First in response to a point Vilian was making;
Morality is relative to scale. Killing an ant is not equivocal to killing a species of ant, or a colony of ants, or another life form that is greater on a scale of complexity as well as mass, such as a person. While tech raiding an unaligned nation may be 'wrong' it cannot be equivalent to raiding many aligned or unaligned nations. And, if you raid a whole alliance, as opposed to raiding the same amount of random unaligneds, you're attacking their community and corporate identity, not just their resources and individual efforts. In life there are plenty of small evils that we allow that we would not allow in greater amounts. Although the difference doesn't render the lesser event to be completely innocent, there is a difference, and it's completely plausible to be less tolerant of something on a larger scale.
Note: I'm not attentive to what's going on with Athens and penkala's previous OWF activities. the above is not my stance on his stance, nor is it targeting any recent event. I am not aware of all the details of 'what went down' and while I <3 my alliance-mates including penkala, I'm not addressing whether his views mesh with his actions. So, flame him somewhere else, please.
Now, to continue; this being a game, the -actual, real- morality of the game is simply to have fun without breaking the admin's rules. people may abstain from simulated violence to preserve their fun via stats and pixels, or to have fun via pretending it is not a game (RP) and that simulated violence is actually wrong. This is different from the morality of making agreements and being honest about keeping them, which even in the context of a game, is a gradient of real morality. Unfortunately some people who pretend that simulated violence (and 'stealing') is wrong, also fail to distinguish this simulated morality from actual morality of honesty and integrity in agreements in-game. These people then mistakenly expect people to take seriously their false morality that they may not even realize they are role-playing, as if this weren't a game, or as if everyone were obligated to play the game to the depth of simulation that they do.
To say people shouldn't fight for the simple sake of competition, in this game, is like saying people in an FPS shouldn't shoot eachother. This is a construct built for competition, for the sake of exercises of power without moral consequence. There's more to it than base competition, but, since it is entertainment, no designed capability within it is inherently immoral (including things like raiding, PZI, etc) unless the admin makes a rule regarding it, removing it from the design. Part of the fun is cooperation and exploring moral and social decision-making; it's fun to consider how to build a society within CN and whether that society feels that raiding or PZI is wrong or to what degree or in what circumstance, etc. But, that exploration of such, is a morality that we create, and is a morality for the fun of posturing morally (like the one supposing simulated violence is wrong). In the process of creating our society on Bob and deciding what our constructed morals, our agreements, will be, we have to respect that these are not actual morals except between the people who agree to them. Lying is bad, breaking admin rules is bad; killing pixels is not bad (unless you said you wouldn't, then it's part of a lie). Because this is a game, it's foolish to consider anyone automatically obligated to play your way. Their only obligation is play the way they have agreed to, which they agree to the admin's rules when they enter the game, and they may further agree to rules by entering alliances and interalliance relationships, but outside of these there is no morality in the game except to do what is fun for the individual. I guess then the ultimate question for many of us is how we will build a society here that is flexible enough and strong enough to allow the most possible enjoyment for the most possible people, including those to whom that question will not occur. Any imbalanced approach to this inherent diversity of sense of fun and playing style will automatically generate pressure and instability within the system it exists, so it's beneficial for anyone wanting to play the game optimally to take fully into account the OOC psychology that goes into creating IC players on Bob. The alliance/sociocosm that plays well with both IC and OOC contingencies and motivations in mind, will outlast the ones that ignore the dynamics created by OOC truths. the fakeness of the game, the need to distinguish pixel morality from actual morality, and where social morality constructed of our agreements fits with the two; these are present consciously or subconsciously in our minds. Everyone knows it's a game and their behavior will take that into account one way or another. The fact that it's a game and its separation from reality will effect how people play in various ways and these dynamics must be reflected in the power structures, policies, and m.o.'s. While the game simulates the colonization of a physical planet Bob, we are actually colonizing and competing for survival in cyberspace.
In any case, given that psychology, it's also true that while OOC threats from IC simulated violence is an overreaction, IC simulated violence for OOC threats is an underreaction. The idea that nuking someone's pixels in a game in response to them threatening your actual life is an overreaction is simply inane and I'm disturbed to conceive people playing this game can come to that conclusion. Threatening is against admin's rules, and against the law, and is just dumb. Nuking someone in a computer game, on the other hand, is allowed, and designed, and fun. Now, if someone is in an alliance and has therefore agreed not to in some form, then it's wrong in a way but still less wrong than a threat, even if the threat was not credible. I'm not saying this applies to the Penkalagate situation.
If the collective or majority society of Bob decides it wants to take X policy on tech raiding or nukes or what have you, then they have every right to enforce or protect it to the full extent of admin's rules. But, simultaneously, everyone who did not agree to it, or whose conditions of agreement were violated, have every right to resist to the same extent. Some people will break their own rules and what they've agreed to, and do something actually wrong, in a way, but that's part of the story of the game.
edit: I typed "more simply," and then proceeded to say it in a more complicated way.
edit2: for grammar elitists.
This post has been edited by llamavore: 20 November 2009 - 10:10 AM

Sign In
Register
Help


Top
MultiQuote
