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Mega Buildings/Structures Resource specific buildings. Rate Topic: -----

#1 User is offline   Terra Extraneus 

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Posted 24 November 2007 - 11:16 PM

What I am suggesting is resource specific Mega Buildings/Structures. A single nation would only be allowed to build 2 Mega Buildings/Structures for the fraction of a wonder cost. What I mean by resource specific Mega Buildings/Structures that only nations with a certain resources can build certain type of Mega Buildings/Structures.

For Instance, if a nation has the resources of Lumber and Oil, said nation would only be capable of building a Lumber Yard and an Oil Refinery.

Or

If a nation had Furs and Marble, said nation would only be capable of building Toy Factory and a Tile Emporium and so on.

Most Mega Buildings/Structures would give a population boost since they may provide some type of job. Mega Buildings/Structures would also be capable of getting damaged in Bombing runs/Cruise Missile strikes. There would be a certain cost to repair the building to get it back to full production. (though it would be best if all improvements/wonders could be damaged since I consider it all infrastructure.)

Aluminum = Recycling Plant: Environment +1.5. Population boost +2%.
Cattle = Slaughter House: Population boost +3%. Population happiness -1. Environment -1
Coal =
Fish = Aquarium: Population happiness +3. Population boost 1%. Environment +.5
Furs = Toy Factory: Population boost +5% Population happiness +1.
Gold = Gold Refinery: Citizen income +$5.00. Population happiness +1.
Gems =
Iron =
Lead =
Lumber =
Marble = Tile Emporium: Lowers initial infrastructure purchase cost by 5%.
Oil = Oil Refinery: Improves tank efficiency by 5%. Environment -2%. Citizen income +$5.00
Pigs =
Rubber =
Silver =
Spices =
Sugar =
Uranium = Power Plants: Lowers total bills by 8%. Environment -1.5. Population boost 1%
Water = Hydraulic Power Plant:
Wheat =
Wine =


ETC. I'm sure you understand what I am suggesting. I have not thought up of all mega buildings/structures for each resources and price.

So. questions? Suggestions?

Speak.

-Infidel

#2 User is offline   Jacob the Malignant 

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Posted 24 November 2007 - 11:21 PM

I like it. But I have a question, would it be for all resources, or just native ones?

#3 User is offline   Terra Extraneus 

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Posted 24 November 2007 - 11:22 PM

Native, because if it were for all, the ones with the 2 most desirable trade combos would have the best type of mega structures/buildings :P

This post has been edited by Ivan The Infidel: 24 November 2007 - 11:23 PM


#4 User is offline   jstep 

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Posted 24 November 2007 - 11:30 PM

aren't these like improvements?

#5 User is offline   Jacob the Malignant 

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Posted 25 November 2007 - 12:15 AM

View PostIvan The Infidel, on Nov 25 2007, 12:27 AM, said:

Native, because if it were for all, the ones with the 2 most desirable trade combos would have the best type of mega structures/buildings :P


Alright, thats what I thought, I still like it

#6 User is offline   Clarinch 

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Posted 25 November 2007 - 02:48 AM

I don't see how this does anything but beef up your native resources, but sure! Although, I would suggest something a bit more complex. Each resource could produce a few different options to build a Mega structure from that has different effects, which could favor different types of countries. Each country could have 2 mega structures to build, but wouldn't be limited to only 1 per resource. This would add alot of customization, rather than just giving everyone the same thing.

Aluminum:
-Recycling Plant: Environment +1.5. Population boost +2%.
-Packaging Plant: Income +$5.00 Environment -1
-Manufacturing Facility: Infra Cost -2.5% Happiness +1
-??

Cattle:
-Slaughter House: Population boost +3%. Population happiness -1. Environment -1
-Dairy Farm: Population Happiness +3
-Leather Shop: Infra upkeep -5%
-??

ect...

#7 User is offline   Wurzak 

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Posted 25 November 2007 - 06:32 AM

These would improve Furs, but Gold would still suck, even you had it as native resource. These also makes having the right native resources even more important and thus makes the worst part of the game even worse. Now you can have bad mega structures in addition to your bad native resources and trades... No feature in the game should be dependent on something the players can't affect (except events...).

#8 User is online   Methrage 

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Posted 25 November 2007 - 07:43 AM

I don't really see a need to further base things on starting resources which are completely luck based. If anything I'd like to see more improvements in general that anyone with enough money/population can buy. As long as it is balanced I wouldn't mind your suggestion, but that can be pretty hard to do.

#9 User is offline   Katsumi 

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Posted 25 November 2007 - 12:50 PM

Ideally if something like this was implemented, I would want to see the buildings balance out some of the more "bad" resources such as Lead, Furs, Uranium or Silver which would at least let their owners benefit some since they aren't able to get the best trade sets, rather than just being balanced in comparison to each other.

#10 User is offline   Jebbie 

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Posted 25 November 2007 - 12:55 PM

What Katsumi said.

The best base resources should have weaker Mega Structures while the lesser ones should have slightly stronger/better ones.

#11 User is offline   LynnCreed 

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Posted 25 November 2007 - 01:02 PM

This has been suggested several times before, but in slightly different ways. it recieved mixed reactions when people even bothered to look at the threads and they all eventually died w/o the admin doing something. i'm in favor of something like this but i don't see it happening.

#12 User is offline   vine 

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Posted 25 November 2007 - 01:26 PM

View PostKatsumi, on Nov 25 2007, 01:56 PM, said:

Ideally if something like this was implemented, I would want to see the buildings balance out some of the more "bad" resources such as Lead, Furs, Uranium or Silver which would at least let their owners benefit some since they aren't able to get the best trade sets, rather than just being balanced in comparison to each other.

Yeah, with that you could final balance out the resources, good trades Vs good improvments. I like the options idea for the improvements too.

#13 User is offline   thedestro 

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Posted 25 November 2007 - 02:54 PM

I seriously doubt admin is going to make any new additions to the game that are 'Standard' like this one.

Try making these structures do something other than the standard + population happiness, citizen count, etc.
Admin's made it clear he's more interested in additions that have different aspects from the norm, and I agree.

#14 User is offline   Kwidowmaker 

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Posted 25 November 2007 - 03:45 PM

Actually, I think it could be a possible way to increase the amount of effective trade sets if this were for any resources you had.

It would mean that things like fur, gold and lead could be given better improvements, and would then be more desirable.

#15 User is offline   Barrmozz 

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Posted 26 November 2007 - 08:33 AM

I think that would made your own resources a bit better, but as you could only build megabuildings based on your own natives, that wouldn't make anyone want to trade with you, ...so if you have FURS, GOLD, LEAD... you'll still have the same problems trying to find trade partners!!!

#16 User is offline   Sternschanze 

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Posted 26 November 2007 - 09:24 AM

View PostBarrmozz, on Nov 26 2007, 03:38 PM, said:

I think that would made your own resources a bit better, but as you could only build megabuildings based on your own natives, that wouldn't make anyone want to trade with you, ...so if you have FURS, GOLD, LEAD... you'll still have the same problems trying to find trade partners!!!


I dont think we need even MORE stuff to fasten the moneymaking process.

#17 User is offline   Emperor Bentley 

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Posted 20 February 2008 - 01:04 AM

I really like this and i give it my support and here is why.

Alot of people who play the game dislike there recourses because they either don't go well together, people rather not trade for the combo, or its hard to fine the right trades via color. This would actually put a end to that and it could give nations more of a boost when it comes to losing trades if that makes any since.

#18 User is offline   SilverHawk 

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Posted 20 February 2008 - 05:46 AM

Agreed, but also, necromancy is bad.

#19 User is offline   Shingen 

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Posted 21 February 2008 - 03:16 PM

I like the idea, but if it is for native resources only, like others said, even more people would be picky about the resources they start with.

On the other hand, the same would be true because people would be getting the more "favorable" resources because those would be "better" than the rest.

Like someone else said, if this was done in such a way so people with less favorable resources could benefit, that would be great.

#20 User is offline   iMatt 

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Posted 21 February 2008 - 05:36 PM

I think that customization of a nation to make it different than others is a great idea, but it's hard to give choices that are all relatively even.

Having a choice of structures to buy is good, and only being able to build 2 is even better. But make the choices reasonably even.

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