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Cyber Nations Match Play

#1 User is offline   JimKongIl 

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Posted 08 May 2009 - 08:08 PM

Cyber Nations Match Play

No updates, no tax collections.

Nations get 8 million to start and after they are done buying they enter a queue where they can play other players under regular Cyber Nations Tournament Edition format and rules.

The winner is the last one with troops as you forfeit the match when your soldier count reaches zero. Nation start with 20 troops and no fighting first 5 minutes. You get an additional round of attacks every 5 or 10 minutes. After a preset amount of time or after a period of inactivity if a winner is not declared the nation with the highest Nation Strength wins.

Trades should occur with computer based players based upon a percentage that trade will be accepted or players could just choose from a pool of 10 resources.

A leadership board would record wins and rankings.

I think this would pull a lot of the Real Time Strategy players into Cyber Nations.

#2 User is offline   mcboy 

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Posted 12 May 2009 - 05:24 PM

hmmm.... i dunno. maybe. i like the no tax or bills part. 8mill though? i just think thats a little high.

#3 User is offline   JimKongIl 

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Posted 14 May 2009 - 03:59 PM

View Postmcboy, on May 12 2009, 06:29 PM, said:

hmmm.... i dunno. maybe. i like the no tax or bills part. 8mill though? i just think thats a little high.


I think it work with even more starting cash. The best part is that its one 30 min to 60 min game and that's it. There is a distinct winner and loser. It would even work with 2 vs 2, 3 vs 3 or 4 vs 4 after heads up was established.

This post has been edited by JimKongIl: 30 July 2009 - 09:46 PM


#4 User is offline   dealmaster13 

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Posted 15 May 2009 - 02:35 AM

I'm assuming it's the better nations who fight in the most rounds that actually have a better chance of winning?
i.e. wouldn't, let's say, a 'retired' person have a significant advantage over someone who works and commutes 15 hours a day?

#5 User is offline   JimKongIl 

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Posted 16 May 2009 - 01:52 AM

View Postdealmaster13, on May 15 2009, 03:40 AM, said:

I'm assuming it's the better nations who fight in the most rounds that actually have a better chance of winning?
i.e. wouldn't, let's say, a 'retired' person have a significant advantage over someone who works and commutes 15 hours a day?



I would expect matches to be 30 min or an hour in length and odds would be equal for all players.

#6 User is offline   dealmaster13 

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Posted 16 May 2009 - 05:09 AM

But if you can fight in another round every 30 or 60 minutes, surely the person with the most time on his/her hands will have a clear advantage? So someone who works more often than another person will be unable to make use of multiple rounds in a day.

#7 User is offline   JimKongIl 

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Posted 24 May 2009 - 09:42 PM

View Postdealmaster13, on May 16 2009, 06:15 AM, said:

But if you can fight in another round every 30 or 60 minutes, surely the person with the most time on his/her hands will have a clear advantage? So someone who works more often than another person will be unable to make use of multiple rounds in a day.



I was thinking of one match and thats it. Just like a chess game or a match of Age of Empires. If you wanted to play again you could but it would be a completely separate game. So someone with more freetime would just be able to play more they would not have any advantage over someone with limited time.

This would would be a great arena to challenge other players. If I wanted to challenge someone, I could invite him to a heads up match where a winner would be determined within 30 or 60 min. The better player on that day could be determined because we would play on a level playing field without intervention or assitance from other players.

I think this would be great fun and extremely popular. Maybe I'm not explaining it well.

This post has been edited by JimKongIl: 30 July 2009 - 09:43 PM


#8 User is offline   Seth Muscarella 

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Posted 28 May 2009 - 01:34 AM

i think this would need to be an entirely different game, but it seems like a cool idea.

i like Cybernations: Match Play ;-P

#9 User is offline   ender land 

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Posted 28 May 2009 - 02:41 PM

I find this highly intriguing.

#10 User is offline   Believland 

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Posted 30 May 2009 - 11:19 AM

I love you Jim. This is a great idea!

#11 User is offline   JimKongIl 

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Posted 30 May 2009 - 08:47 PM

View PostSethly, on May 28 2009, 02:39 AM, said:

i think this would need to be an entirely different game, but it seems like a cool idea.

i like Cybernations: Match Play ;-P



I think Admin could use the code for Tournament edition to do this with a few minor modifications pertaining to trades. You would just have more starting aid, no updates and the round would last an hour or 30 min at most.

This post has been edited by JimKongIl: 30 July 2009 - 09:47 PM


#12 User is offline   Demonic 

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Posted 30 May 2009 - 09:42 PM

isn't that why admin made Tour Of Generals?

This post has been edited by Demonic: 30 May 2009 - 09:42 PM


#13 User is offline   JimKongIl 

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Posted 30 May 2009 - 09:47 PM

View PostDemonic, on May 30 2009, 10:47 PM, said:

isn't that why admin made Tour Of Generals?



I don't think so. We are talking about two different games or am I missing something?

#14 User is offline   Believland 

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Posted 31 May 2009 - 10:12 AM

No they're two different games but ToG is really fun. Jim let's make Murder Inc or Idiot over there

#15 User is offline   JayOvfEnnay 

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Posted 31 May 2009 - 10:35 AM

This is the best suggestion I've seen that actually has a shot in atleast a year.

I love this, it's like having a "blitz" mode and I've actually thought about suggesting this before. Jim I'm going to send you 50 tech some day if this get's accepted. :P

I think I might end up just moving to this Match Play mode and all in all stop playing normal CN or TE. XD I just love this idea. This is perfect. Absolutely perfect.

And I think the the money should be upped a bit, it seems high, yes, but you have to consider the use and cost of wonders, replenishing soldiers, buying infra, buyying land, buying improvements, and then the aircraft as well as the amount you'd lose during attacks and etc.

It needs to be enough so that it's possible to buy atleast 1 wonder and still have enough for soldiers and tanks, IMO.

Once again, amazing suggestion.

#16 User is offline   EvenStar 

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Posted 07 July 2009 - 09:02 AM

I'm finding this idea a little confusing. Is this a suggestion for a 3rd edition of CN? Cos if it is it's not going to happen.

#17 User is offline   JoshuaR 

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Posted 10 July 2009 - 05:20 AM

Ah, I can see the use. And to create a prize, it can be either a ladder sytem or a rating (ELO or something). Caveat, if you don't play in x days, your ranking drops, if ladder.

#18 User is offline   JimKongIl 

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Posted 30 July 2009 - 09:31 PM

View PostEvenStar, on Jul 7 2009, 10:08 AM, said:

I'm finding this idea a little confusing. Is this a suggestion for a 3rd edition of CN? Cos if it is it's not going to happen.


Why not? Just inundate the players with ads while playing and it would be very profitable. There are a ton of RTS players out there looking for something faster to play. GameZone had tens of thousands logged in playing RTS games at any given time. They probably had a million accounts created. The need is there.

#19 User is offline   Jabbawockeez 

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Posted 30 July 2009 - 09:37 PM

I agree with this, but we should have a sub-level too, for people playing TE like it is now. CN:Rounds :o

edit: or we could leave what it is now as CN:TE and the new one as CN: Armageddon .. or Death match. or something.

This post has been edited by Jabbawockeez: 30 July 2009 - 09:38 PM


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