Fort Pitt
Mar 31 2008, 09:48 AM
this is to add types of missiles in the game, including the Bio Chemical Weapons suggested in another thread by Introvert...
it would be like Planes with different levels for different tech levels...
Cruise Missile (L1)
Fuel Air Missile (L2)
MOAB (Mother of all Bombs) Missile (L3)
Bio-Chemical Missile (L4)
Nuclear Missile (L5)
Hydrogen Missile (H-Bomb that flies) (L6)
im between them would be the Fuel Air Missile (before its target it detonates pushing a thick cloud of fuel over its target, and at the same time it shoots flares that ignite the fuel), then the MOAB Missile (basically a mini-nuke),
Bio-Chemical Missile (being discussed here:
http://forums.cybernations.net/index.php?s...15376&st=0), then the Nuke... then comes the Hydrogen Missile... an H-Bomb is (atleast i think) twice as powerful as a nuke, but it would cost almost as much as a wonder, plus the upkeep would be out the caboose...
im not familiar with the KISS system, or any stats system with weaponry in this game, but the final Yea's and Nea's are far away...
so what you think?
Kung Fu Geeks
Apr 3 2008, 09:46 AM
if the Hbomb were implemented with twice the damage. (and im assuming twice the economic damage in duration) then it very well better be upwards of 10mil. heck, i'll outline my requirments for it before i would say yes
10mil
1 per nation
top 1.5% to buy it
can only buy 1 per 7 days
must wait 24 hours before firing.
10k infra
2k tech
I would also make the restrictions be
you can only fire 2 missles per day (L1-L4)
you can only fire 1 missle per day (L5-L6)
i.e. so you cant fire off 2 cms, 2 FAMs, 2 MOABs, 2 BIO, 1 Nuke, 1 HM all on the same day
martinius the great
Apr 3 2008, 10:41 AM
Good idea.
Anyway, the damage of a HBomb FAR FAR beats the damage of Nukes... It's about 10 (or even more) more times.
Gen Beagle
Apr 3 2008, 11:03 AM
Instead of calling it the MOAB, maybe call it a dirty bomb. You know, a normal bomb with trace amounts of radiation. Its a normal explosion but the radiation causes nuclear fallout.
For the Hydrogen bomb, it needs to be really expensive. Maybe even a companion wonder, giving you the ability to store it.
Fort Pitt
Apr 3 2008, 11:40 AM
the MOAB is a real bomb, its like a mini nuke without the fallout
H-bombs should only be able to be used in the top 5%, and comes with -5 happiness for 24 hours after you used it... and how about more of a price... lets say... 25mil? it is an ultimate weapon

also, you should have to wait a 3 days in for production, and then launch 1 per week...
as for L1-L4, i say 4 of these can be launched each day (but only 2 of each type), and 1 L5/L6
hmm... aparently the H-bomb is FUSION based, which means you should need a Fusion Reactor first (will propose it later), and will also require a wonder Princeton (will also propose later)...
(BTW, i didnt put and outlines because i wanted discussion before they were implemented)
Fort Pitt
Apr 3 2008, 11:55 AM
just posted this in Wonder/improvement thread
QUOTE
QUOTE
(wonder) Princeton
This University developed the first Fusion Reaction, and set the clock forward on Fusion Technology.
- Allows the development of the Fusion Reactor (proposing below)
- +20% literacy rate
Cost: 100,000,000
Requires: 5 schools, 2 universities, 1000 sq. miles of land, 1000 technology.
QUOTE
(improvement) Fusion Reactor
The Fusion Reactor allows further study of the much unknown area of Fusion technology.
* Allows the development of the Hydrogen Bomb. (being proposed here:http://forums.cybernations.net/index.php?showtopic=18609)
* raises population happiness +2
* lowers the effects (not the number of days) of nuclear anarchy by 10%
* you can build up to 5 fusion reactors
Cost: 1,000,000
Requires: 5 schools, 2 universities, Princeton (wonder), 2000 technology.
also i left a note saying that i may need to edit it according to what we discuss, and what is finally approved on
EDIT:
the H-bomb requires Princeton wonder, and 3 Fusion Reactors
Pmac627
Apr 3 2008, 12:04 PM
Maybe only +2 Happiness. Make the Fusion reactor something people will hesitate to get, but its needed to get the H-Bomb.
Fort Pitt
Apr 3 2008, 12:10 PM
hmm
sounds good to me
Hunterman1043
Apr 3 2008, 03:14 PM
Ok......nice idea Pitt. I like it, maybe allow people to build up to 5 fusion reactors......or maybe we could make fission reactors an improvement too to go with that new gov't choice. I say 5 since the rest of the improvements are based off of either 5 or 2. So, here, maybe 5 fission reactors which allows you to build 2 fusion reactors.....just a thought.
One more thing.....the MOAB has nothing nuclear about it. lol. No fission or fusion or anything in that nature. It's just a very large bomb filled to the max with TNT, in fact it's the largest explosion you can get out of a bomb without going nuclear.
Terminal
Apr 3 2008, 03:15 PM
i support.. i mean.. the one type of missile makes the game kinda plain.. would be nice to have a little variety..
Say if you can launch up to 5 CMs a day but only 1 hydrogen bomb..
i know 5CMs is a bit much but im sure it could be altered to give a little twist to the game
Fort Pitt
Apr 3 2008, 03:18 PM
hunter:
QUOTE
the MOAB is a real bomb, its like a mini nuke without the fallout and all that other crap thats bad

the fusion reactors are expensive, but i think i will change it to 5 each
Hunterman1043
Apr 3 2008, 03:20 PM
Maybe also have it to where your nation can hold up to 10 H-bombs since you can hold up to 20 nukes without the HNMS. Also, I wouldn't charge $25mil for an H-bomb, maybe round the area of $4mil since that's 10 times $400,000, which is the cost of a nuke, and make the bomb 10 times as powerful.
Fort Pitt
Apr 3 2008, 03:37 PM
this is what i think the outlines should be...
- Cruise Missile - $50,000 - up to 20 infra each, up to 10 tanks, 50 soldiers, requires 0 tech and infra
- Fuel Air Missile - $100,000 - up to 50 infra each, up to 50 tanks, and 250 soldiers, requires 50 tech and 1000 infra
- MOAB Missile - $250,000 - up to 100 infra each, up to 100 tanks, and 1,000 soldiers, requires 100 tech and 2500 infra
- Bio-Chemical Missile - $500,000 - up to 500 infra each, up to 250 tanks, and 2,500 soldiers, requires 250 tech and 5000 infra
- Nuclear Missile - $1,000,000 - up to 500 infra each, up to 1000 tanks, and all soldiers, requires 500 tech and 7500 infra and must be in the top 5%
- Hydrogen Missile - $10,000,000 - up to 1,000 infra each, all tanks, and all soldiers, requires 2000 tech and 10,000 infra and must be in the top 1%, and can only be used in the top 1%
Fort Pitt
Apr 3 2008, 03:39 PM
h-bombs are for the top 0.1%
nukes are the top 5%
Hunterman1043
Apr 3 2008, 04:08 PM
QUOTE (Fort Pitt @ Apr 3 2008, 04:37 PM)

this is what i think the outlines should be...
- Cruise Missile - $50,000 - up to 20 infra each, up to 10 tanks, 50 soldiers, requires 0 tech and infra
- Fuel Air Missile - $100,000 - up to 50 infra each, up to 50 tanks, and 250 soldiers, requires 50 tech and 1000 infra
- MOAB Missile - $250,000 - up to 100 infra each, up to 100 tanks, and 1,000 soldiers, requires 100 tech and 2500 infra
- Bio-Chemical Missile - $500,000 - up to 500 infra each, up to 250 tanks, and 2,500 soldiers, requires 250 tech and 5000 infra
- Nuclear Missile - $1,000,000 - up to 500 infra each, up to 500 tanks, and 5,000 soldiers, requires 500 tech and 7500 infra and must be in the top 5%
- Hydrogen Missile - $10,000,000 - up to 1,000 infra each, up to 1,000 tanks, and 10,000 soldiers, requires 1000 tech and 10,000 infra and must be in the top 0.1%
you know how small the amount of .1% the players is? geezzz....
1mil for each nuke is a bit much......so is 10mil for a h-bomb. I still like my idea of keep 400,000 per nuke and just make h-bomb be 4mil.
Lord Xnut
Apr 3 2008, 04:13 PM
QUOTE (Hunterman1043 @ Apr 4 2008, 12:08 AM)

you know how small the amount of .1% the players is? geezzz....
1mil for each nuke is a bit much and I don't really understand what you mean by 1000 infra each yet still requires 10,000 infra....do you mean that the bomb will give you that or what?
The 1000 infra is how much infra the missile can destroy, the 10,000 infra is how much infra you must have to be able to buy the missle.
Hunterman1043
Apr 3 2008, 04:32 PM
gotcha..i had a brain freeze
Hunterman1043
Apr 3 2008, 04:32 PM
double post
LeVentNoir
Apr 3 2008, 05:34 PM
My #20 nuke cost me 1.25mil. If you look at a H-bomb it uses almost no fissible material. I think is should place you in normal an anarchy not nuclear anarchy.
Fort Pitt
Apr 3 2008, 06:48 PM
true... but i still think that Fusion based bombs (the current US arsenal) still has falout... so Hydrogen Anarchy? it rains for 7 days?

so normal anarchy for how many days?
EDIT:
there are about 30 nations in the top .1%... thats big enough for the most powerful thing in the game
if we have to... what about making H-bombs available to the top 1%? thats about 100ish nations
LeVentNoir
Apr 3 2008, 08:08 PM
QUOTE (Fort Pitt @ Apr 4 2008, 01:48 PM)

true... but i still think that Fusion based bombs (the current US arsenal) still has falout... so Hydrogen Anarchy? it rains for 7 days?

so normal anarchy for how many days?
EDIT:
there are about 30 nations in the top .1%... thats big enough for the most powerful thing in the game
if we have to... what about making H-bombs available to the top 1%? thats about 100ish nations
There are 308 nation in the top 1%. I suggest normal anarchy for 4 days.
Kung Fu Geeks
Apr 3 2008, 08:30 PM
with how powerfull the Hbomb is being proposed, i think only letting 308 nations having it is a good idea.
I'm still on the fence with the other missles. It seems like you're allowing for extreme amounts of infra damage.
Kaiser
Apr 3 2008, 08:35 PM
I disagree with your capped soldiers and tanks damage. As it is now nukes kill all your soldiers and I think that's how it should stay. I mean if nuked I wanted to have at least 70k casualties I can brag about later
Fort Pitt
Apr 3 2008, 09:56 PM
oops i meant to edit the 100 nations part

QUOTE
I'm still on the fence with the other missles. It seems like you're allowing for extreme amounts of infra damage.
remember, these are to last a nation until they get to the top 5%
Ephriam Grey
Apr 4 2008, 04:21 AM
QUOTE (Fort Pitt @ Apr 3 2008, 01:40 PM)

the MOAB is a real bomb, its like a mini nuke without the fallout
No. It's a conventional warhead.
Terrible idea. We don't need more missiles. We have nukes and cruise missiles. KISS.
Lord Emares
Apr 4 2008, 05:14 AM
top 1% is about 300 nations.
In any case limiting H bombs to the top 1% means that you've just created a near invincible superclass of nations who can just bomb anyone below them out of range with this thing...
I mean imagine getting declared upon by 3 nations each of whom have a H-Bomb
They each launch one on separate days of the war. The nation they are attacking has just lost 3000 infra! ans thats before conventional attacks...
Also the H-Bomb is a nuclear weapon with a nuclear fallout...
Fort Pitt
Apr 4 2008, 05:51 AM
here, how about nations with an h-bomb can only bomb people in the top 1%?
ill change the stats for h-bomb and nuke
Gilly754
Apr 4 2008, 06:20 AM
QUOTE (Fort Pitt @ Apr 4 2008, 12:51 PM)

here, how about nations with an h-bomb can only bomb people in the top 1%?
ill change the stats for h-bomb and nuke
how about if you use the H-bomb you lose infra/tech or something as you feel a bit of the blast from the bomb
Arabland
Apr 4 2008, 06:48 AM
QUOTE (Fort Pitt @ Apr 3 2008, 01:40 PM)

the MOAB is a real bomb, its like a mini nuke without the fallout
H-bombs should only be able to be used in the top 5%, and comes with -5 happiness for 24 hours after you used it... and how about more of a price... lets say... 25mil? it is an ultimate weapon

also, you should have to wait a 3 days in for production, and then launch 1 per week...
as for L1-L4, i say 4 of these can be launched each day (but only 2 of each type), and 1 L5/L6
hmm... aparently the H-bomb is FUSION based, which means you should need a Fusion Reactor first (will propose it later),
and will also require a wonder UCLA (will also propose later)...
(BTW, i didnt put and outlines because i wanted discussion before they were implemented)
Universities are improvements.
Fort Pitt
Apr 4 2008, 07:43 AM
QUOTE (Gilly754 @ Apr 4 2008, 07:20 AM)

how about if you use the H-bomb you lose infra/tech or something as you feel a bit of the blast from the bomb
i think i will add recoil of - happiness for obliterating a country, and something else
if you lose infra and tech people wont want it as much
QUOTE (Arabland @ Apr 4 2008, 07:48 AM)

Universities are improvements.
yes, they are, but Princeton is a specific university... they developed the first Fusion Reactor, so they should be a wonder to make this
Fort Pitt
Apr 13 2008, 06:16 AM
its been 8 days....
bump
steodonn
Apr 13 2008, 08:10 AM
QUOTE (Fort Pitt @ Apr 13 2008, 01:29 PM)

its been 8 days....
bump
This is the suggestion box you know lol
Fort Pitt
Apr 13 2008, 09:20 AM
yes i know, but i got yelled at last time i bumped too early

is anyone going to add to this suggestion?
this was kinda meant to be a group discussion
LegoKid
Apr 14 2008, 08:23 AM
QUOTE (Fort Pitt @ Apr 13 2008, 11:33 AM)

is anyone going to add to this suggestion?
The H-bomb should be 25mil, and only for the top 1%. It's cost should double for each one you get, it should require 1000 tech, 10,000 infra, and when shot, should add 0.50 Global Radiation
for 50 days. It should only be able to attack a nation in the top 2%.
Fort Pitt
Apr 14 2008, 09:00 AM
actually we were planning on making it only 1 per nation but i guess we can do double each time, and we were thinking about only the top .1% which has like 30 nations, and 1% has 300ish nations which i guess is good enough...
though, it should be limited to use in the top 1% only, so if you get one, then decomp your inflated NS to get back down to the 3% range, you cant use it
Max Beck
Apr 14 2008, 10:41 AM
I support the general idea of having more missiles, and also more military units. This will separate the skilled from the dumb as more research is needed for effective warfare.
Fort Pitt
Apr 14 2008, 05:47 PM
i need people to say what they would do if they were in admins chair... like what stats, what missiles to add...
or if you dont like it, then just say no
ender land
Apr 14 2008, 06:35 PM
QUOTE (Max Beck @ Apr 14 2008, 11:54 AM)

I support the general idea of having more missiles, and also more military units. This will separate the skilled from the dumb as more research is needed for effective warfare.
I would not say that missiles really separate the skilled from the dumb as you say.
Firing CMs does not take too much skill at all :-\
Fort Pitt
Apr 14 2008, 07:07 PM
CM's are basic and underpowered for over 1k infra...
Max Beck
Apr 14 2008, 10:20 PM
QUOTE (alden peterson @ Apr 15 2008, 03:48 AM)

Firing CMs does not take too much skill at all :-\
That's the problem. There should be different missiles, and firing the right one at the right time would cause win, thus solving the problem.
Fort Pitt
Apr 15 2008, 02:29 PM
QUOTE (Fort Pitt @ Apr 3 2008, 04:50 PM)

this is what i think the outlines should be...
- Cruise Missile - $50,000 - up to 20 infra each, up to 10 tanks, 50 soldiers. requires 0 tech and infra.
- Fuel Air Missile - $100,000 - up to 50 infra each, up to 50 tanks, and 250 soldiers. requires 50 tech and 1000 infra.
- MOAB Missile - $250,000 - up to 100 infra each, up to 100 tanks, and 1,000 soldiers. requires 100 tech and 2500 infra.
- Bio-Chemical Missile - $500,000 - up to 500 infra each, up to 250 tanks, and 2,500 soldiers. requires 250 tech and 5000 infra.
- Nuclear Missile - $1,000,000 - up to 500 infra each, up to 1000 tanks, and all soldiers, and puts the receiving nation in Nuclear Anarchy for 5 days. requires 500 tech and 7500 infra and must be in the top 5%.
- Hydrogen Missile - $10,000,000 - up to 1,000 infra each, all tanks, and all soldiers, and puts the receiving nation in Nuclear Anarchy for 10 days. requires 2000 tech and 10,000 infra and must be in the top 1%, and can only be used in the top 1%, nations can only hold and maintain 1 Hydrogen Missile at a time.
well after some looking up, i found out that the current active US Nuclear Stockpile are Fusion based...
Updates:
Nukes description now includes the Nuclear Anarchy that i accidentally left out.
Hydros price now double after each hydros you purchase, you may purchase up to 5 hydros
Future updates:
will add upkeep to all missiles
whatever is thrown around and is popular in this thread
anyone agree/disagree?
thedestro
Apr 15 2008, 02:40 PM
If anything I appreciate suggestions that try to add more spicyness to the game, even though they don't "have a real purpose".
But adding more missiles (the way your suggestion is written) just sounds pretty boring.
Fort Pitt
Apr 15 2008, 09:43 PM
i just wanna add more missiles since a CM with limited damage doesnt serve a nation from the 50% to the 5.1% too well...
Osiris
Apr 15 2008, 09:52 PM
I think this is a really good idea. I like basically everything about it. A few things:
--H-bomb should be only top 3-1% for purchase. At least make it a higher percentile than nukes, since they are obviously better.
--There should be a 24 hr countdown until launch of a nuke, and a 48 hr countdown until launch of an H-bomb. During this time period, spies can discover the attempt to launch and either a) try to foil it or

allow your country to prepare some kind of missile defense system or something to dumb down the attack.
--Everything else is great.
Pievanian
Apr 16 2008, 09:37 AM
Some ideas I have about the missile system. Sorry if my numbers are completely screwy, I'm extremely casual when it comes to CN, has taken me 525 days just to make a forum account, so I don't have a very strong grasp on the what a good balance would be for such military equipment for damage, cost, and whatever else. I'm also not a usual stop along this creativity thing's normal morning walk, so sorry if my stuff's a little dull...
3 different types of missiles available to a nation, each of a higher quality than the previous. For simplicity's sake, I'll call them CM1, CM2, CM3.
50 "CM slots" per nation with another 50 added after 600 tech with a slightly high tax than what is already on having >50 CMs. The purchase of a wonder such as the Hidden Silos and a corresponding improvement, something like "Secondary Launch Pads", that would be buildable 1-2 times could be used to reduce the taxes down to what they would be a nation with 50> CMs and allows the nation to support an 50% more CM2s (30) & CM3s (15). Max amount of CMs in total capped at 50.
I feel that the max daily CM slot usage (launchage) should be capped at 3.
CM1s are your ordinary, buildable whenever you can afford it, CM doing it's basic damage. I'm going to leave the requirements, damage and costs as is. Also, CM1 takes up 1 CM slot, allowed max 100. Can launch up to 3 CM1/day. Damage is the same as current CM.
CM2s would be available after about 400 tech and an infra level of of maybe 1000ish. The initial cost would be $35k per missile and require double the maintenance fees of CM1. A single CM2 would also take up 1.5 CM slots and I believe that a nation should be capped at 20 CM2s, capping the possible amount of CM slots occupied by CM2s at 30. Can launch up to 2 CM2/day. Damage is 3x that of CM1.
CM3s would be available after about 750 tech and an infra level of around 2000ish. The initial cost would be $65k per missile and requires 4x the maintenance fees of CM1. A single CM3 would also take up 3 CM slots and I believe a nation should be capped at 10 CM3s, capping the amount of possible CM slots occupied by CM3s at 30. Can launch a single CM3/day with no other CM usage. Damage is 5x that of CM1.
Or we could always just go for...
Beginning at tech level 100 and stopping at 1000 or 1500, use something like (tech^#)+10 or something weird that I'm not sure how I figured out like that. I'd imagine that whoever created the NS calculator would be able to find suitable numbers and proper caps and such. Or there's got to be some math people out there that would be able to find that one, sweet number. Could also be applied to my 1st idea there as well, but I figured it was long and weird enough already.
I like yer changes to the regular Nuclear Missile
My thoughts on the H-Bomb as need UCLA Wonder and 3/5 of then introduced reactors, but 4/5 and 5/5 makes the weapon slightly cheaper to buy (which should be maybe 3-5 mill) and upkeep (friggin’ expensive!). I think nations should be limited to having one and that they should be used only by those in the top 1% on those that are in the top 1%.
I'm going to use some inspiration that I received here to try and write out another idea, would combine CM style attacks but would also involve bomber aircraft.
Fort Pitt
Apr 16 2008, 11:08 AM
^ i like your input, but unless its part of your example i would still like atleast 4-5 different missile types...
how about:
Princeton needed to make fusion reactors
3 Fusion reactors needed to make Hydros
4 fusion reactors and the Hydros are 8 mil instead of 10 mil, and upkeep is 800k instead of 1mil
5 fusion reactors and the Hydros are 5 mil instead of 10 mil, and upkeep is 500k instead of 1mil
im thinking about changing it to 5 Hydros each nation with 1 purchase every day, and upkeep out the caboose...
i think i might change the name to "Thermo-Nuclear Missiles" since thats what h bombs are
Jinnai
Apr 16 2008, 11:08 AM
QUOTE (Fort Pitt @ Apr 14 2008, 03:13 PM)

actually we were planning on making it only 1 per nation but i guess we can do double each time, and we were thinking about only the top .1% which has like 30 nations, and 1% has 300ish nations which i guess is good enough...
though, it should be limited to use in the top 1% only, so if you get one, then decomp your inflated NS to get back down to the 3% range, you cant use it
If it's only 30 nations it's basically a pointless item for game play. I mean why should there be a weapon I basically have 0% chance of ever being able to aquire. At least with nuclear weapons I can buy a wonder if i can't achieve top 5%.
Also fusion reactors are not required for hydrogen bomb. It's fusion based, but it's based upon a fission-trigger, ie a nuclear warhead inside it. You detonate it, it causes the the fusion material to undergo fusion because of the sudden immesense pressure forcing it to do so.
Fort Pitt
Apr 16 2008, 11:09 AM
yeah, 1% is better, but 3% could be negotiable...
PussInBoots
Apr 16 2008, 11:37 AM
If people could only attack others within their procentile, you could easily drop an H-bomb and then attack to lose soldiers and get out of the top 1%, or even better, sell off soldiers and tanks after the H- bomb attack.
Flawed idea is flawed
Jinnai
Apr 16 2008, 11:43 AM
QUOTE (Fort Pitt @ Apr 16 2008, 05:22 PM)

yeah, 1% is better, but 3% could be negotiable...
I'm thinking someone they'd want a wonder to allow others not in those top percentiles to have a chance to acquire it.
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