Team Specific Global Radiation
#1
Posted 01 November 2007 - 02:47 PM
None: 5 nuked nations * .2 = 1.0 GRL
Aqua: 8 nuked nations * .2 = 1.6 GRL
Black: 21 nuked nations * .2 = 4.2 GRL (capped at 4.0)
Blue: 42 nuked nations * .2 = 8.4 GRL (capped at 4.0)
Brown: 5 nuked nations * .2 = 1.0 GRL
Green: 23 nuked nations * .2 = 4.6 GRL (capped at 4.0)
Maroon: 13 nuked nations * .2 = 2.6 GRL
Orange: 35 nuked nations * .2 = 7.0 GRL (capped at 4.0)
Pink: 6 nuked nations * .2 = 1.2 GRL
Purple: 5 nuked nations * .2 = 1.0 GRL
Red: 10 nuked nations * .2 = 2.0 GRL
Yellow: 5 nuked nations * .2 = 1.0 GRL
White: 7 nuked nations * .2 = 1.4 GRL
#4
Posted 01 November 2007 - 02:50 PM
#6
Posted 01 November 2007 - 02:51 PM
#7
Posted 01 November 2007 - 02:52 PM
#9
Posted 01 November 2007 - 02:55 PM
myruler, on Nov 1 2007, 08:58 PM, said:
Whats so bad about that. I am sick of Blue folk constantly shoving it in my face that Blue is "Awesome" and the "Win". It serves them right, karma is coming for them.
#10
Posted 01 November 2007 - 02:56 PM
I also think that it should be uncapped. Why cap the penalty at 4 points? Let people actually feel the penalty in the middle of a mass nuclear war.
#12
Posted 01 November 2007 - 02:57 PM
#13
Posted 01 November 2007 - 02:58 PM
Seerow, on Nov 1 2007, 09:02 PM, said:
I also think that it should be uncapped. Why cap the penalty at 4 points? Let people actually feel the penalty in the middle of a mass nuclear war.
What are you suggesting exactly. Are you saying that teams like Pink and Brown should be hit harder instead of Blue. Bah, why not remove every colour with less then 2000 nations while you're at it.
#14
Posted 01 November 2007 - 02:59 PM
admin, on Nov 1 2007, 05:02 PM, said:
Make it dependent instead on the color the nation was when it was nuked. Anytime a nation on that color gets hit, the GRL counter increases. Don't tie it to an individual nation, and the problem goes away.
#15
Posted 01 November 2007 - 02:59 PM
admin, on Nov 1 2007, 09:02 PM, said:
Do it by update then. Increase the time you have to wait to switch team also.
#16
Posted 01 November 2007 - 03:00 PM
reasoning:
A world is a world and there is no magic barrier between their nations and ours. Nuclear strikes affect the environment of ALL nations on earth, not only those who are hit. Also it would actually benefit the nuclear attacker to hurt the attacked nations whole team (and if this alliance is a one-color-alliance - the whole alliance twice as hard). Makes no sense.
#17
Posted 01 November 2007 - 03:02 PM
(DAC)Syzygy, on Nov 1 2007, 09:05 PM, said:
reasoning:
A world is a world and there is no magic barrier between their nations and ours. Nuclear strikes affect the environment of ALL nations on earth, not only those who are hit. Also it would actually benefit the nuclear attacker to hurt the attacked nations whole team (and if this alliance is a one-color-alliance - the whole alliance twice as hard). Makes no sense.
If you imagine team colours as continents it makes sense. If alot of nukes hit Africa the Africans are gonna feel it more than those on the other side of the world.
Edit: why shouldn't radiation benefit the attacker? It makes sense that if my enemies were neighbors I could get many of them with the collateral damage. And it works both ways - if I or my alliance launches nuclear first strikes I now have to think about the affect the retaliation will have on my alliances mates and our neighbors on our team color.
This post has been edited by Brotherington: 01 November 2007 - 03:10 PM
#18
Posted 01 November 2007 - 03:02 PM
(DAC)Syzygy, on Nov 1 2007, 09:05 PM, said:
reasoning:
A world is a world and there is no magic barrier between their nations and ours. Nuclear strikes affect the environment of ALL nations on earth, not only those who are hit. Also it would actually benefit the nuclear attacker to hurt the attacked nations whole team (and if this alliance is a one-color-alliance - the whole alliance twice as hard). Makes no sense.
Well maybe I'd like there to be more of a reason to move to the more peaceful and smaller teams.
#19
Posted 01 November 2007 - 03:03 PM
Brotherington, on Nov 1 2007, 05:07 PM, said:
Perhaps having a combination as compromise?
Say you have a certain amount based on nukes that have hit your team, then you add to that another, smaller number, from nukes around the world.
That way a nuke being launched affects -everybody- but it affects the team that was hit the hardest.

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