Temporary Trade Swap
#1
Posted 07 June 2009 - 01:54 PM
This is a pretty good trade set, but the only thing is that I have no population boost. I was wondering if it would be beneficial to cancel 2 trades, and lose 4 resources to get wheat, fish, cattle, and pigs for a 24.5% population boost. Then I would buy all the improvements I can, and then go back to my original trades, and have negative improvements, but still benefit from the ones I bought.
My current population is 26,681 so 24.5% is 6527, which would allow me to buy 7 more improvements.
Is this a good idea? Thanks.
#3
Posted 07 June 2009 - 02:53 PM
thaone, on Jun 7 2009, 03:32 PM, said:
Why is it so bad? I'm getting pretty much the best of everything except population. I've experimented with the cybernations resource calculator and I can't find a better set then what I have now, even without a population bonus. If anybody finds a better set let me know.
This post has been edited by steeldor: 07 June 2009 - 02:55 PM
#4
Posted 07 June 2009 - 03:41 PM
steeldor, on Jun 7 2009, 10:53 PM, said:
The 7 or 8-bonus trade set isn't necessarily bad, but it's more of a warmonger trade set since it focuses on military costs, low bills, soldier efficiency and radiation reduction (= better env in nuclear wars and more citizens). However, you have gems and silver instead of fish and wheat, which is really hurting you. Everyone should always have fish and wheat. If you swap out those resources (permanently) you'll have a decent trade set.
EDIT: I just noticed you have silver as a native resource. You may want to consider a different trade set. Water is often discarded for uranium eventually in the 7/8 bonus set, which means there is no room for different resources without giving up fish and/or wheat.
This post has been edited by Viluin: 07 June 2009 - 03:53 PM
#5
Posted 07 June 2009 - 03:54 PM
Viluin, on Jun 7 2009, 04:41 PM, said:
EDIT: I just noticed you have silver as a native resource. You may want to consider a different trade set. Water is often swapped for uranium eventually, which means there is no room for different resources without giving up fish and/or wheat.
Actually, I am mainly focusing on Income and infra cost/upkeep reduction. I'm getting the maximum infra cost reduction, tech cost reduction, environment, almost maximum land bonus and infra upkeep reduction. The military benefits happen to come with the other. And without significantly lowering the others, I can't find better income (happiness is included with income).
#6
Posted 07 June 2009 - 04:13 PM
steeldor, on Jun 7 2009, 11:54 PM, said:
Your citizen count is directly proportional to your tax collections. Fish and wheat are the best resources in the game.
This post has been edited by Viluin: 07 June 2009 - 04:14 PM
#7
Posted 07 June 2009 - 04:22 PM
Viluin, on Jun 7 2009, 05:13 PM, said:
I know, but the happiness/income per citizen I get gives me more total income in taxes then what I would get with more population and less happiness/income per citizen.
#8
Posted 07 June 2009 - 06:07 PM
steeldor, on Jun 7 2009, 06:22 PM, said:
Well, you're right only because you're not factoring in that the nation with your starting resources with say the 3BR would have 8 more improvements than you have and would be gaining new ones faster than you are. I'm not even going to address your improvement selection which is a completely different topic, but those 8 extra would or should be a mix of banks and more stadiums. The remaining 3 stadiums you have left to buy and all 5 banks. That's 9 more happiness and a 35% in citizen income you're not factoring in your straight up comparsion. A 5BR would be getting 6 more improvements than what you have, say 2 stadiums and 4 banks. Either one would be way ahead of the income you're getting from your current set. Let's look at the numbers.
Your Set:
Citizens: 26,681
Income: $9.50
Happiness: 16.5
So you have $9.50+(16.5*$2.00) = $42.50 income per citizen from your build, that's:
26,681*$42.50 = $1,133,942.50
3BR:
Citizens: 34,845
Income: $2.00
Happiness: 11.5
Extra Improvement Benefits:
Income: +35%
Happiness: 9
The 3BR has $2.00 + (11.5*$2.00) + (9*$2.00) = $43.00*1.35 = $58.05 income per citizen. That's:
34,845*$58.05 = $2,022,752.25
5BR:
Citizens: 32,684
Income: $2.00
Happiness: 11.00
Extra Improvement Benefits:
Income: +28%
Happiness: 6
The 5BR has $2.00 + (11.00*$2.00) + (6*$2.00) = $36.00*1.28 = $46.08 income per citizen. That's:
32,684*$46.08 = $1,506,078.72
That means the 3BR provides 78% more income than your current set and the 5 BR would provide 33% more. This is not even factoring if the one of the improvements purchased was the remaining clinic, it would provide enough citizens for another improvement meaning the above citizen counts for the 3BR and 5BR could be inceased by another 2%.
#9
Posted 07 June 2009 - 06:43 PM
This post has been edited by steeldor: 07 June 2009 - 06:47 PM
#10
Posted 07 June 2009 - 06:57 PM
steeldor, on Jun 7 2009, 08:43 PM, said:
Yes it will by the value of the 8 additional improvements whatever they turn out to be. But you'll be at -8 improvements once you return to your set. Other builds will again get an edge once once you've bought enough infrastructure to normally get an improvement under the other set. Because you'll be getting fewer citizens per point of infrastructure, your infrastructure costs and upkeep will climb higher at a faster pace than the other sets. Meaning they'll being not only gaining more citizens than you but also outbuilding you.
#11
Posted 07 June 2009 - 07:00 PM
Count Rupert, on Jun 7 2009, 07:57 PM, said:
What do you mean I'll be gaining less citizens?
#12
Posted 07 June 2009 - 07:34 PM
#14
Posted 07 June 2009 - 08:27 PM
steeldor, on Jun 7 2009, 09:38 PM, said:
The game's Information Index states you get 7-10 citizens per point of infrastructure. But it's been over three years now since the game went into live beta so it's general knowledge that the base value per point is 7.5 citizens. The other modifers are based on their stated benefits. Clinics give 2%. Like improvements add together, different modifiers multiple. You have 4 Clinics that means you have 2% times 4 or 8% or for multiplication purposes 1.08. The hospital is worth 6% or 1.06, Wheat is 8% as is Fish. Cattle is 5%, Pigs, 3.5% and Sugar 3%. Cattle, Pigs, Wheat, Sugar and Spices are needed for Fast Food one of the main bonuses given by the 3BR.
The 3BR is better than your set as far as environment points go since your set minus the dirty resources it has to import is a net loss of one while the 3BR gains 1. That's not considering GRL which floats. When it's like it is right now at 5, your set comes out ahead by half a point. Your benefits for infrastructure purchase/upkeep reduction is 4.1% difference in the upkeep and 6.2% difference in the cost to purchase to your benefit. That's good, but to achieve the same citizen count over the 3BR set, you need to purchase 23% more infrastructure. So your purchase/upkeep costs at base are higher due to needing so much more infrastructure than the 3BR to achieve the same citizen count. The main benefit you get from your set is the military cost reductions on purchases/upkeep. Problem with that is a developing nation shouldn't be maintaining much of a military. As was mentioned your set is an excellent set for war. Even an older nation where those upkeep costs on infrastructure are insane and you need every point you can find. It's less beneficial at in the lower ranks. As was mentioned in another thread, you'd benefit from the AP, FJ, Construction, Steel set as well. Your resources may make that a more achieveable set that a 3BR.
You're fine with your set if you're able to continue to swap it out for a 3BR to collect and buy improvements and pay bills and buy infrastructure with your current set.
#15
Posted 07 June 2009 - 09:08 PM
#17
Posted 07 June 2009 - 09:40 PM
Count Rupert, on Jun 7 2009, 10:16 PM, said:
I mean, if I collect tomorrow, I can improvement swap. Then if I went back to my other trade set, I would be stuck with 5 factories. Would I make more net income with -50% infra upkeep and -2 stadiums/-3 police headquarters and -5 happiness?
#18
Posted 08 June 2009 - 12:12 AM
What I learned quickly early on here in CN is that Count Rupert is pretty much always right and I don't have the time, energy or motivation to do all the math. I just listened to the guys who actually knew what they were talking about and my nation grew a LOT faster than the idiots with the 8 bonus set.
Oh, and now would be a great time to start buying tech rather than selling it, and you should be preparing to buy a wonder at the 3999 mark typically. It takes far too long to build a decent amount of tech and wonders, and they are necessary for nation growth and, well, war.
edit: this is the "lazy" way to do it. if you can deal with the pain of constantly swapping out resources to maximize infra purchasing and collections at different times, go for it. I guess I would rather die a horrible death than go through all that...
This post has been edited by phillip110: 08 June 2009 - 12:16 AM
#20
Posted 08 June 2009 - 08:57 AM
phillip110, on Jun 8 2009, 02:12 AM, said:
Yeah, take it from an "idot with the 8 bonus set"
Like phillip said, the 3BR (fast food, beer, construction + fish and uranium, maybe...I actually can't recall exactly what's in some of these sets, so correct me if I'm wrong, folks) is widely considered the best for almost everyone if you don't swap. If you don't have those resources, the 5BR set is almost as good (steel, construction, autos, beer, asphalt + fish and uranium?).
Ideally, you could work out swapping such that it falls in line with your improvement swapping. Maximize all of the bill reduction resources during your sledding period. Then switch out temporarily for income/pop boosters to collect. Buy infra in large batches as needed and get a temporary trade for that just before your income trade as well (and swap in factories for this). To do this, you need a lot of patient and active trading partners though, but like I said, if you can make it work, it would be a huge advantage.

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