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  1. Pinned: Foreign aid requests (886 replies)
  2. Pinned: Nation Building Guide (95 replies)
  3. Pinned: Trade and Aid requests (1 reply)
  4. Pinned: The Gameplay Forum (3 replies)
  5. Pinned: Cyber Nations Merchandise Store Images (0 replies)
  6. Trade Swapping (1 reply)
  7. Back Collect Session or Stock Market? (10 replies)
  8. Changing Religion and Government on a Whim? (1 reply)
  9. Mars Hotspot (34 replies)
  10. Benefits of back collecting? (14 replies)
  11. If you could pick your resources... (61 replies)
  12. +1 happiness bonus (2 replies)
  13. Tech Raiding (69 replies)
  14. Moon Hotspot (307 replies)
  15. Worst Resource poll (11 replies)
  16. Tips for a promising new nation (16 replies)
  17. Would you mind a Reset? (203 replies)
  18. Bills more than taxes (6 replies)
  19. World population drop (1 reply)
  20. Next Wonder ? (4 replies)
  21. Nuclear warfare... (3 replies)
  22. Looking for people to trade with (1 reply)
  23. what's the best BRs (9 replies)
  24. Which wonder should I get? (11 replies)
  25. Religion (2 replies)
  26. Some trade combinations far more common than others? (1 reply)
  27. Moved: Why are people such my idols? (-- replies)
  28. Total CN nation count. (33 replies)
  29. Karma War Veterans (39 replies)
  30. Do I need to be in the same team to get bonus resources? (7 replies)
  31. Abbreviation for Manhattan Project (27 replies)
  32. Bringing Uno and other games back to coldfront (0 replies)
  33. Cybernations as a dynamic MMORTS (4 replies)
  34. Tech Deal (1 reply)
  35. Anarchy (3 replies)
  36. What does "TGBASNJ" mean (17 replies)
  37. Your war chest (31 replies)
  38. Improvments (11 replies)
  39. What wonder? (40 replies)
  40. Why do I lose population when I buy a Barracks? (10 replies)
  41. Decrease taxes? (19 replies)
  42. Question on the Great University (3 replies)
  43. Looking for a tech buyer. (2 replies)
  44. Tech deal! (2 replies)
  45. CN with Animations? (1 reply)
  46. Does this sound fair? (15 replies)
  47. Moved: White Team Trade Center (-- replies)
  48. protecterate request (2 replies)
  49. Quick Question Regarding Aid (5 replies)
  50. What do I do? (7 replies)
  51. How do I make money? (Not: how do I GET money.) (19 replies)
  52. aid (3 replies)
  53. Tech Raid? (4 replies)
  54. What's a 'war chest'? (4 replies)
  55. Soldier efficiency rate below 60 % ??? (0 replies)
  56. Banned (3 replies)
  57. Buy 2 wonders ? (2 replies)
  58. Are you still a Boss? (1 reply)
  59. About Nation Alliances (8 replies)
  60. Aid for harbor (3 replies)
  61. What to do with 6th foreign aid slot ? (7 replies)
  62. Extortion (13 replies)
  63. Treaties/Deals With Other Nations (4 replies)
  64. Foreign Aid (2 replies)
  65. Logging in (12 replies)
  66. Improvements (7 replies)
  67. So I bought this wonder... (11 replies)
  68. Best Resource Combination - What are your thoughts? (14 replies)
  69. Navy - is it worth ? (5 replies)
  70. Bonus Stacking (2 replies)
  71. Declining Population in my nation (7 replies)
  72. Do you get a 200day happiness bonus? (4 replies)
  73. Happiness! (10 replies)
  74. Foreign aid (2 replies)
  75. 50,000 deaths for the War Memorial (12 replies)
  76. Trade Circle question (3 replies)
  77. Help Help!! (1 reply)
  78. improvement swapping (10 replies)
  79. A good war (13 replies)
  80. anarchy and recall (11 replies)
  81. Reason for fighting? (1 reply)
  82. Starting war with unaligned rebel nations; (20 replies)
  83. Small Alliances (5 replies)
  84. New resources (10 replies)
  85. Moved: ANY WHO WOULD LIKE TO HELP ME OUT (-- replies)
  86. Not So New Player (3 replies)
  87. New guy with a couple questions (5 replies)
  88. When can you get a national wonder? (13 replies)
  89. Nuke tracking? (7 replies)
  90. Click Limit (5 replies)
  91. Why should I buy spies? (11 replies)
  92. Colony population (7 replies)
  93. Evaluating Tech Dealers (12 replies)
  94. My first war!!!!!!!!!!!!1 (15 replies)
  95. Wonders (48 replies)
  96. Financial aid deal (2 replies)
  97. Need some help (17 replies)
  98. Moved: Looking for a new alliance. (-- replies)
  99. Make sure to trust only yourself (62 replies)
  100. Hot spots (2 replies)
  101. Moved: about technology (-- replies)
  102. looking 2 buy tech (2 replies)
  103. Nation Development Grant - plz (1 reply)
  104. Team Seniority (12 replies)
  105. Moved: Resource (-- replies)
  106. Looking for Trade (1 reply)
  107. Big nations: What does your alliance do for you (13 replies)
  108. Moved: Government from Transitional to Revolutionary increaase pop ? (-- replies)
  109. At what infra lvl did you start buying tech? (23 replies)
  110. My First Battle!!! (20 replies)
  111. Moved: Which option do i pick? (-- replies)
  112. Spare resource (14 replies)
  113. Moved: Wonders (-- replies)
  114. Event Odds - Of Epic Proportions (4 replies)
  115. Moved: Nation ID Number (-- replies)
  116. Moved: FDA Surrender (-- replies)
  117. Moved: Secret Aid (-- replies)
  118. So.. the Navy.. (9 replies)
  119. Moved: Boarder Wall (-- replies)
  120. Moved: How to change profile name (-- replies)
  121. Moved: The Black Hole War? (-- replies)
  122. My first war (25 replies)
  123. Moved: FDA ZYX WAR (-- replies)
  124. Has anyone been betrayed? (3 replies)
  125. How do we get stronger? (3 replies)
  126. Apology (5 replies)
  127. Moved: Looking for a friendly allaince to play with (-- replies)
  128. Government type (11 replies)
  129. Battle types (4 replies)
  130. Poll: which is the most chill & least beaurocratic alliance on CN? (5 replies)
  131. Inactivity Deletion Extended to 25 days! (23 replies)
  132. So, Im gonna try these new wonders out in September (24 replies)
  133. Moved: Looking (-- replies)
  134. Moved: What would be the best trade circle for me to get in? (-- replies)
  135. High Bills? (6 replies)
  136. New Images for resources! (119 replies)
  137. Basalt and Magnesium imbalanced? (9 replies)
  138. What kind of trade circle should I get in w/ pigs n oil? (3 replies)
  139. Moved: extra aid slots (-- replies)
  140. Pigs - Something I don't understand (20 replies)
  141. New Wonders/Bonus Resources (178 replies)
  142. Moved: Why not? (-- replies)
  143. Change the resources pictures back! (4 replies)
  144. Bills problem (8 replies)
  145. The Mars Revolution (19 replies)
  146. Opportunities after Martian/Lunar colonies expire (0 replies)
  147. Moved: dissmissed soldiers (-- replies)
  148. Worse starting resources (14 replies)
  149. Citizen Storage (1 reply)
  150. Moved: Can You Raise Soldier Efficiency Over 100%? (-- replies)
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