Add cities in CN
#1
Posted 21 March 2009 - 05:41 PM
Situation:
On My Nation Map, you only see your capital city surrounded by a wide circle known as your country. One can assume that other cities besides your captial exists within your nation, but I have a suggestion that might improve some aesthetics and make your nation more personalized.
Suggestion:
Add the ability to add cities within your nation. You can give it a name and a description and you can put it within your boundaries. You could create a city for every x citizens (the exact number can be discussed). There can also be a population count for each city, where the captial will have x percent of the total number of citizens, while the rest will be given to the cities (for example, if you had 1200 citizens left, and you have four cities, then each city will have a population of 300).
To encourage players to have cities, having a city would earn you bonuses and/or penalties (for example, each city will decrease population density, or increase citizen count, the effects can be discussed). To prevent abuse, a cap on how many cities can you create should exist.
~ Pikachurin
On My Nation Map, you only see your capital city surrounded by a wide circle known as your country. One can assume that other cities besides your captial exists within your nation, but I have a suggestion that might improve some aesthetics and make your nation more personalized.
Suggestion:
Add the ability to add cities within your nation. You can give it a name and a description and you can put it within your boundaries. You could create a city for every x citizens (the exact number can be discussed). There can also be a population count for each city, where the captial will have x percent of the total number of citizens, while the rest will be given to the cities (for example, if you had 1200 citizens left, and you have four cities, then each city will have a population of 300).
To encourage players to have cities, having a city would earn you bonuses and/or penalties (for example, each city will decrease population density, or increase citizen count, the effects can be discussed). To prevent abuse, a cap on how many cities can you create should exist.
~ Pikachurin
#9
Posted 22 March 2009 - 05:21 PM
It would also be affected by the wonder, Anti-Air Defense Network. Lets say if they have the wonder you cant bomb the city until all enemey fighters are destroyed. If they dont have the wonder you can directly attack the city. If you can attack the city maybe you can target Guerilla Campsor the pentagon and they lose the bonuses from asid Improvement and or Wonder.
Also if attacking the city my ground you need the Central Intelligence Agency, for the intel to be able to attack the city in a head on assualt. Also if you attack the city on a head on assualt. Maybe there can be an option to disable a wonder like the Strategic Defense Initiative for a night. As your soldiers go into the city and take out the people defending the complex for the wonder.
The number of people lost in an attack you lose happiness.
1k lost = -1 Happiness
5k lost = -2 Happiness
20k lost = -3 Hapiness
30k lost = -4 Happiness
Anything over 50k = -5 Happiness.
BUt say if you have the fallout shelter the loss of happiness would be cut in half as the people would be given a place for refuge.
Just a rough idea. I could put more thought into it if people like the idea.
Also if attacking the city my ground you need the Central Intelligence Agency, for the intel to be able to attack the city in a head on assualt. Also if you attack the city on a head on assualt. Maybe there can be an option to disable a wonder like the Strategic Defense Initiative for a night. As your soldiers go into the city and take out the people defending the complex for the wonder.
The number of people lost in an attack you lose happiness.
1k lost = -1 Happiness
5k lost = -2 Happiness
20k lost = -3 Hapiness
30k lost = -4 Happiness
Anything over 50k = -5 Happiness.
BUt say if you have the fallout shelter the loss of happiness would be cut in half as the people would be given a place for refuge.
Just a rough idea. I could put more thought into it if people like the idea.
#12
Posted 22 March 2009 - 05:45 PM
Well to balance it out for defenders not to lose to much in a war. Id say that you forgoe your ground attacks and or air attacks to target a city. And you can only target one city a day. And if the city has already been targeted you cant target it again on the same day.
#13
Posted 22 March 2009 - 09:42 PM
defendiers would deploy armies to each city. the only way an attacker would know what the defender has would be by spies.
nukes would only affect each city. with the exception of anarcy.
say 1000 citizens per city. each city would hold a percentage of your happyness
so if you had 100 happyness and 5 cities each city is worth 20 happyness points.
something should be made to make sure captials are harder to attack and are worth more then a regular city.
starting to think this won't happen just because of coding issues.
nukes would only affect each city. with the exception of anarcy.
say 1000 citizens per city. each city would hold a percentage of your happyness
so if you had 100 happyness and 5 cities each city is worth 20 happyness points.
something should be made to make sure captials are harder to attack and are worth more then a regular city.
starting to think this won't happen just because of coding issues.
#14
Posted 23 March 2009 - 01:35 PM
I like all of the suggestions. I have another idea - maybe instead of bonuses you can place wonders such as the Pentagon, Great Monument and Great Wonder in cities. If your opponent hits the right city, the wonder will get disabled for an amount of time. So having several cities will give an advantage because your opponent won't know which to hit.
#15
Posted 25 March 2009 - 07:12 AM
or keep it simple and just give the option to raid a city or land attack. if someone raids your city you lose more infra and tech but have a higher chance to win the war and if your lands get attacked, you'll lose more money and land but have somewhat lower chances to win.
This post has been edited by junkahoolik: 25 March 2009 - 07:19 AM
#16
Posted 25 March 2009 - 09:10 AM
Allow me to quote myself from a long time ago on another thread in this forum:
And Sargun
Shardoon, on Dec 11 2008, 10:43 AM, said:
My idea has always been improvement slots based on land.
Suggestion:
Cities - for each 1000 land a "city" slot opens.
Admin implements three or four different "city" types:
Tourist city = + X Happy
Industrial = X% Discount to infra cost/upkeep
Agricultural = X% population bonus
Economic = + X$
X = # of cities you build.
Suggestion:
Cities - for each 1000 land a "city" slot opens.
Admin implements three or four different "city" types:
Tourist city = + X Happy
Industrial = X% Discount to infra cost/upkeep
Agricultural = X% population bonus
Economic = + X$
X = # of cities you build.
And Sargun
Sargun, on Dec 11 2008, 12:08 PM, said:
As much as I don't believe this will ever be put in, this has to be the best suggestion I've ever seen anyone make.
#18
Posted 25 March 2009 - 11:38 AM
Maybe each city holds 5 improvments expect for your capital wich holds 10 improvments.
Nation starts out only 10 imporvments
One city adds 5 more making it 15 imporvments
Two citys adds 5 more making it 20 imporvments
And so on...
However, there should be a cost for each city.
City
Cost: $10,000 and 5 miles of land.
Because of subpluy and demend the cost of the city increases by 10% each city.
Nation starts out only 10 imporvments
One city adds 5 more making it 15 imporvments
Two citys adds 5 more making it 20 imporvments
And so on...
However, there should be a cost for each city.
City
Cost: $10,000 and 5 miles of land.
Because of subpluy and demend the cost of the city increases by 10% each city.
#20
Posted 25 March 2009 - 03:28 PM
i don't really see the porpoise of that... if towns get added i think, as i said above, that it should be kept simple. maybe an incentive to add them to the map and a nice looking place on your stat page are in order and... maybe even some penalties for not setting them (like every city withholding against a certain number of attacks and losing more infra and tech when your capital gets attacked, after all/half (insert preference here) of your cities fall). but the current improvement system is pretty ok as it is...

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