It would appear that many of you arent thinking about these ideas enough.
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- No requirements what-so-ever for nukes other than the 100k to buy them (or even cheaper?). Naaaaa...who needs nukes?
If this were to happen, there would be hundreds of nukes flying around by day 3. The best part about this idea is that it would make it very difficult just to get to the #1 spot. People could no longer just collect taxes and never fight in a war to be one of the top nations.
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- No alliances allowed, forcing everyone to be in "none". This would mean no organised protection and more chaos. Wouldn't work, folks would just coordinate via pm and while there would be more chaos...organised protection would continue.
Yes, people could stil communicate through forums, but no one would be able to hide behind an alliance to avoid war. Normally, most people would avoid attacking a nation in a large alliance, but with this idea, nations would actuallybe given the freedom to attack whoever they want withouot the fear that a whole alliance will jump on them. It would be near impossible for an alliance to defend all its nations if people wern't scared of attacking each other.
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- No alliances allowed, forcing everyone to be in "none". This would mean no organised protection and more chaos. No. Alliances take ages to set up to then say you can't have one is bad for those who set them up and run them.

Firstly, IT WOULD ONLY BE FOR 1 ROUND. I'm sure if someone is annoyed that they can't start an alliance that they will get over it. The only people who would be annoyed are the people who don't like not being able to avoid war and just pile on infra, in which case they deserve it because getting owned and owning others is what CN TE is about.
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- Different amounts of cash for nations to start with, or even randomised amounts for each nation. interesting idea, but...no more than a 250k fluctuation either way
Actually, I was thinking along the lines of 500k - 2MIL. 1MIL - 1.5MIL could have an 80% chance, while 500k - 1MIL and 1.5MIL - 2MIL could each have a 10% chance.
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- Reducing the cost of soldiers and tanks to zero. What about the upkeep to zero 'cause they just add more to your bills!
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- Reducing the cost of soldiers and tanks to zero. and triple upkeep
Both are also good ideas, but would be better if they were doubled up with another theme.
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- Raising the cap for all losses and spoils of war. Naaaa, makes sense at this time as it is
I'm not suggesting this one because I think it's not already good as it is, but because it would be fun to be able to destroy more infra and gain more spoils for a round.
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- No limit on how many offensive and/or defensive wars you can have at one time. While it would be worth the bragging rights of "I took on 100 all at once!" Not very practical smile.gif
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- No limit on how many offensive and/or defensive wars you can have at one time But if your in anarchy you just get pounded even harder!
Ok well after thinking about this one I decided it may not have been a great idea. BUT it could be with a few adjustments.
- No limit to how many offencive wars you can have at one time AND no limit to how many deployments you can make in a day (or maybe make it 3 deployments in a day)QUOTE
- Only allowing someone to have one nation per round. People would be less agressive, but I'd have a lot of fun knocking people out tongue.gif interesting, though I think a lot of folks won't reroll. Yeah, I did last round 3 times. But, was a pain in the butt getting everything set up trade-wise again. Thus I don't plan to this time, or in the future.
- Only allowing someone to have one nation per round. People would be less agressive, but I'd have a lot of fun knocking people out tongue.gif Not really because if your destroyed completely you can't start over.
I reckon this is actually a good idea. And yes, the whole point is that you wouldn't be able to restart after getting completly destroyed! A lot of people just re-roll if their nation falls below 300 infra, due to the fact that you can easily get it back. This idea would make it interesting knocking people out of the game.