A buy/sell material list would add so much depth to the game.
Nation A has resources 1 and 2. Nation 2 has resources 3 and 4. Resources 1 and 2 are needed to buy infrastructure. Resources 3 and 4 are needed to buy soliders. NAtion A sells resources 1 and 2 on world market and buys resources 3 and 4 to build infra/ buy soliders. Nation A has lowered the prices of res. 1 and 2 by making more supply. It has raised the price of resources 3 and 4 by making more demand
One would go to Material Screen and click "collect". They would get A random number of thier resources. They would also get a small number of the resources heir trade partners have. One cannot buy Bonus Resources.
Admin Can edit what each "meterial" does
What each rsources is needed for:
Aluminum - Needed for soliders, airplanes, infrastructure
Cattle - Without it Pop Happy will fall. It does not raise Pop Happy. Needed to buy land
Coal- Needed for Infra
Fish - Needed for Land. Without it Pop Happy will fall.
Furs - Buying will raise Pop Happy
Gold - Needed for tech.
Gems - Needed to buy Banks adn keep them running
Iron - Needed to buy anything for the Military, Needed to buy Infra
Lead - Needed to buy tech. Needed to buy CMs and Nukes
Lumber - Needed to buy all improvements and wonders. Needed for infrastructure
Marble - Needed for infrastructure
Oil - Needed to buy all militarial things. Needed for Infra
Pigs - Needed for land and soliders
Rubber - Needed for planes, tanks, and infra
Silver - Needed to buy Banks adn keep them running
Spices - Needed to Keep Pop happy up.
Sugar - Needed to keep pop happy up
Uranium - If gov position is on any Use Nuclear Policy, needed to get bonus. Needed for Nukes
Water - Raises pop happy when bought. Needed to keep harbor running.
Wheat - Needed to keep pop happy up
Wine - Will raise pop happy
Would work with Stock Market
reason for edit: Pictures of resources did not work, taken out
This post has been edited by shahman: 06 November 2007 - 07:20 PM

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