1. Population Booster
Silver
Fish
Cattle
Pigs
Sugar
Wheat
Water
Aluminum
Lumber
*Beer
Lead
*Scholars
Iron
Marble
*Construction
Infrastructure Purchase Cost: -33%
Infrastructure Upkeep Cost: -18%
Number of Citizens: +27.5%
Citizen Daily Income: +5
Population Happiness: +7.5
Technology Cost: -0%
Environment: -1
Land Purchase Cost: -15%
Purchased Land Area: +0%
2. Heavy Infrastructure I
Silver
Fish
Wheat
Water
Aluminum
Lumber
*Beer
Lead
*Scholars
Iron
Marble
*Construction
Rubber
Oil
*Asphalt
Coal
*Steel
Infrastructure Purchase Cost: -42%
Infrastructure Upkeep Cost: -23%
Number of Citizens: +16%
Citizen Daily Income: +5
Population Happiness: +6
Technology Cost: -0%
Environment: -0
Land Purchase Cost: -15%
Purchased Land Area: +35%
Or:
-Coal
-*Steel
+Cattle
Infrastructure Purchase Cost: -36%
Number of Citizens: +21%
3. Heavy Infrastructure II
Fish
Silver
Gold
Gems
Coal
*Fine Jewelry
Wheat
Water
Aluminum
Lumber
*Beer
Lead
*Scholars
Iron
*Steel
Marble
*Construction
Infrastructure Purchase Cost: -39%
Infrastructure Upkeep Cost: -18%
Number of Citizens: +16%
Citizen Daily Income: +9.5
Population Happiness: +12
Technology Cost: -5%
Environment: -1
Land Purchase Cost: -5%
Purchased Land Area: +15%
4. Affluent Population
Gold
Silver
Gems
Coal
*Fine Jewelry
Wine
Furs
Fish
*Affluent Population
Iron
*Steel
Lumber
Lead
*Scholars
Wheat
Cattle
Infrastructure Purchase Cost: -17%
Infrastructure Upkeep Cost: -18%
Number of Citizens: +26%
Citizen Daily Income: +13
Population Happiness: +13
Technology Cost: -5%
Environment: -0
Land Purchase Cost: -5%
Purchased Land Area: +15%
This post has been edited by Taishaku: 11 April 2009 - 09:23 PM

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