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New resources How to get new ones? Rate Topic: -----

#1 User is offline   tudorjason 

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Posted 08 September 2009 - 07:51 PM

A friend of mine just joined Cybernations earlier today, but he doesn't like his resources. I read a few days ago that one can do something to get a new set of base resources if they do it very shortly after creating a nation. Is this really true? And if so, how is it done?

Thanks in advance,



~tudorjason

#2 User is offline   Z3000 

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Posted 08 September 2009 - 07:52 PM

I believe you have to delete your nation and start over again, not sure though. What resources does he have anyways?

#3 User is offline   King Irwin 

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Posted 09 September 2009 - 07:09 AM

View PostZ3000, on Sep 8 2009, 09:52 PM, said:

I believe you have to delete your nation and start over again, not sure though. What resources does he have anyways?


Yes, you have to delete and start over again, and your new nation will be randomly assigned new resources. I think there may be a 7-day time limit or something for rerolling like this.

Most resources really aren't that bad. I'm not a big fan of rerolling personally, as it kinda feels like cheating the system to me. However, many people would certainly suggest if if you don't have good resources, because it would make it easier to find and keep trades, which will definitely pay off in the long run.

#4 User is offline   tudorjason 

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Posted 09 September 2009 - 07:39 AM

He got pigs and furs. So rerolling is when someone gets a nation, but because it's 7 days or younger, they can immediately delete the nation and register a new one?

#5 User is offline   Rich333 

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Posted 10 September 2009 - 03:53 AM

View Posttudorjason, on Sep 9 2009, 08:38 AM, said:

He got pigs and furs. So rerolling is when someone gets a nation, but because it's 7 days or younger, they can immediately delete the nation and register a new one?

You can delete your nation and start a new one at any time after its first few days (it used to be five, but it may be up to a week now), it's just not a good idea once you've built up your nation significantly. Pigs and Furs aren't the worst resources, but that pair only fits well into one specific resource set, the Affluent Population+Fast Food+Fine Jewelry set, which is good for maximizing income once you've built up significantly, but terrible for actually building up in the first place, because it only involves one infra-discount resource, Coal, so you have to work out temp trades for the other infra-discount resources every time you infra jump. Building up in the first place won't be easy with those resources because most people don't want Furs, so your friend's best option is to reroll. If he wants to have an easy time finding good trades and building a good resource set, he should keep rerolling until he gets two of these resources: Lumber, Iron, Aluminum, Marble, Wheat, Water, Fish

#6 User is offline   JoshuaR 

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Posted 10 September 2009 - 04:41 PM

Rich's listed resources are ideal, but I would advise just sticking with a nation that gets any combination of

lumber, iron, aluminum, marble, wheat, water, fish, cattle, pigs, uranium, ... sugar, spices.

#7 User is offline   Shardoon 

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Posted 14 September 2009 - 11:47 AM

There are no bad resource combinations, only bad nation builders.

Proof:

http://www.cybernati...Nation_ID=87097
http://www.cybernati...Nation_ID=51087
http://www.cybernati...ation_ID=160707
http://www.cybernati...Nation_ID=38398

#8 User is offline   Haflinger 

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Posted 14 September 2009 - 12:11 PM

View PostShardoon, on Sep 14 2009, 01:46 PM, said:

There are no bad resource combinations, only bad nation builders.

The largest gold/furs nation in the entire game is 92,475.245 NS, and 1092 days old.

(Incidentally I'm #10 at 65,565.706 NS and 779 days old. Congratulations Goose, not sure if I'll ever catch ya.)

#9 User is offline   Huang Ti 

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Posted 20 September 2009 - 04:35 PM

View PostShardoon, on Sep 14 2009, 06:46 PM, said:

There are no bad resource combinations, only bad nation builders.

Well sure, you build a good nation with poor resources but you can build a better one with the same (or less?) effort if you've got good resources.

Ideal resources are those on Rich333's list

#10 User is offline   stevejack 

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Posted 22 September 2009 - 04:16 AM

Hi...
I think so but i want to know that what resources your friend had already used??? Thanks

#11 User is offline   Taishaku 

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Posted 22 September 2009 - 04:15 PM

I personally think they need to add a rerolling mechanism ingame to prevent delete-and-remake schemes.

Then set the remake cooldown to like 10 days or something.

This post has been edited by Taishaku: 22 September 2009 - 04:15 PM


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