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#1 User is offline   Liman Von Sanders 

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Posted 14 November 2009 - 04:08 PM

Face it, Nuclear warfare in CN is nowhere close to being realistic.
CN being a simulation. IRL there is simply no way 1 nuke is going to plung the average nation into anarchy. I think the most conservative ones that were capable of anarchy were the "Red Dawn" scenario (27 nuclear weapons launched at the US aimed at Gov and communications centers) and the "Amerika" Scenario (6 nuclear weapons detonated at 32 miles Altitude utilizing Electromagnetic Pulse effect to shut down communications nation wide).
Conventional Nuclear warfare (NATO First strike, SEATO First Strike, Warsaw Pact First strike etc etc) are usually massive salvos consisting of many thousands of weapons.
I personally feel that one nuke in CN, though devastating, shouldn't be enough to anarchy a nation. I feel one nuke should simply put the recipient in a state of emergency
where taxes and efficiency etc would be hit, but no anarchy. There should be an option to
launch a Nuclear Salvo which would be the launch of several weapons at once (Like a RL nuclear war). You would specify the number of weapons to launch. a Nuclear Salvo would anarchy the recipient. There would be a max # of weapons that could be launched. and the # of weekly salvos would be limited. Your thoughts?

#2 User is offline   elgringo1994 

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Posted 14 November 2009 - 04:22 PM

Wouldn't this topic be better off in the Suggestion Box?

#3 User is offline   Liman Von Sanders 

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Posted 14 November 2009 - 05:55 PM

It's just to get feedback at this point.
It isn't a suggestion yet...

#4 User is offline   Whitney 

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Posted 15 November 2009 - 01:05 AM

This is the game mechanic. I doubt they will nerf the weapon just because you have realism issues.

That's like arguing Jar Jar Binks having a Jamaican accent is far too unrealistic but you aren't bothered by Lightsabers and the Force.

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