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#1 User is offline   Jamse06 

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Posted 08 September 2009 - 01:58 AM

Hey,

People have told me that I should be buying spies... I heard they dont increase NS or anything... So I was just wondering why it's so important to have them.

Thanksss,

~ James

#2 User is offline   Emperor Badger 

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Posted 08 September 2009 - 02:20 AM

So people don't spy away your shiny investments (nukes). Also usually prevent random mischief from spy attacks being conducted upon to your nation

#3 User is offline   USMC123 

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Posted 08 September 2009 - 02:45 AM

Spies are an incredibly valuable asset.

Read this: http://www.cybernati...opics.asp#Spies

#4 User is offline   Earth Shaker 

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Posted 08 September 2009 - 11:21 AM

View PostEmperor Badger, on Sep 8 2009, 09:20 AM, said:

So people don't spy away your shiny investments (nukes). Also usually prevent random mischief from spy attacks being conducted upon to your nation


I'm agree with the gentleman.

Keeping 750 spies is IMHO mandatory (with CIA of course)

#5 User is offline   Z3000 

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Posted 08 September 2009 - 02:37 PM

so people don't take and destroy your stuff and you can help destroy theirs. For example, before tech raiding you should use a gather intelligence operation to see if the potential target has a warchest.

#6 User is offline   Craig 

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Posted 09 September 2009 - 01:51 PM

View PostEarth Shaker, on Sep 8 2009, 11:21 AM, said:

I'm agree with the gentleman.

Keeping 750 spies is IMHO mandatory (with CIA of course)

Yeah, but wouldn't 800 be better ;)

#7 User is offline   Haflinger 

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Posted 09 September 2009 - 07:46 PM

View PostEarth Shaker, on Sep 8 2009, 01:21 PM, said:

I'm agree with the gentleman.

Keeping 750 spies is IMHO mandatory (with CIA of course)

The maximum spy count with a CIA and 5 intelligence agencies is 800.

50 - basic spy allotment that all nations have
5x100 - each intel agency allows another 100 spies
250 - the CIA allows an extra 250 spies

A small nation with a CIA and no intel agencies can have 300 spies. The CIA makes spies "hit" as though you have 10% more of them. 330 undetectable spies in a smaller nation can really surprise opponents very dramatically. :)

#8 User is offline   Viluin 

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Posted 10 September 2009 - 04:28 AM

View PostHaflinger, on Sep 10 2009, 03:45 AM, said:

The maximum spy count with a CIA and 5 intelligence agencies is 800.

50 - basic spy allotment that all nations have
5x100 - each intel agency allows another 100 spies
250 - the CIA allows an extra 250 spies

A small nation with a CIA and no intel agencies can have 300 spies. The CIA makes spies "hit" as though you have 10% more of them. 330 undetectable spies in a smaller nation can really surprise opponents very dramatically. :)


Not very surprising, considering he can check spy odds before even declaring war.

This post has been edited by Viluin: 10 September 2009 - 04:29 AM


#9 User is offline   Haflinger 

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Posted 12 September 2009 - 08:51 AM

View PostViluin, on Sep 10 2009, 06:28 AM, said:

Not very surprising, considering he can check spy odds before even declaring war.

It's rare for 10K nations to do that.

#10 User is offline   Viluin 

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Posted 12 September 2009 - 05:17 PM

View PostHaflinger, on Sep 12 2009, 04:50 PM, said:

It's rare for 10K nations to do that.


Anyone intending to use spies is likely to check their odds before declaring war.

#11 User is offline   Haflinger 

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Posted 13 September 2009 - 04:53 PM

View PostViluin, on Sep 12 2009, 07:16 PM, said:

Anyone intending to use spies is likely to check their odds before declaring war.

True.

The people who this affects are typical 10K raiders who just declare war and then a couple hours later start bawwing about being stuck in DEFCON 4 and getting quadded. :)

#12 User is offline   Shardoon 

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Posted 14 September 2009 - 11:41 AM

View PostEmperor Badger, on Sep 8 2009, 03:20 AM, said:

So people don't spy away your shiny investments (nukes). Also usually prevent random mischief from spy attacks being conducted upon to your nation


In one word: Defense.

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