modifiers are not easy to get...
Tarikmo
1%? that's a bit much, I support a +.1-.4% change, because I only got like 10 tech out of 3 raids.
KingDingaLing
What about lowering the tech requirements for Planes ? Its Hard to even get up to level 4's for the average player
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