Right now, people can buy as much infra as they can afford. Growth-wise, this doesn't really create any problems. However, it's changing the nature of warfare. People now have warchests that will by far outlast their infrastructure. As a result, people can easily stay at 1,000 infra nuking their enemies for months, possibly more than a year if they have a big warchest. This is not fun for both sides. Someone with a 1bn+ dollar warchest could last for half a year.. who really wants to fight for half a year? War is fun, but it requires a high level of activity to fight a war properly in CN, and it becomes quite tiresome after a month. You should fear someone because he is strong, not because he'd be extremely annoying for half a year if you attacked him.
So, I propose an infrastructure purchase limit of 200 per day. When someone is ZI'd, they should be out of the game. Numerous short wars (<1 month) are more fun than a few tedious vietFANs. I believe this would add a whole new dimension to war. Infrastructure is limited, and once you run out, you can't fight anymore. The importance of peace mode cycles to rebuild during war would be increased, as would the importance of preventing someone from entering peace mode. Buying infrastructure while fighting, even at higher infra levels, would be a viable tactic. Expensive, but it could allow you to beat your enemies. I also believe it would put less of an emphasis on warchests, which is a good thing. Having to not fight any wars for a year so you can save up enough money for a good one is not fun. I fear that, with the current system, many people will have 5+bn dollar warchests within a year or two, and no one will want to start a war out of fear of being bored to death for 2+ years.
I believe this, combined with uncapped defeat alerts, would do well to simulate a defeated nation, instead of conjuring 1000 infra and 2 nukes out of thin air even though your nation is ruined. You have no infrastructure left, no army, and your enemy is quickly destroying all of your remaining stuff. When you are overrun, it's time to surrender.
EDIT: It's possible to make the cap apply only when you're at war, which makes sense because you won't have as much resources/manpower available to construct infrastructure when you're at war.
This post has been edited by Viluin: 12 October 2009 - 04:09 PM

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