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Nov 11 2009, 10:28 PM
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#961
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![]() Award Winning Problem Solver ![]() ![]() ![]() Group: Members Posts: 3,572 Joined: 3-September 07 Member No.: 464 Nation Name: Haleenstar Republic Alliance Name: Valhalla |
If you don't have lead, Navy upkeep is a B. Perhaps a second wonder would be a Naval Command Center or something like that. Ask and ye shall receive... Unified Naval Combatant Command - $27,000,000 - The UNCC serves as your nation's headquarters for naval operations. Increases the number of naval action slots per day from 3 to 4. Must own 2 Naval Academy improvements in order to purchase an UNCC. -------------------- Tech, right now, is used to inflate Nation Strength, it is nearly useless in battle. Veteran of the Stormfront War, FAN-WUT War, Legion-Valhalla War, GWs IV, V, VI, the Ragnarok-Bushido War, and far too many smaller actions to count. ![]() |
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Nov 12 2009, 11:08 AM
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#962
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 289 Joined: 9-January 08 Member No.: 12,657 Nation Name: The Krazy Excursion Alliance Name: Ella-ella Eh-eh |
Hidden Nuclear Missile Silo - $30,000,000 - Allows your nation to develop +5 nuclear missiles that cannot be destroyed in spy attacks (Nations must first be nuclear capable in order to purchase nukes.). Increases the cost of purchasing nuclear missiles to a starting cost of $1,000,000 with each additional nuclear weapon increasing that cost by 25%; increases the initial upkeep cost of maintaining nuclear missiles to $10,000 per day which increases by 25% for each nuclear weapon you maintain. The Hidden Nuclear Missile Silo can be purchased multiple times. ^I think there should be an upward limit to that... That's what the increase from 10% to 25% is about. Currently buying from 0 to 25 nukes costs $27.5 million for the nukes themselves, plus the HNMS costing $30 million, plus the literal 25 days it costs to buy them, and the whole wonder clock thing. Now with an increase from 10% to 25% in the purchase cost increases due to having the HNMS with these proposed changes, buying from 0 to 25 nukes costs $100,000,000 without considering the increase due to a WRC. From 25 nukes to let's say 50 nukes is another $256 million with this price increase, which would also if each HNMS increases the maximum by 5 would take at least five more months of dedicated wonder purchases (that's $30 million times five, also). You add the WRC to that (at let's say 5k tech) and a you have the capability of buying from 25 to 50 nukes in five months at the cost of $535 million for the nukes themselves plus the $150 million for the HNMSs. Thats not even talking about the increase in bills that would be associated with these more nukes: applying the same 25% upkeep cost increase per nuke in place of the current 10% would mean instead of about a total daily upkeep of $500k you would be paying at least $2 million a day for these nukes; at 50 nukes you'd have to pay over $6 million a day just for your nukes. And that's not even considering the massive environmental devastation that such a significant nuclear stockpile would cause upon your economy. So, yea, there is an upward limit to it; it's designed into the wonder change suggestion. |
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Nov 12 2009, 07:19 PM
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#963
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![]() CoFA of MERC ![]() ![]() ![]() Group: Members Posts: 766 Joined: 9-March 08 From: Guildford, England Member No.: 14,895 Nation Name: UnitedCanance Alliance Name: MERC CN:TE Nation Name: UnitedCanance CN:TE Alliance Name: Somali Pirates |
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Sure. I like that, I think...? XD -------------------- |
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| Lo-Fi Version | Time is now: 21st November 2009 - 01:49 AM |