Unfortunately, when selling land (diameter), this system is "fixed" at $100 (or $300 if you have rubber). There are two major flaws in that system:
A) it is unrealistic, because when selling (diameter)miles while having lots of land, you also lose MORE squaremiles then if you had only very low land amounts. The price you get should reflect that.
Example:
Formula for circular area: pi*(diameter/2)²
Circle of 4,000 miles diameter contains 3.14*(4000/2)² = 3.14*(2000)² = 3.14*4,000,000 = 12,566,370.61 miles²
If i sell 20 miles of diameter, i have 3,980 left: 3.14*(3980/2)² = 3.14*(1990)² = 3.14*3,960,100 = 12,441,021.07 miles²
I lost 12,566,370.61 - 12,441,021.07 = 125,349.54 miles²
Circle of 200 miles diameter contains 3.14*(200/2)² = 3.14*(100)² = 3.14*10,000 = 31,415.93 miles²
If i sell 20 miles of diameter, i have 180 left: 3.14*(180/2)2 = 3.14*(90)² = 3.14*8,100 = 25,446.90 miles²
I lost 31,415.93 - 25,446.90 = 5,969.03 miles²
It should be obvious, that i should get more cash for selling 125,000miles² then for selling 6,000miles². I do pay more for such a purchase as well.
B) the fixed value of $100/$300 is THAT low, selling land serves absolutely no purpose. The biggest nations in the game have a bit above 10,000 miles diameter. These would get 3 Million Cash for selling a land bigger then the United States. For these 3M they can basically buy *nothing*. Its not even enough to pay 1 days of their bills or buy a noticable amount of infra. And that for selling the largest amounts of land available in the game with maximum value-modifiers. The "worth" of land must be increased dramatically to make land-selling a option worth considering when being in desperate need of cash. Right now, the whole option of selling land is totally useless (out-of-the-game), because nobody uses it.
Suggestion:
A) Base Sell Value of Land should be 25% the value you could buy it for. So if you can buy 20 miles for $100,000, you could sell 20miles for $50,000.
B) Right now most of the land-increasing benefits of resources are useless, especially the natural-growth bonus of furs. The only purpose land has, is incrasing the defense bonus in battle/spy operations, but the impact is almost not noticable. Give those resources an additional "+land value" modifier. So if you have for example Resources which modify your land value by 20%, then you could sell it for 50%*1.2 = 60% of its current purchase value. Limit these modifiers in a way, that you can of course never sell land for more cash then you buy it for, even if you have all of those modifiers (max all modifiers together at +40% (90% total) or such).
Benefits:
- added realism
- selling land would be a considerable option when being in instant need for some cash
- conquered land could be sold to pay off for the efforts if the ruler thinks he prefers cash over increaesed land size
- giving some right now useless resource modifiers a purpose
Drawbacks:
- none that i know of
This post has been edited by (DAC)Syzygy: 06 December 2007 - 06:54 PM

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