Tech military boost Does it continue to boost military after 300 tech?
#6
Posted 21 October 2007 - 03:06 PM
Agreed, 300 is extremely low, I would actually like to see 3000 tech eventually since that's where the great university bonus stops.
Tech Heavy nations wouldn't do better in war if this was the case, because they would be in a nation strength range where if they were fighting a balanced nation (tech-wise) the infrastructure advantage from the other nation (more soldiers) would counter-act the tech bonus held by the tech-heavy nation.
Tech Heavy nations wouldn't do better in war if this was the case, because they would be in a nation strength range where if they were fighting a balanced nation (tech-wise) the infrastructure advantage from the other nation (more soldiers) would counter-act the tech bonus held by the tech-heavy nation.
#11
Posted 22 October 2007 - 12:21 AM
rozalia, on Oct 22 2007, 10:27 AM, said:
Why does everyone seem to forget Scholers?
My bad. By 300 if you have a few schools and unis you should have scholars, but to get scholars without schools or unis, I think you need 400 tech (someone in my old alliance tested it).
As to why everyone forgets, the reason is lead
#13
Posted 22 October 2007 - 05:56 AM
cookieking, on Oct 22 2007, 02:11 AM, said:
Because when you hit 300 tech, I am pretty sure you will have enough lit rate, if you have schools and universities that is.
I didn't. I'm not one of those who buys schools right at the start. Off course I did have Scholers before reaching the first jump
Quote
As to why everyone forgets, the reason is lead
#17
Posted 24 October 2007 - 01:31 AM
Enrique Barrentos, on Oct 23 2007, 02:42 PM, said:
Tech beyond 300 also considerably helps your spies chances of success...
Yeah, forgot about that too.
Maikuolan, on Oct 24 2007, 02:37 PM, said:
I hadn't heard of this. Do you know what sort of rate the decrease is?
The discount is 2 * tech/NS, and it is capped at 10%.
#18
Posted 24 October 2007 - 12:39 PM
Maikuolan, on Oct 23 2007, 11:37 PM, said:
I hadn't heard of this. Do you know what sort of rate the decrease is?
Pretty low. I'm sure you could find out by clicking on Technology Information from your nation's page, but I just received 150 tech, and my bills (at about 5.6K infra and with labor camps) went down only $8,000 a day, which when compared to about $2.6 million of bills per day, I barely notice it.
This post has been edited by Aeternos Astramora: 24 October 2007 - 12:40 PM
#19
Posted 24 October 2007 - 12:46 PM
Result of this thread: TECH IS OVER RATED
Most of us already knew that. The rest of us have gotten our BUTTS handed to us in WARZ because of inflated NS and have quit buying it.
Link to TECH INFO
Most of us already knew that. The rest of us have gotten our BUTTS handed to us in WARZ because of inflated NS and have quit buying it.
Link to TECH INFO
Quote
Technology - Technology is represented by a technology level that represents the tools, hardware, and software that help your nation do what it does...better. Technology works similar to infrastructure in the game but is much more expensive at $10,000 per level increase (You can purchase technology a fractions of levels for less than $10K). Like land and infrastructure, the cost or technology increases the more you buy. You cannot sell technology as you can land or infrastructure but you can send up to 50 technology levels at a time away to other nations in foreign aid. Technology can also be captured by an attacker during battle. The following are the benefits of Technology.
1. Technology makes your people happy. Here's how the game currently figures it:
Technology = 0 then happiness = -1
Technology > 0 and <= .5 then happiness = +0
Technology > .5 and <= 1 then happiness = +1
Technology > 1 and <= 3 then happiness = +2
Technology > 3 and <= 6 then happiness = +3
Technology > 6 and <= 10 then happiness = +4
Technology > 10 and <= 15 then happiness = +5
Technology > 15 then happiness = + 5 + (Tech purchased * .02) up to level 200 tech
2. Battle outcomes are still randomly generated but the outcome of battle is now affected by your technology level. Having a higher technology level allows you to equip your soldiers with better weapons and get more kills. The effect works for both attacking and defending nations. Here's the current equation: Normal Number of Kills * (Technology Purchased * 10%This means that if you have a technology level of 5 and in a regular battle you would normally get 100 kills you would actually get 50 more kills as a result of your technology level. (100*(5*.10) = 50)
3. Technology increases your nation strength.
4. Technology decreases infrastructure upkeep costs up to a maximum 10% discount based on the following formula: (2 * Technology Level) / Nation Strength = Percent off infrastructure upkeep bill
1. Technology makes your people happy. Here's how the game currently figures it:
Technology = 0 then happiness = -1
Technology > 0 and <= .5 then happiness = +0
Technology > .5 and <= 1 then happiness = +1
Technology > 1 and <= 3 then happiness = +2
Technology > 3 and <= 6 then happiness = +3
Technology > 6 and <= 10 then happiness = +4
Technology > 10 and <= 15 then happiness = +5
Technology > 15 then happiness = + 5 + (Tech purchased * .02) up to level 200 tech
2. Battle outcomes are still randomly generated but the outcome of battle is now affected by your technology level. Having a higher technology level allows you to equip your soldiers with better weapons and get more kills. The effect works for both attacking and defending nations. Here's the current equation: Normal Number of Kills * (Technology Purchased * 10%This means that if you have a technology level of 5 and in a regular battle you would normally get 100 kills you would actually get 50 more kills as a result of your technology level. (100*(5*.10) = 50)
3. Technology increases your nation strength.
4. Technology decreases infrastructure upkeep costs up to a maximum 10% discount based on the following formula: (2 * Technology Level) / Nation Strength = Percent off infrastructure upkeep bill

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