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Add cities in CN Rate Topic: ****- 5 Votes

#1 User is offline   Pikachurin 

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Posted 21 March 2009 - 05:41 PM

Situation:

On My Nation Map, you only see your capital city surrounded by a wide circle known as your country. One can assume that other cities besides your captial exists within your nation, but I have a suggestion that might improve some aesthetics and make your nation more personalized.

Suggestion:

Add the ability to add cities within your nation. You can give it a name and a description and you can put it within your boundaries. You could create a city for every x citizens (the exact number can be discussed). There can also be a population count for each city, where the captial will have x percent of the total number of citizens, while the rest will be given to the cities (for example, if you had 1200 citizens left, and you have four cities, then each city will have a population of 300).

To encourage players to have cities, having a city would earn you bonuses and/or penalties (for example, each city will decrease population density, or increase citizen count, the effects can be discussed). To prevent abuse, a cap on how many cities can you create should exist.

~ Pikachurin

#2 User is offline   Kyle McDavern 

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Posted 22 March 2009 - 08:18 AM

not sure I see the point in this...but combination of this idea with a more defined war system...ie attack this city might be an option....approved for further discussion

#3 User is offline   Finner 

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Posted 22 March 2009 - 09:51 AM

I love the idea, I just haven’t a clue how it could be done, along with the Mod's idea, and chances are it'll be to complex.

#4 User is offline   BringMeTheHorizon 

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Posted 22 March 2009 - 10:20 AM

Well maybe tie it to your capital name that you name upon making your nation. Mayhaps have an option to bomb the capital city or asualt the capital city etc. etc.

#5 User is offline   PorkPotPie 

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Posted 22 March 2009 - 01:16 PM

Building on BMTH's post, if you choose to bomb the capital, your opponent loses x amount of happiness for y amount of time.

#6 User is offline   Begovic 

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Posted 22 March 2009 - 01:35 PM

I like and support this idea.

Furthermore, I'd like to add that I think it would be neat and a good addition to take this idea and admin's mars/wonder idea and make it this instead.

#7 User is offline   cello chik 

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Posted 22 March 2009 - 02:00 PM

coolz :)
cello approvez!

This post has been edited by cello chik: 22 March 2009 - 02:06 PM


#8 User is offline   MaGneT 

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Posted 22 March 2009 - 02:05 PM

Bombing the capital should only be allowed if the entire enemy airforce has been decimated, though.

#9 User is offline   BringMeTheHorizon 

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Posted 22 March 2009 - 05:21 PM

It would also be affected by the wonder, Anti-Air Defense Network. Lets say if they have the wonder you cant bomb the city until all enemey fighters are destroyed. If they dont have the wonder you can directly attack the city. If you can attack the city maybe you can target Guerilla Campsor the pentagon and they lose the bonuses from asid Improvement and or Wonder.

Also if attacking the city my ground you need the Central Intelligence Agency, for the intel to be able to attack the city in a head on assualt. Also if you attack the city on a head on assualt. Maybe there can be an option to disable a wonder like the Strategic Defense Initiative for a night. As your soldiers go into the city and take out the people defending the complex for the wonder.

The number of people lost in an attack you lose happiness.

1k lost = -1 Happiness
5k lost = -2 Happiness
20k lost = -3 Hapiness
30k lost = -4 Happiness
Anything over 50k = -5 Happiness.

BUt say if you have the fallout shelter the loss of happiness would be cut in half as the people would be given a place for refuge.





Just a rough idea. I could put more thought into it if people like the idea.

#10 User is offline   Adam Suttler 

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Posted 22 March 2009 - 05:24 PM

I believe just for cosmetic reasons, cities may be a fun way of putting in some more creativity. Though the "Attack a City" option is pretty neat too.

#11 User is offline   JustLooking 

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Posted 22 March 2009 - 05:40 PM

On the war screen you can bomb/attack the capital with a chance to do more damage, but the defenses would be higher (Ex. 30 infra for ground attacks per day, but your percentage would go down/or defenses chances goes up ?)

#12 User is offline   BringMeTheHorizon 

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Posted 22 March 2009 - 05:45 PM

Well to balance it out for defenders not to lose to much in a war. Id say that you forgoe your ground attacks and or air attacks to target a city. And you can only target one city a day. And if the city has already been targeted you cant target it again on the same day.

#13 User is offline   APC 

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Posted 22 March 2009 - 09:42 PM

defendiers would deploy armies to each city. the only way an attacker would know what the defender has would be by spies.

nukes would only affect each city. with the exception of anarcy.

say 1000 citizens per city. each city would hold a percentage of your happyness

so if you had 100 happyness and 5 cities each city is worth 20 happyness points.

something should be made to make sure captials are harder to attack and are worth more then a regular city.


starting to think this won't happen just because of coding issues.

#14 User is offline   Pikachurin 

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Posted 23 March 2009 - 01:35 PM

I like all of the suggestions. I have another idea - maybe instead of bonuses you can place wonders such as the Pentagon, Great Monument and Great Wonder in cities. If your opponent hits the right city, the wonder will get disabled for an amount of time. So having several cities will give an advantage because your opponent won't know which to hit.

#15 User is offline   junkahoolik 

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Posted 25 March 2009 - 07:12 AM

or keep it simple and just give the option to raid a city or land attack. if someone raids your city you lose more infra and tech but have a higher chance to win the war and if your lands get attacked, you'll lose more money and land but have somewhat lower chances to win.

This post has been edited by junkahoolik: 25 March 2009 - 07:19 AM


#16 User is offline   Shardoon 

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Posted 25 March 2009 - 09:10 AM

Allow me to quote myself from a long time ago on another thread in this forum:

View PostShardoon, on Dec 11 2008, 10:43 AM, said:

My idea has always been improvement slots based on land.

Suggestion:
Cities - for each 1000 land a "city" slot opens.
Admin implements three or four different "city" types:
Tourist city = + X Happy
Industrial = X% Discount to infra cost/upkeep
Agricultural = X% population bonus
Economic = + X$

X = # of cities you build.


And Sargun :wub:

View PostSargun, on Dec 11 2008, 12:08 PM, said:

As much as I don't believe this will ever be put in, this has to be the best suggestion I've ever seen anyone make.


#17 User is offline   danizduhman 

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Posted 25 March 2009 - 09:41 AM

That would be pretty neat, not gonna lie. I think it would quite hard to add into the game though.

#18 User is offline   Lord Michael 

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Posted 25 March 2009 - 11:38 AM

Maybe each city holds 5 improvments expect for your capital wich holds 10 improvments.

Nation starts out only 10 imporvments

One city adds 5 more making it 15 imporvments

Two citys adds 5 more making it 20 imporvments

And so on...

However, there should be a cost for each city.

City

Cost: $10,000 and 5 miles of land.

Because of subpluy and demend the cost of the city increases by 10% each city.

#19 User is offline   Nedved I 

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Posted 25 March 2009 - 02:28 PM

Why charge for cities? Just use itas a way to evenly divide up your military, that way in case of attack you have reserves in say a secondary or tetirary location...

#20 User is offline   junkahoolik 

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Posted 25 March 2009 - 03:28 PM

i don't really see the porpoise of that... if towns get added i think, as i said above, that it should be kept simple. maybe an incentive to add them to the map and a nice looking place on your stat page are in order and... maybe even some penalties for not setting them (like every city withholding against a certain number of attacks and losing more infra and tech when your capital gets attacked, after all/half (insert preference here) of your cities fall). but the current improvement system is pretty ok as it is...

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