CyberNations Game Rules
Multiple Nations
It is illegal to have more than one nation per player. Violation of this rule will result in the deletion of all nations.
The only exception to this rule is Grandfathered nations. If the nations were created before February 18, 2006 the player may have up to three nations; all nations must have been created prior to this date or they will all be deleted. These nations may not interact with each other in any way, whether that be trade, aid or wars (whether in cooperation with or against). Any attempts to use loop-holes such as 'money-laundering' are also illegal. If any of these rules are broken all of the nations will be deleted.
Multiple Users On The Same IP Address
Due to rampant abuse of the good faith of the moderation team, we will no longer be allowing multiple nations to be controlled on the same unique internet connection by different family members or roommates. By the estimation of our game moderation staff a large number of these reports of family members or roommates actually controlling these nations are entirely fraudulent and are being made simply as a free pass to cheat. The Cyber Nations Game Moderation team will be reviewing all previously reported "multies" and taking appropriate action where necessary. We have all the information we require for the investigation, so please do not bombard our game moderators with your specific pleas to save your nations. If you are not a multi, we will be able to tell.
Nation-Sitting
If a user is unable to access their nation for any period of time then they may have another user control it over that period. This must be reported here and during that time these nations may not interact in trade, aid or wars (whether in cooperation with or against). Any attempts to use loop-holes such as 'money-laundering' are also illegal. If any of these rules are broken all of the nations will be deleted. Nation-Sitting may only last up to a maximum of four weeks. If longer than this is necessary then the user must contact a game mod for permission, and state who has granted it in the nation-sitting thread.
Sale of Nations
Nations may not be sold, given away or indefinitely sat. Any nations taking part in this will be deleted.
Offensive Content
Offensive usernames, nationnames or bios will result in the deletion of the offending nation. 'Offensive' includes but is not exclusive to swear words, overt sexual references and excessive racism. These are judged on a case by case basis by the game moderation staff.
Aiding Rule Violators
Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted.
Aiding Banned Players
Any user found to be harbouring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff.
Sending joke aid packages
Nations caught trying to fill opponents aid slots by sending unsubstantial joke aid packages will receive an ingame warning. Such activity is not only senseless as the recipient is able cancel the package, but it creates extra traffic which puts unneeded stress on the game servers.
War slot filling
Intra alliance war drills are not permitted. This is deemed as war slot filling and nations involved will recieve in a ingame warning. Alliances are only permitted to declare war on individual nations flying the same affiliation as themselves if they have a legitimate in character reason. Military drills with allied alliances are permitted if both alliances are currently uninvolved in any inter alliance wars. If nations are caught fighting nations in an alliance they are allied to in the course of an inter alliance war they will recieve an ingame warning for illegal war slot filling.
Spy slot filling
Intra alliance spy operations are not permitted. This is deemed as spy slot filling and nations involved will recieve in a ingame warning. If nations are caught using spy operations on nations in an alliance they are allied to in the course of an inter alliance war they will recieve an ingame warning for illegal spy slot filling.
Use of Exploits
The use of loop-holes or exploits in the game code is strictly prohibited. The discovery of these should be reported here immediately so that they can be closed. Their use will result in deletion.
Private Exchanges
Private transactions for real-life money, such as selling CyberNations resources, are illegal. Users can, however, make donations to CyberNations in the name of other users (thus giving them the bonus), and the exchange of CyberNations resources for this is permitted.
CyberNations Terms of Service
Any nations found breaking the CyberNations Terms of Service will be deleted. The Terms of Service can be found here.
Appeals
You may not appeal in-game actions. All cheat warnings and deletions are final. No members of the Game Staff have the ability to restore nations or alter your nation in any other similar way, so don't even ask.
Bans
Bans are handed out after a user has collected either two deletion-level offences or has perpetrated a sufficiently bad violation to merit a straight ban.
Reporting Violations
You can report violations of these rules here.