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Make Defcon levels mean something Rate Topic: **--- 5 Votes

#1 User is offline   diskord 

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Posted 15 November 2007 - 06:58 PM

This is pretty much directly stolen from an idea Seerow had, just tweaked a bit (since he loves to make things a little TOO restrictive).

Right now, Defcon levels are pretty pointless. If you have any sort of game ability what so ever you just sit in Defcon 1 all the time, and then when you want to collect, jump to Defcon 5, collect, and then quickly jump back to Defcon 1 when update hits. Basically the purpose behind Defcon 2,3,4 is COMPLETELY useless... sure there are a few people that run in D2, D3 or D4... but they are just nublets that don't actually understand what is going on... 99% of the rest of the people just sit in either D1 or D5.

Here is a VERY simple change, and it adds a LOT of new wrinkles to the game.

Make it so you can change Defcon every day, but can only go up or down 1 level from your current level. This means to reach D1 you have to spend 5 days adjusting your Defcon down... no more "jumping" around. And the jumping around is highly unrealistic, in a real war scenario a military jumping from D5 to D1 and back again in 30 seconds would NEVER happen.

Makes gearing up for war a "process" and makes people have to consider "hovering" in D3 or D2 or D4 to quickly adjust should war look iminent.

Really, it would change defcon to be what it is meant to be... not just a dumb "switch" that most smart players turn on and off depending if they are collecting.

#2 User is offline   Seerow 

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Posted 15 November 2007 - 07:01 PM

Well the reason I initially liked it stay with once every 3 days is so you couldn't do a sled swapping back and forth between defcon 5 and 1.

Day 0(collected): Defcon5
Day 3: Defcon4
Day 6: Defcon3
Day 9: Defcon2
Day12: Defcon1
Day15: Defcon2
Day18: Defcon3
*needs to collect*

Though I suppose defcon swapping isn't a huge problem now, so I shouldn't worry so much about that.


Also lol@Diskord beating me to posting my own topics :(

#3 User is offline   TheNeverender 

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Posted 15 November 2007 - 07:01 PM

You're going to get a few more quotes to add to your sig. That being said, while I hate you and I hate this idea, I do so for selfish reasons. With respect to gameplay, it makes sense.

#4 User is offline   diskord 

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Posted 15 November 2007 - 07:02 PM

Also, to code this change in it would take... what... 10 minutes? And it would REALLY change how wars are waged/geared up for/etc. Would add another level of realism to the game. Man I can't wait for admin to read this.. the more I think about this change, the more I think it needs to be done. Takes a completely useless feature (defcon) and turns it into a VERY usefull tool that must be monitored and maintained.

#5 User is offline   Jason8 

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Posted 15 November 2007 - 07:03 PM

Amazing idea. It will take some "simple" strategies out of how wars are fought and replace them with more complex strategies. I like it.

#6 User is offline   Wadsworth 

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Posted 15 November 2007 - 07:05 PM

I love this idea. It adds a much bigger strategic element to the whole DEFCON system, and it would make pre-war build up/actual wars far more interesting.

#7 User is offline   tamerlane 

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Posted 15 November 2007 - 07:07 PM

I like it.. but I think it would be kinda cool if Defcon dealt with the ability to launch nukes...


you must wait 5 days to hit defcon 1 when you can then use nukes??? or maybe not.. whatev

#8 User is offline   jstep 

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Posted 15 November 2007 - 07:13 PM

maybe one defcon level every 12 hours... since you can collect taxes each day, does it really take 5 tax collections to prepare for a war? in rl?

#9 User is offline   Sigmund Sauer 

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Posted 15 November 2007 - 07:13 PM

View Postdiskord, on Nov 15 2007, 07:07 PM, said:

Also, to code this change in it would take... what... 10 minutes? And it would REALLY change how wars are waged/geared up for/etc. Would add another level of realism to the game. Man I can't wait for admin to read this.. the more I think about this change, the more I think it needs to be done. Takes a completely useless feature (defcon) and turns it into a VERY usefull tool that must be monitored and maintained.

DEFCON is a RL measure of readiness, not of mobilization. You're alluding to mobilization here which is inaccurate. Being mobilized means having a large standing military, max jets, max nukes, max CMs, etc.. This is not "DEFCON." DEFCON means the state of readiness of whatever military a nation already has whether it be large or small.

This post has been edited by Sigmund Sauer: 15 November 2007 - 07:14 PM


#10 User is offline   Lord Sharpe 

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Posted 15 November 2007 - 07:19 PM

I hate you, Diskord. This idea screws with everything.

Oops, I mean love, not hate. Great idea!

#11 User is offline   admin 

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Posted 15 November 2007 - 07:21 PM

I like this idea. The same could be done with Threat levels.

#12 User is offline   idriveavw 

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Posted 15 November 2007 - 07:22 PM

fantastic suggestion. simple, but it would have profound effects on the way the game is played

well played old chap

#13 User is offline   diskord 

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Posted 15 November 2007 - 07:24 PM

View Postadmin, on Nov 15 2007, 05:26 PM, said:

I like this idea. The same could be done with Threat levels.

yep. Again, makes threat levels 2,3,4 actually have a meaning instead of just switching between 1 and 5 whether you are in war or not.

Seriously I love this idea, and half credit needs to go to Seerow for coming up with it, he just wanted it to be every 3 days and only 1 level per change... which imho is WAY to restrictive and may very well have had people coming to my house to kill me if it had been implemented. But once a day seems just about right. Plus people need to remember they can change it ON the day they attack/are attacked etc, and they can change it at the next update before they do anything as well, so you can easily reach D1 in an "effective" 3 days... it still takes 5 days to do it but you can do it faster than you think.

#14 User is offline   tamerlane 

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Posted 15 November 2007 - 07:29 PM

I dunno about the threat level one.... although I can see how it would be kinda fun :) and would actually give use to the other levels lol

#15 User is offline   Azaghul 

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Posted 15 November 2007 - 08:12 PM

View Postadmin, on Nov 15 2007, 07:26 PM, said:

I like this idea. The same could be done with Threat levels.


Admin has spoken!

Oh, and I like this idea.

#16 User is offline   admin 

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Posted 15 November 2007 - 09:14 PM

I'm putting this in tomorrow. See the game update log for details: http://forums.cybern...p?showtopic=309

#17 User is offline   Deputy Dangle 

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Posted 15 November 2007 - 09:22 PM

View Postadmin, on Nov 15 2007, 07:26 PM, said:

I like this idea. The same could be done with Threat levels.


No you don't, and No it can't.

:P

This post has been edited by Deputy Dangle: 15 November 2007 - 09:23 PM


#18 User is offline   TRON IX 

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Posted 15 November 2007 - 09:24 PM

ouch. so with spies you could pretty much keep an alliance from ever getting to defcon 1? will you be able to wait 4 days and switch 4 levels? or do you HAVE to switch one per day to get there?

So at the threat of war it would take 4 days to get to defcon 1 and 4 days to get back. That pretty much assures everyone having to collect in high defcon's. If it takes minimum 8 days to rotate in and back out.

This post has been edited by Tronix: 15 November 2007 - 09:30 PM


#19 User is offline   Heft 

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Posted 15 November 2007 - 09:28 PM

This is a horrible idea.

Realism - There is no rational reason that a nation would be unable to immediately jump from minimal vigilance to maximum security. To do so makes absolutely no sense in terms of realism or logic.

Not to mention the obvious complications and ways this screws over people being attacked in a war who can't get on an even footing with their opponent until the war is almost over. This grants attackers a terrible advantage, if they have any planning, in regular nation wars or techraids (which I thought we wanted to discourage). It also makes it impossible to launch any decent surprise strike at update, and I can't see any conceivable way of arguing that that is a good thing for gameplay. Surprise makes things exciting and interesting. Either that or we'll have !@#$ wars, which seems like a bad thing too.

#20 User is offline   bill n ted 

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Posted 15 November 2007 - 09:29 PM

YAY - now we have killed what little suprise is left in this game....



In future Ill have to PM all IRON nations 5 days prior to any offensive action which = leaks.


Congrats guys; you just made this game far slower than it already is. Basically now it takes 5 days to launch any reasonable offensive and you can be damn sure everyone will know about it........


Good job for CN forums; I may had well announce 5 days prior to declaring war whats going to happen....... bravo...


/me golfclap........ slow golfclap - that is all.

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